This was a basic plugin I was developing over the weekend, it is inspired by Arms Race from CS:GO, but instead of levels, weapons are randomized. You focus mainly on the kills. Each kill you are awarded a weapon. After 20 kills you get a random golden weapon. After 10 more kills your team wins the game.
ConVars:
sm_ar_goldmode: Enables/disables Gold Mode on spawn.
Changelog:
1.0.9:
- Added new weapons from the "Love & War" update.
- Removed plugins that are not in use.
- Saxxy Mode is now "Gold Mode"
- Players will now get either the Gold Frying Pan or the Saxxy when they are in Saxxy Mode/Gold Mode.
- Engineers will now get either the Gold Frying Pan, the Saxxy, or the Golden Wrench when they are in Saxxy Mode/Gold Mode.
- sm_ar_saxxymode is now sm_ar_goldmode.
1.0.8.2
- Fixed "Array index is out of bounds" error.
1.0.8.1
-Added notifications when the player gets the saxxy.
-Added notifications when sm_ar_saxxymode is 1
1.0.8
-Added the new Mecha Update weapons.
1.0.7
-Added a help menu.
-The ConVar "sm_ar_saxxymode" is now a cheat. (FCVAR_CHEAT)
-All stock weapons are now permenent.
1.0.6.2
-Changed sm_ar_saxxymode's mode from FCVAR_PLUGIN to FCVAR_NOTIFY.
1.0.6.1
-Fixed a bug where you get the Scout's bat as a Demoman.
1.0.6
-"sm_ar_saxxymode" now starts on 0 kills (on spawn)
-Stock weapons are given to the player on spawn.
1.0.5
-Added the convar "sm_ar_saxxymode"
-Removed the Frying Pan off the Demoman.
-Removed the Enthusiast's Timepiece off the Spy
-Fixed Saxxy sounds
1.0.4
-Removed the Lugermorph from the list of weapons.
1.0.3
-Fixed a bug where Scout's bat is one of the weapons.
1.0.2
-Your frags now reset on respawn.
1.0.1
-Your frags now reset on round end.
1.0:
-Release
Requirements:
- TF2Items:
Get it here.
- TF2Items Give Weapon:
Get it here.
- tf2_hud.inc to compile this plugin.
Get it here.