Raised This Month: $51 Target: $400
 12% 

Anti Readyroom Crash (1.2)


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Natural Selection        Category:   Server Management        Approver:   EKS (166)
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-21-2005 , 06:55   Anti Readyroom Crash (1.2)
Reply With Quote #1

Code:
/*
* This plugin prevents crashes after a round ended and everyone is sent to readyroom
* Instead of just putting everyone into readyroom it put people in groups of 8 players
* into readyroom (size of group can be changed)
* Also it removes all placed structures in groups (default = group of 32 structures)
*
* v0.1:
*	- initial release

*
* v0.3:
*	- added:
*		- now it removes buildings too
*
* v0.4:
*	- changed:
*		- code improvements
*		- players starting to switch teams after 3.5 secconds
*
* v0.5:
*	- changed:
*		- initial time for putting everyone to readyroom is now dynamic (depends on defines)
*		- code improvements
*
* v0.6:
*	- fixed:
*		- error with removing entites on 2nd round
*		- player was put multiple times to readyroom
*	- added:
*		- marine items are now removed too (eg: HA, shotgun, ...)
*	- changed:
*		- RTs are now ignored for removing (should fix problems)
*
* v0.7:
*	- fixed:
*		- possible error with putting players to readyroom after round started
*		- possible error with removing entitys so on new round ents could be deleted
*
* v0.8:
*	- added:
*		- player joining can now be limited depending on time
*
* v0.9:
*	- fixed:
*		- bug where plugin would stop working ( thanks -mE- )
*		- possible bug with removing entities after new round
*	- changed:
*		- code to loop through entities ( thanks -mE- )
*		- entity remover for combat (in case server is using buildings in combat)
*
* v1.0:
*	- fixed:
*		- entity remover for combat will not remove armories anymore (buggy)
*		- players should now be put to readyroom correctly
*
* v1.1b:
*	- fixed:
*		- wierd runtime error
*		- possible runtime error
*
* v1.2:
*	- fixed:
*		- preplaced buildings will no longer be removed
*/

#include <amxmodx>
#include <engine>
#include <ns>
PS:
this plugin is for big servers like 26+ but i heard it was also useful on 16+ servers


Anti Readyroom Crash (download here)
Attached Files
File Type: sma Get Plugin or Get Source (anti_readyroomcrash.sma - 1979 views - 6.6 KB)
__________________
alias White Panther

Last edited by karlos; 02-26-2008 at 18:11.
karlos is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-22-2005 , 09:06  
Reply With Quote #2

Update v0.6:

fixed:
- error with removing entites on 2nd round
- player was put multiple times to readyroom

added:
- marine items are now removed too (eg: HA, shotgun, ...)

changed:
- RTs are now ignored for removing (should fix problems)
__________________
alias White Panther
karlos is offline
Drek
Member
Join Date: Mar 2004
Old 10-08-2005 , 15:57  
Reply With Quote #3

I'm thinking this plugin might be useful for smaller servers as well. Just last night I experienced a ready room crash and all I had was maybe 4 or 5 human players and 6 or 7 bots.
Drek is offline
nhdriver4
Senior Member
Join Date: Nov 2005
Old 12-01-2005 , 06:09  
Reply With Quote #4

Im giving this one a go. We frequently have a full server, and it crashes often after a long game.
__________________
nhdriver4 is offline
Send a message via AIM to nhdriver4
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 12-24-2005 , 19:37  
Reply With Quote #5

Update v0.7:

fixed:
- possible error with putting players to readyroom after round started
- possible error with removing entitys so on new round ents could be deleted
__________________
alias White Panther
karlos is offline
badboyz
Member
Join Date: Dec 2005
Location: East Brunswick NJ
Old 12-26-2005 , 22:27  
Reply With Quote #6

I dont understand... Whats a ReadyRoom???
__________________

Warcraft3 FT -=oG=- Clan
69.248.82.68:27016

-=oG=- Normal Server ~Tryout~
69.248.82.68:27023
-=oG=- Clan Website
badboyz is offline
Send a message via AIM to badboyz Send a message via MSN to badboyz
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 12-27-2005 , 05:44  
Reply With Quote #7

@badboyz
do you have a Natural Selection server ?
i think NO, cause you do not know what a readyroom is
THIS plugin is for NS only
__________________
alias White Panther
karlos is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 03-24-2006 , 07:15  
Reply With Quote #8

Update v0.8:

added:
- player joining can now be limited depending on time


v0.9:

fixed:
- bug where plugin would stop working ( thanks -mE- )
- possible bug with removing entities after new round

changed:
- code to loop through entities ( thanks -mE- )
- entity remover for combat (in case server is using buildings in combat)


v1.0:

fixed:
- entity remover for combat will not remove armories anymore (buggy)
- players should now be put to readyroom correctly
__________________
alias White Panther
karlos is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 04-02-2007 , 07:29   Re: Anti Readyroom Crash (1.2)
Reply With Quote #9

Update v1.1b:

fixed:
- wierd runtime error
- possible runtime error


v1.2:

fixed:
- preplaced buildings will no longer be removed
__________________
alias White Panther
karlos is offline
Kiber
New Member
Join Date: Nov 2007
Old 11-08-2007 , 13:20   Re: Anti Readyroom Crash (1.2)
Reply With Quote #10

Hello, Karlos.
Please, can you post another download link? I have registered, but i cant dl from nsmod.org, and i dont know why :-((.
Kiber is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode