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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


  
 
 
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-23-2023 , 17:12   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #11

Quote:
Originally Posted by Uncle Jessie View Post
I saw every line of information file, but this is most likely a plugin issue
Mi.Cura's method should work. @Mi.Cura Thank you for helping others in my absence.

In the main config:
Code:
"Display Health"			"0"
"Display Health Type"			"0"
In the finale map configs:
Code:
"Display Health"			"11"
"Display Health Type"			"1"
If it really doesn't work for you then try using finale stages configs instead of map configs.

In the main config:
Code:
"Display Health"			"0"
"Display Health Type"			"0"
"Enable Custom Configs"			"1"
"Create Config Types"			"128"
"Execute Config Types"			"128"
In the finale_start config:
Code:
"Display Health"			"11"
"Display Health Type"			"1"
Side note: I will still look into the logic for the custom configs in case it is a plugin issue.

Quote:
Originally Posted by Uncle Jessie View Post
Hey Crasher, seems you keep making mutant tanks even better, thanks
Great to see you again btw :D

(I did not see that part before.)

Quote:
Originally Posted by SpannerV2 View Post
Type range 2-500 plugin settings and set to its phases on the Boss itself. Also after extensive testing, i'm concluding a few possibilities. A problem with Boss tanks being able to clone, or the Boss code itself. Only reason i say its a 'Boss' issue is because i have created my own clone tank non-boss variant and it clones the (37-37) tank which is the Item tank just fine. I'm still reviewing my edits on the cfg file but i do not see any typos or errors.

If only i knew how to code like you gods can...Appreciate everything you have done with this plugin, it is spectacular. I also would like to know if we could get an update to remove the slomotion, i don't mind the transition ring but the slomo is rather awkward.
I'll take a look at the Boss code to see if there's anything I missed. With such a huge plugin, I wouldn't doubt that there's something wrong with one or more features.

I'll add a setting in the next update to toggle each of the Boss effects. The effects will be OFF by default.
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