Quote:
Originally Posted by Uncle Jessie
I saw every line of information file, but this is most likely a plugin issue
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Mi.Cura's method should work.
@Mi.Cura Thank you for helping others in my absence.
In the main config:
Code:
"Display Health" "0"
"Display Health Type" "0"
In the finale map configs:
Code:
"Display Health" "11"
"Display Health Type" "1"
If it really doesn't work for you then try using finale stages configs instead of map configs.
In the main config:
Code:
"Display Health" "0"
"Display Health Type" "0"
"Enable Custom Configs" "1"
"Create Config Types" "128"
"Execute Config Types" "128"
In the
finale_start config:
Code:
"Display Health" "11"
"Display Health Type" "1"
Side note: I will still look into the logic for the custom configs in case it is a plugin issue.
Quote:
Originally Posted by Uncle Jessie
Hey Crasher, seems you keep making mutant tanks even better, thanks
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Great to see you again btw :D
(I did not see that part before.)
Quote:
Originally Posted by SpannerV2
Type range 2-500 plugin settings and set to its phases on the Boss itself. Also after extensive testing, i'm concluding a few possibilities. A problem with Boss tanks being able to clone, or the Boss code itself. Only reason i say its a 'Boss' issue is because i have created my own clone tank non-boss variant and it clones the (37-37) tank which is the Item tank just fine. I'm still reviewing my edits on the cfg file but i do not see any typos or errors.
If only i knew how to code like you gods can...Appreciate everything you have done with this plugin, it is spectacular. I also would like to know if we could get an update to remove the slomotion, i don't mind the transition ring but the slomo is rather awkward.
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I'll take a look at the Boss code to see if there's anything I missed. With such a huge plugin, I wouldn't doubt that there's something wrong with one or more features.
I'll add a setting in the next update to toggle each of the Boss effects. The effects will be OFF by default.
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