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[TF2] Be the Robot (1.3, December 22 2012)


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totoraven
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Join Date: May 2013
Old 03-15-2014 , 04:01   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #561

Quote:
Originally Posted by MasterOfTheXP View Post
Have you loaded the base plugin...?
Yes
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MasterOfTheXP
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Old 03-15-2014 , 05:09   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #562

Have you renamed the base plugin to something other than "betherobot.smx"? I'm pretty sure that was the cause the last time someone had an issue like that...
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totoraven
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Old 03-15-2014 , 06:11   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #563

Quote:
Originally Posted by MasterOfTheXP View Post
Have you renamed the base plugin to something other than "betherobot.smx"? I'm pretty sure that was the cause the last time someone had an issue like that...
It doesn't work
That's strange because this always have worked except for today

I already tried to rename and it doesn't work since its still looking for betherobot.smx

I also tried redownloading and reloading the 2 plugins and still no luck.

!robot command still works however.
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11530
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Old 03-15-2014 , 10:20   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #564

Quote:
Originally Posted by totoraven View Post
I already tried to rename and it doesn't work since its still looking for betherobot.smx
Did you rename it back to betherobot.smx.smx with extensions hidden (so you wouldn't have seen the last .smx part)?
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totoraven
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Old 03-15-2014 , 20:43   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #565

Quote:
Originally Posted by 11530 View Post
Did you rename it back to betherobot.smx.smx with extensions hidden (so you wouldn't have seen the last .smx part)?
This worked. Thanks!
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Marverlous
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Join Date: May 2013
Old 03-16-2014 , 15:39   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #566

Can you make a config file so we can enter the new of the cosmetic items so that they wont show up on robots? Because wearables are really glitchy.
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Oshizu
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Join Date: Nov 2012
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Old 03-16-2014 , 15:54   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #567

Quote:
Originally Posted by Marverlous View Post
Can you make a config file so we can enter the new of the cosmetic items so that they wont show up on robots? Because wearables are really glitchy.
You mean blacklist wearables file?
example file blacklist.txt would contain:
490
520
110
109
Would disallow using wearables with those ids
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Last edited by Oshizu; 03-16-2014 at 15:55.
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Marverlous
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Old 03-16-2014 , 20:41   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #568

Yes! That's exactly what I meant. Some wearables glitch and stretch across the map, so it would be awesome to have a blacklist to manually disable certain wearables.
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MasterOfTheXP
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Old 03-17-2014 , 03:15   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #569

I'll look into getting an update out for this sometime in the near future (wow, it's been more than a year!) with the blacklist feature finally added.
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friagram
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Join Date: Sep 2012
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Old 03-17-2014 , 09:00   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #570

Quote:
Originally Posted by Marverlous View Post
Yes! That's exactly what I meant. Some wearables glitch and stretch across the map, so it would be awesome to have a blacklist to manually disable certain wearables.
There are some custom bot models floating around. I made some for someone a while ago with human animations so they could crouch and use hats. Someone else also was working on them to have human proportions so hats would fit better. You could maybe find those. I've seen a bunch of servers using them lately.
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Last edited by friagram; 03-17-2014 at 09:01.
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