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Kryptos
Junior Member
Join Date: Jun 2011
Old 08-09-2011 , 04:44   Re: [TF2] VS Saxton Hale Mode
#1631

So does Freak Fortress 1/2/whatever have a proper list of to-be Hales or are you piling stuff on to make us forget about this hole?
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mickeylili
New Member
Join Date: Jun 2010
Old 08-09-2011 , 23:47   Re: [TF2] VS Saxton Hale Mode
#1632

Hi, plz help me!

I am running Win2008 server & MetaMod:Source v1.8.8-dev & SourceMod v1.3.9-dev.

After installing this plugin (v1.35), sm plugins list shows that it is already running. But after the player selects characters, he would be stuck there unable to move, as if he is spectating.

I cannot figure out why, can anyone help me?
Thanks!
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-10-2011 , 04:30   Re: [TF2] VS Saxton Hale Mode
#1633

Kryptos: I'm working on the next VSH update while Eggman works on his FF2 stuff. The only reason the next VSH isn't out yet is because of a persistent crash that causes the server to not come back up.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-10-2011 , 04:36   Re: [TF2] VS Saxton Hale Mode
#1634

Flaminsarge: i think i am pretty sure you know, but could http://forums.alliedmods.net/showthread.php?t=146644 help?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-10-2011 , 14:21   Re: [TF2] VS Saxton Hale Mode
#1635

Quote:
Originally Posted by FlaminSarge View Post
Kryptos: I'm working on the next VSH update while Eggman works on his FF2 stuff. The only reason the next VSH isn't out yet is because of a persistent crash that causes the server to not come back up.
Why not "release" it anyhow...the old expression "two heads ( or many ) are better than one.." Release source as well of course..not that myself personally can help much in that department.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 08-10-2011 , 15:41   Re: [TF2] VS Saxton Hale Mode
#1636

Added spotline reworked to the second post. Incase anyone was getting bored of spotline.
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mickeylili
New Member
Join Date: Jun 2010
Old 08-10-2011 , 21:04   Re: [TF2] VS Saxton Hale Mode
#1637

Quote:
Originally Posted by mickeylili View Post
Hi, plz help me!

I am running Win2008 server & MetaMod:Source v1.8.8-dev & SourceMod v1.3.9-dev.

After installing this plugin (v1.35), sm plugins list shows that it is already running. But after the player selects characters, he would be stuck there unable to move, as if he is spectating.

I cannot figure out why, can anyone help me?
Thanks!
I changed to the example server.cfg in tf2wiki, and it is solved.
Anyhow, I still don't know which argument caused the problem.
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Kryptos
Junior Member
Join Date: Jun 2011
Old 08-11-2011 , 06:05   Re: [TF2] VS Saxton Hale Mode
#1638

Quote:
Originally Posted by lionheart1066 View Post
Added spotline reworked to the second post. Incase anyone was getting bored of spotline.
The maps you post are good, but please clean up the post. I can't tell what's new and what's old.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-11-2011 , 06:58   Re: [TF2] VS Saxton Hale Mode
#1639

Quote:
Originally Posted by Kryptos View Post
The maps you post are good, but please clean up the post. I can't tell what's new and what's old.
+1
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 08-11-2011 , 10:29   Re: [TF2] VS Saxton Hale Mode
#1640

Quote:
Originally Posted by MaloModo View Post
Why not "release" it anyhow...the old expression "two heads ( or many ) are better than one.." Release source as well of course..not that myself personally can help much in that department.
probably because he doesnt want to release an unstable plugin, then have everyone post on the foums "THIS DOESN WORK, MY SERVER CRASHED, BLAH BLAH BLAH"


i dont blame him for not releasing it, actually i applaud him for not releasing an unstable plugin. based on how unstable SH was up until 1.3
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