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Polymorph: Mod Manager


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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-30-2012 , 14:02   Re: Polymorph: Mod Manager
Reply With Quote #621

Quote:
Originally Posted by danonix View Post
Code:
polymorph.amxx] Vote: Voting for the next mod started
L 12/30/2012 - 19:02:29: [polymorph.amxx] Vote: Voting for the next mod finished. The nextmod will be Soccerjam
L 12/30/2012 - 19:02:44: [polymorph.amxx] Vote: Voting for the nextmap started
L 12/30/2012 - 19:02:59: [polymorph.amxx] Vote: Voting for the nextmap finished. The nextmap will be sj_futsal
Error logs are empty at this time.
My problem is that. When people change mod, its all ok, next vote is vote map map, still all works, but when it's time to change the map, it doesnt change, so current map is all the time. Timeleft (00:00). I hope that You know what I mean.

Cheers
I don't know what you are talking about because I have never experienced it. The server should change on it's own (regardless of what plugins are running.

Is nextmap.amxx running?
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danonix
Senior Member
Join Date: Dec 2012
Old 12-30-2012 , 16:25   Re: Polymorph: Mod Manager
Reply With Quote #622

Sure, it does. Map just can't change, I have to do it manually, so it will repair itself for next 3-4 hours, and this bug happens again
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yatendra0905
Junior Member
Join Date: Dec 2012
Old 12-31-2012 , 03:54   Re: Polymorph: Mod Manager
Reply With Quote #623

Quote:
Originally Posted by fysiks View Post
You can set the nextmod with amx_nextmod then change the map with amx_map to any map and that map will be running the mod you had previously selected. You don't need to do anything with mapspermod if you want to change the map manually.
Thanks a lot fysiks....
one more ques ....
on executing the command amx_nextmod # ......the next mod gets changed and the next map to be played also......
so if i want to automatically change to the first map in the corresponding plugin's maps file ..what command shud i use??? rather than explicitly specifying the map to be played by amx_map cmd...
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-31-2012 , 15:32   Re: Polymorph: Mod Manager
Reply With Quote #624

Quote:
Originally Posted by yatendra0905 View Post
Thanks a lot fysiks....
one more ques ....
on executing the command amx_nextmod # ......the next mod gets changed and the next map to be played also......
so if i want to automatically change to the first map in the corresponding plugin's maps file ..what command shud i use??? rather than explicitly specifying the map to be played by amx_map cmd...
Not entirely sure what you mean. IIRC, when you set the new nextmod, it sets the nextmap to the first one in the list already.
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KaPaTeJIb
Member
Join Date: Oct 2012
Location: Tbilisi
Old 01-01-2013 , 09:13   Re: Polymorph: Mod Manager
Reply With Quote #625

Hi fysiks! I'm using Polymorph Mod on my server. When mod is gungame (v2.13 beta4) and player is on nade level, always starts map's votes, but no MODs. ( I have your mapchooser.amxx for Polymorph, when mod is gungame ). Please help...

Last edited by KaPaTeJIb; 01-01-2013 at 09:25.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-01-2013 , 15:35   Re: Polymorph: Mod Manager
Reply With Quote #626

Quote:
Originally Posted by KaPaTeJIb View Post
Hi fysiks! I'm using Polymorph Mod on my server. When mod is gungame (v2.13 beta4) and player is on nade level, always starts map's votes, but no MODs. ( I have your mapchooser.amxx for Polymorph, when mod is gungame ). Please help...
Then you don't have my custom mapchooser installed correctly.
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 01-03-2013 , 18:33   Re: Polymorph: Mod Manager
Reply With Quote #627

Quote:
Originally Posted by danonix View Post
Sure, it does. Map just can't change, I have to do it manually, so it will repair itself for next 3-4 hours, and this bug happens again
It is soccerjams issue or it is ment to be that way, because map will only change when one team is scored 15 goals. So I suggest you to set mp_timelimit to something like 15. So it won't show the vote before time, when team hasn't won. Btw, after every goal timer resets.
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danonix
Senior Member
Join Date: Dec 2012
Old 01-05-2013 , 09:29   Re: Polymorph: Mod Manager
Reply With Quote #628

Quote:
Originally Posted by GuskiS View Post
It is soccerjams issue or it is ment to be that way, because map will only change when one team is scored 15 goals. So I suggest you to set mp_timelimit to something like 15. So it won't show the vote before time, when team hasn't won. Btw, after every goal timer resets.
It's not about only soccerjam, it happens on all mods from time to time. It's going like - all cool, no crashes, then there is a vote, people choose mod, map to mod and when it's mapchange, it is ignoring mapchange and freezing at 00:00.

I hope again that you know that I mean

Cheers
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danonix
Senior Member
Join Date: Dec 2012
Old 01-08-2013 , 00:50   Re: Polymorph: Mod Manager
Reply With Quote #629

That's how it looks

[IMG]http://**************/photo/my-images/41/2013010800002.jpg/[/IMG][IMG]http://img18.**************/img18/285/2013010800002.jpg[/IMG]
One mod was all night. Great

There is my plugins.ini
Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx        ; admin base (required for any admin-related)
;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx        ; basic admin console commands
adminhelp.amxx        ; help command for admin console commands
adminslots.amxx        ; slot reservation
multilingual.amxx    ; Multi-Lingual management

; Menus
menufront.amxx        ; front-end for admin menus
cmdmenu.amxx        ; command menu (speech, settings)
plmenu.amxx        ; players menu (kick, ban, client cmds.)
;telemenu.amxx        ; teleport menu (Fun Module required!)
mapsmenu.amxx        ; maps menu (vote, changelevel)
pluginmenu.amxx        ; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx        ; console chat commands
antiflood.amxx        ; prevent clients from chat-flooding the server
scrollmsg.amxx        ; displays a scrolling message
imessage.amxx        ; displays information messages
adminvote.amxx        ; vote commands

; Map related
nextmap.amxx
poly_rtv.amxx
polymorph.amxx
timeleft.amxx        ; displays time left on map

; Configuration
pausecfg.amxx        ; allows to pause and unpause some plugins
statscfg.amxx        ; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx        ; restrict weapons menu
statsx.amxx        ; stats on death or round end (CSX Module required!)
;miscstats.amxx        ; bunch of events announcement for Counter-Strike
;stats_logging.amxx    ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
haslonanick.amxx
specinfo.amxx
banner.amxx
amx_ip.amxx
menu.amxx
antyreklama.amxx
zasadyfortytan.amxx
camera.amxx
xredirect.amxx
buyzonerange.amxx
reconnect_features.amxx
ad_manager.amxx
loading_music2.amxx
wymuszanie_cl.amxx
cennik.amxx
banneo1.amxx
hlmp.amxx
banner.amxx
vip_chat_colors.amxx
przepros.amxx
mutemenu.amxx
hpk_pl.amxx
hd_bhophacks.amxx

Last edited by danonix; 01-08-2013 at 01:10.
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joyceteamo
Member
Join Date: Jan 2013
Old 02-22-2013 , 22:18   Re: Polymorph: Mod Manager
Reply With Quote #630

[HELP] when 1 wins to extend mod .. he should extend the map 15 minutes he did not extend it just changes pro same map!! I use that command does not change him pro same map but remain 15 minutes without changing the map? grateful now
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