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[CS:GO] Deathmatch 1.5


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noidea
AlliedModders Donor
Join Date: Jul 2006
Old 12-11-2012 , 03:12   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #301

found a bug on the guns menu, when you first join the server and the menu comes up and press 8 to goto next it goes to the pistols instead of going to the next list of guns with the awp.
also seems once there is 10 players in the server it won't allow anyone else to join a team and the server slots are 24 only started to happen today

Last edited by noidea; 12-11-2012 at 06:18.
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Bartman
Junior Member
Join Date: May 2012
Old 12-13-2012 , 11:18   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #302

Works very well.. thank you..

(but i ve ever 5 bots on each side,.. they dont leave automatically)
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AlfredSpain
Senior Member
Join Date: Oct 2010
Old 12-13-2012 , 12:09   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #303

fix the spawns for de_nuke_se pls
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DoNwow
Junior Member
Join Date: Oct 2012
Old 12-14-2012 , 03:28   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #304

Does the author Replenish Ammo Whether it can be immediately changed to kill an enemy fill up ?

thx
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me-Shoe
Senior Member
Join Date: Apr 2008
Old 12-14-2012 , 17:44   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #305

Quote:
Originally Posted by cyberdeath View Post

Also I was thinking of another suggestion for the plugin....HP points for kill assists and allowing this to be settable.
Yes! HP-Option for Killassists would be a very nice option!!


Question:
Are there new Spawn-Points for new nuke and nuke_se available?
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fightarena
Member
Join Date: Nov 2011
Old 12-15-2012 , 01:17   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #306

Quote:
Question:
Are there new Spawn-Points for new nuke and nuke_se available?

Make it your self ? o O
so hard to take 5 min on the server to make a spawns ?
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Last edited by fightarena; 12-15-2012 at 01:17.
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 12-17-2012 , 05:25   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #307

Quote:
Originally Posted by illbill_rotterdam View Post
is it also possible to activate this plugin for only the maps you prefer? So lets say the mapcycle change the map 2 awp_india the server change 2 deathmatch and when the server change back 2 dust_2 the server change 2 casual/classic mode again?
Any one has a answer for this?

Thx you big time!
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 12-17-2012 , 09:46   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #308

Quote:
Originally Posted by illbill_rotterdam View Post
Any one has a answer for this?

Thx you big time!
use map specific configs (here's the how to) and set dm_enabled to what you want it to be... maybe?
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Last edited by TnTSCS; 12-17-2012 at 09:46.
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 12-26-2012 , 21:34   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #309

Dear people,

I have a question about the csgo deathmatch server, but it is perhaps more general than deathmatch servers only, but especially in deathmatch servers it plays a role earlier.

For example if you have chosen a team and play some rond's, but you need to go 2 the toilet ;). then you go spectate, then when you are back and want to join a team again and continue playing it is not allowd 2 change 2 more than 1 time in a round. So thats the problem. You can only join/change team/spectate 1 time in a round and when a round lasts 20 minutes is quite long.

Is there a solution, so you can switch between teams/spectate unlimited, so you do not need to leave the server to join again?

most likely it's a simple command that you must turn on or off, but what is the question

Thank you very much !
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Mysteria
Member
Join Date: Aug 2010
Old 12-30-2012 , 06:52   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #310

Hello. I have a little probrem with my DM server.
I am using 16 BOTs in fill mode. But when player count < 16 BOTs join game but they are dead and they don't respawn, so after some time server have 16 death BOTs
I cannot find any solution for this problem. Thank you for help.
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