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Anti Readyroom Crash (1.2)


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Plugin Info:     Modification:   Natural Selection        Category:   Server Management        Approver:   EKS (167)
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-21-2005 , 07:55   Anti Readyroom Crash (1.2)
Reply With Quote #1

Code:
/*
* This plugin prevents crashes after a round ended and everyone is sent to readyroom
* Instead of just putting everyone into readyroom it put people in groups of 8 players
* into readyroom (size of group can be changed)
* Also it removes all placed structures in groups (default = group of 32 structures)
*
* v0.1:
*	- initial release

*
* v0.3:
*	- added:
*		- now it removes buildings too
*
* v0.4:
*	- changed:
*		- code improvements
*		- players starting to switch teams after 3.5 secconds
*
* v0.5:
*	- changed:
*		- initial time for putting everyone to readyroom is now dynamic (depends on defines)
*		- code improvements
*
* v0.6:
*	- fixed:
*		- error with removing entites on 2nd round
*		- player was put multiple times to readyroom
*	- added:
*		- marine items are now removed too (eg: HA, shotgun, ...)
*	- changed:
*		- RTs are now ignored for removing (should fix problems)
*
* v0.7:
*	- fixed:
*		- possible error with putting players to readyroom after round started
*		- possible error with removing entitys so on new round ents could be deleted
*
* v0.8:
*	- added:
*		- player joining can now be limited depending on time
*
* v0.9:
*	- fixed:
*		- bug where plugin would stop working ( thanks -mE- )
*		- possible bug with removing entities after new round
*	- changed:
*		- code to loop through entities ( thanks -mE- )
*		- entity remover for combat (in case server is using buildings in combat)
*
* v1.0:
*	- fixed:
*		- entity remover for combat will not remove armories anymore (buggy)
*		- players should now be put to readyroom correctly
*
* v1.1b:
*	- fixed:
*		- wierd runtime error
*		- possible runtime error
*
* v1.2:
*	- fixed:
*		- preplaced buildings will no longer be removed
*/

#include <amxmodx>
#include <engine>
#include <ns>
PS:
this plugin is for big servers like 26+ but i heard it was also useful on 16+ servers


Anti Readyroom Crash (download here)
Attached Files
File Type: sma Get Plugin or Get Source (anti_readyroomcrash.sma - 1639 views - 6.6 KB)
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Last edited by karlos; 02-26-2008 at 19:11.
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-22-2005 , 10:06  
Reply With Quote #2

Update v0.6:

fixed:
- error with removing entites on 2nd round
- player was put multiple times to readyroom

added:
- marine items are now removed too (eg: HA, shotgun, ...)

changed:
- RTs are now ignored for removing (should fix problems)
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Drek
Member
Join Date: Mar 2004
Old 10-08-2005 , 16:57  
Reply With Quote #3

I'm thinking this plugin might be useful for smaller servers as well. Just last night I experienced a ready room crash and all I had was maybe 4 or 5 human players and 6 or 7 bots.
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nhdriver4
Senior Member
Join Date: Nov 2005
Old 12-01-2005 , 07:09  
Reply With Quote #4

Im giving this one a go. We frequently have a full server, and it crashes often after a long game.
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 12-24-2005 , 20:37  
Reply With Quote #5

Update v0.7:

fixed:
- possible error with putting players to readyroom after round started
- possible error with removing entitys so on new round ents could be deleted
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badboyz
Member
Join Date: Dec 2005
Location: East Brunswick NJ
Old 12-26-2005 , 23:27  
Reply With Quote #6

I dont understand... Whats a ReadyRoom???
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 12-27-2005 , 06:44  
Reply With Quote #7

@badboyz
do you have a Natural Selection server ?
i think NO, cause you do not know what a readyroom is
THIS plugin is for NS only
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 03-24-2006 , 08:15  
Reply With Quote #8

Update v0.8:

added:
- player joining can now be limited depending on time


v0.9:

fixed:
- bug where plugin would stop working ( thanks -mE- )
- possible bug with removing entities after new round

changed:
- code to loop through entities ( thanks -mE- )
- entity remover for combat (in case server is using buildings in combat)


v1.0:

fixed:
- entity remover for combat will not remove armories anymore (buggy)
- players should now be put to readyroom correctly
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 04-02-2007 , 08:29   Re: Anti Readyroom Crash (1.2)
Reply With Quote #9

Update v1.1b:

fixed:
- wierd runtime error
- possible runtime error


v1.2:

fixed:
- preplaced buildings will no longer be removed
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Kiber
New Member
Join Date: Nov 2007
Old 11-08-2007 , 14:20   Re: Anti Readyroom Crash (1.2)
Reply With Quote #10

Hello, Karlos.
Please, can you post another download link? I have registered, but i cant dl from nsmod.org, and i dont know why :-((.
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