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[TF2] Building Hats


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OddworldCrash
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Join Date: May 2013
Location: Switzerland
Old 07-21-2014 , 19:16   Re: [TF2] Building Hats
Reply With Quote #41

Funny idea
Is this fully legit, because of valves guidelines?
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robotortoise
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Join Date: Nov 2013
Old 07-21-2014 , 21:04   Re: [TF2] Building Hats
Reply With Quote #42

Quote:
Originally Posted by OddworldCrash View Post
Funny idea
Is this fully legit, because of valves guidelines?
Not sure why it wouldn't be.
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daniel9008
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Join Date: Aug 2013
Old 07-22-2014 , 16:54   Re: [TF2] Building Hats
Reply With Quote #43

way to change access?
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 07-22-2014 , 18:18   Re: [TF2] Building Hats
Reply With Quote #44

Quote:
Originally Posted by daniel9008 View Post
way to change access?
It says in the OP

Overrides:
sm_buildinghats_access : Is user allowed to receive hats on their buildings? [Default acces: Everyone]
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 07-28-2014 , 09:47   Re: [TF2] Building Hats
Reply With Quote #45

can you add an override for the unusual chance? i'd like for my donators to get a hat on their building but i want my admins to have the chance of it being an unusual.

thanks!
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SoulSharD
Member
Join Date: Oct 2013
Location: United Kingdom
Old 07-28-2014 , 13:42   Re: [TF2] Building Hats
Reply With Quote #46

Why the hell are we stopping at hats?

http://steamcommunity.com/sharedfile.../?id=292670007

Code:
"modelpath"        "models/buildables/sentry1.mdl"
"offset"        "-2.0"
"modelscale"    "0.35"
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robotortoise
Senior Member
Join Date: Nov 2013
Old 07-28-2014 , 14:05   Re: [TF2] Building Hats
Reply With Quote #47

Quote:
Originally Posted by SoulSharD View Post
Why the hell are we stopping at hats?

http://steamcommunity.com/sharedfile.../?id=292670007

Code:
"modelpath"        "models/buildables/sentry1.mdl"
"offset"        "-2.0"
"modelscale"    "0.35"
Adorable. Imagine if you could add animated things as hats....

Wait...can you?

If so, I'm totally gonna make a mini-each class standing in idle as a hat
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Last edited by robotortoise; 07-28-2014 at 19:34.
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robotortoise
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Join Date: Nov 2013
Old 07-28-2014 , 19:36   Re: [TF2] Building Hats
Reply With Quote #48

Hmm. Why do you have to list a number before each model? I've seen other plugins that do that, too. It's a pain in the ass to type.

Why? Just....why? :/
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 07-29-2014 , 05:00   Re: [TF2] Building Hats
Reply With Quote #49

Quote:
Originally Posted by robotortoise View Post
Hmm. Why do you have to list a number before each model? I've seen other plugins that do that, too. It's a pain in the ass to type.

Why? Just....why? :/
It doesnt really matter what you type in place of the number, i just like to keep things organized
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 07-29-2014 , 09:02   Re: [TF2] Building Hats
Reply With Quote #50

Hi Pelipoika,
Awesome Plugin

Found some bugs:
- When upgrading building from lvl1 to lvl2 or lvl2 to lvl3 hat can become unusual
- Picking up leveled building and placing it might make hat pos bugged
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