Quote:
Originally Posted by Subray
The main thing is the spawns. you should add the spawn editing menu and spawn creation. I say this because for example in de_cache the map only creates like 8 or 12 spawns.. this for a 20slot server is not so good.
|
Well, you should explain how valve server works with 20 slots like a charm in casual gameplay. Most of the time, the server is able to generate more spam points from nav file.
I've run my server on cache with more than 20 players, no problem arise.
Long story short, I won't add spawn point editor as independant plugins seems to already perform this task.
Quote:
Originally Posted by Subray
on de_cbble and de_train i noticed that sometimes weapons become dropped on a spawn and when the next guy spawns he will pickup that weapon and continue with it. After you die you spawn with your weapon again. wierd :S
|
I noticed wierd stuff occuring, but only before warmup, (before OnMapStart is called). This is strange for two reasons:
- Didn't know player could spawn before OnMapStart
- Don't know why the server is not fully using previous map settings at that point
I need to investigate a bit more on this.
However, when round is started, this should not happen. Check that you have:
"mp_weapons_allow_map_placed" "0"
"mp_death_drop_defuser" "0"
"mp_death_drop_grenade" "0"
"mp_death_drop_gun" "0"
Quote:
Originally Posted by Subray
i also noticed that sometimes a BOT joins the server..
|
This is a well know CS:GO bug and don't have anything to do with this plugin.