Originally an extended version of Super Tanks, Mutant Tanks combines Last Boss, Last Boss Extended, and Super Tanks to grant Tanks unique powers and abilities that enhance the player experience.
Silvers (Silvershot) - For his plugins which make good references, helping with gamedata signatures, and helping to optimize/fix various parts of the code.
epz/epzminion - For helping with gamedata signatures, offsets, addresses, and invaluable input.
Lux/LuxLuma - For helping to optimize/fix various parts of the code, the code for detecting thirdperson view, and for the Left4Fix and [L4D/L4D2]WeaponHandling_API plugins.
Marttt - For helping with many things and the pull requests.
Dragokas - For reporting issues, suggesting ideas, and providing fixes.
login101 - For providing some source code for the "Lightning" ability.
Angelace113 - For the default colors (before "v8.12"), testing each Tank type, suggesting ideas, helping with converting plugins to use enum structs ("v8.66"), helping to set up the wiki pages, and overall support.
Sipow - For the default colors (before "v8.12"), suggesting ideas, and overall support.
Oliver, FusionFlarez - For helping to test the "Reward" system, "Combination" feature, and overall support.
SourceMod Team - For continually updating/improving SourceMod.
1. I do not provide support for listen/local servers but the plugin and its modules should still work properly on them.
2. I will not help you with installing or troubleshooting problems on your part.
3. If you get errors from SourceMod itself, that is your problem, not mine.
4. MAKE SURE YOU MEET ALL THE REQUIREMENTS AND FOLLOW THE INSTALLATION GUIDE PROPERLY.
List of Plugins Included/Replaced
Mutant Tanks includes/replaces the following plugins:
1. Fully compatible with all game modes.
2. Fully customizable Mutant Tanks.
3. Flexible config file.
4. Auto-reload the config file when changes are made mid-game.
5. Supports custom configurations for different scenarios/setups.
6. Store up to 500 Mutant Tank types.
7. Administration system designed for access and immunity to Mutant Tanks.
8. Custom target filters for targeting survivors, special infected, and Mutant Tanks.
9. Over 3,000 optional settings to configure.
10. Over 30 unique abilities to choose from.
11. Choose which abilities to install.
12. Add custom abilities and features through the use of forwards and natives.
13. Create all kinds of combinations of abilities.
14. Supports multiple languages.
15. Chat color tags for translation files.
16. Detects idle or bugged Tanks.
17. Toggle damage scaling based on difficulty.
18. Fully customizable reward system.
19. Fully customizable punishment system.
20. Fully customizable passive system.
21. Fully customizable spawn protection.
22. And many more!
Commands
Spoiler
Code:
// Accessible by admins with "z" (Root) flag only.
sm_mt_admin - View the Mutant Tanks admin panel.
sm_mt_config - View a section of a config file.
sm_mt_edit - Edit a setting in the config file.
sm_mt_list - View a list of installed abilities.
sm_mt_reload - Reload the config file.
sm_tank - Spawn a Mutant Tank.
sm_mt_tank - Spawn a Mutant Tank.
sm_smoker - Spawn a Mutant Smoker.
sm_mt_smoker - Spawn a Mutant Smoker.
sm_boomer - Spawn a Mutant Boomer.
sm_mt_boomer - Spawn a Mutant Boomer.
sm_hunter - Spawn a Mutant Hunter.
sm_mt_hunter - Spawn a Mutant Hunter.
sm_spitter - Spawn a Mutant Spitter.
sm_mt_spitter - Spawn a Mutant Spitter.
sm_jockey - Spawn a Mutant Jockey.
sm_mt_jockey - Spawn a Mutant Jockey.
sm_charger - Spawn a Mutant Charger.
sm_mt_charger - Spawn a Mutant Charger.
sm_mt_version - Find out the current version of Mutant Tanks.
// Accessible by the developer only.
sm_mt_dev - Used only by and for the developer.
// Accessible by all players.
sm_mutanttank - Choose a Mutant Tank. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mtank - Choose a Mutant Tank. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mutantsmoker - Choose a Mutant Smoker. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_msmoker - Choose a Mutant Smoker. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mutantboomer - Choose a Mutant Boomer. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mboomer - Choose a Mutant Boomer. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mutanthunter - Choose a Mutant Hunter. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mhunter - Choose a Mutant Hunter. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mutantspitter - Choose a Mutant Spitter. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mspitter - Choose a Mutant Spitter. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mutantjockey - Choose a Mutant Jockey. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mjockey - Choose a Mutant Jockey. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mutantcharger - Choose a Mutant Charger. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mcharger - Choose a Mutant Charger. (This command only works if the "Spawn Mode" setting under the "Plugin Settings/Human Support" section is set to 0.)
sm_mt_info - View information about Mutant Tanks.
sm_mt_prefs - Set your Mutant Tanks preferences.
// Packaged
sm_mt_ability - View information about each ability (A-J).
sm_mt_ability2 - View information about each ability (L-Z).
// Standalone
sm_mt_absorb - View information about the Absorb ability.
sm_mt_acid - View information about the Acid ability.
sm_mt_aimless - View information about the Aimless ability.
sm_mt_ammo - View information about the Ammo ability.
sm_mt_bomb - View information about the Bomb ability.
sm_mt_bury - View information about the Bury ability.
sm_mt_car - View information about the Car ability.
sm_mt_choke - View information about the Choke ability.
sm_mt_clone - View information about the Clone ability.
sm_mt_cloud - View information about the Cloud ability.
sm_mt_drop - View information about the Drop ability.
sm_mt_drug - View information about the Drug ability.
sm_mt_drunk - View information about the Drunk ability.
sm_mt_electric - View information about the Electric ability.
sm_mt_enforce - View information about the Enforce ability.
sm_mt_fast - View information about the Fast ability.
sm_mt_fire - View information about the Fire ability.
sm_mt_fling - View information about the Fling ability.
sm_mt_fly - View information about the Fly ability.
sm_mt_fragile - View information about the Fragile ability.
sm_mt_ghost - View information about the Ghost ability.
sm_mt_god - View information about the God ability.
sm_mt_gravity - View information about the Gravity ability.
sm_mt_gunner - View information about the Gunner ability.
sm_mt_heal - View information about the Heal ability.
sm_mt_hurt - View information about the Hurt ability.
sm_mt_hypno - View information about the Hypno ability.
sm_mt_ice - View information about the Ice ability.
sm_mt_idle - View information about the Idle ability.
sm_mt_invert - View information about the Invert ability.
sm_mt_jump - View information about the Jump ability.
sm_mt_lag - View information about the Lag ability.
sm_mt_laser - View information about the Laser ability.
sm_mt_lightning - View information about the Lightning ability.
sm_mt_medic - View information about the Medic ability.
sm_mt_meteor - View information about the Meteor ability.
sm_mt_minion - View information about the Minion ability.
sm_mt_nullify - View information about the Nullify ability.
sm_mt_omni - View information about the Omni ability.
sm_mt_panic - View information about the Panic ability.
sm_mt_puke - View information about the Puke ability.
sm_mt_pyro - View information about the Pyro ability.
sm_mt_quiet - View information about the Quiet ability.
sm_mt_recall - View information about the Recall ability.
sm_mt_recoil - View information about the Recoil ability.
sm_mt_regen - View information about the Regen ability.
sm_mt_respawn - View information about the Respawn ability.
sm_mt_restart - View information about the Restart ability.
sm_mt_rock - View information about the Rock ability.
sm_mt_shield - View information about the Shield ability.
sm_mt_shove - View information about the Shove ability.
sm_mt_slow - View information about the Slow ability.
sm_mt_smash - View information about the Smash ability.
sm_mt_throw - View information about the Throw ability.
sm_mt_track - View information about the Track ability.
sm_mt_ultimate - View information about the Ultimate ability.
sm_mt_undead - View information about the Undead ability.
sm_mt_vision - View information about the Vision ability.
sm_mt_warp - View information about the Warp ability.
sm_mt_whirl - View information about the Whirl ability.
sm_mt_witch - View information about the Witch ability.
sm_mt_yell - View information about the Yell ability.
ConVars
Spoiler
Code:
// Automatically update Mutant Tanks.
// Requires "Updater": https://github.com/Teamkiller324/Updater
// 0: OFF
// 1: ON
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_autoupdate "0"
// The config filename used by Mutant Tanks to read settings from.
// Empty: None
// Not empty: The custom config filename to use.
// -
// Default: "mutant_tanks.cfg"
mt_configfile "mutant_tanks.cfg"
// Disable Mutant Tanks in these game modes.
// Separate by commas.
// Empty: None
// Not empty: Disabled only in these game modes.
// -
// Default: ""
mt_disabledgamemodes ""
// Enable Mutant Tanks in these game modes.
// Separate by commas.
// Empty: All
// Not empty: Enabled only in these game modes.
// -
// Default: ""
mt_enabledgamemodes ""
// Enable Mutant Tanks in these game mode types.
// 0 OR 15: All game mode types.
// 1: Co-Op modes only.
// 2: Versus modes only.
// 4: Survival modes only.
// 8: Scavenge modes only. (Only available in Left 4 Dead 2.)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "15.000000"
mt_gamemodetypes "0"
// Sets the graphics level of the plugin to help with server performance.
// 0: OFF
// 1: Low
// 2: Medium
// 3: High
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "3.000000"
mt_graphicslevel "3"
// Enable Mutant Tanks on listen servers.
// 0: OFF
// 1: ON
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_listensupport "0"
// Enable Mutant Tanks.
// 0: OFF
// 1: ON
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_pluginenabled "1"
1. Delete files from old versions of the plugin.
2. Extract the folder inside the "mutant_tanks.zip" file.
3. Place all the contents into their respective folders.
4. If prompted to replace or merge anything, click "Yes".
5. Load up Mutant Tanks by restarting the server.
6. Customize Mutant Tanks in "addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg".
Compiling
1. Make sure all the ability plugin source files are in their respective folders.
- "scripting/mutant_tanks/abilities"
- "scripting/mutant_tanks/abilities2"
2. To disable/exclude one or more abilities, move the file(s) to one of the corresponding folders:
- "scripting/mutant_tanks/abilities/disabled"
- "scripting/mutant_tanks/abilities2/disabled"
3. Move the following files from the "scripting/mutant_tanks" folder to the "scripting" folder:
- "mutant_tanks.sp"
- "mt_abilities.sp"
- "mt_abilities2.sp"
4. Drag the files to "compile.exe" (all at once) or "spcomp.exe" (one by one).
- If "compile.exe" is used, the plugins will be created inside the "scripting/compiled" folder.
- If "spcomp.exe" is used, the plugins will be created inside the "scripting" folder.
5. Move the plugin(s) to the "plugins/mutant_tanks" folder.
- If the "mutant_tanks" folder isn't in the "plugins" folder, create one.
Uninstalling/Upgrading to Newer Versions
1. Delete "mutant_tanks" folder from:
- "addons/sourcemod/plugins" folder ("mutant_tanks.smx" and all of its modules)
- "addons/sourcemod/scripting" folder ("mutant_tanks.sp" and all of its modules)
2. Delete "mutant_tanks.txt" from "addons/sourcemod/gamedata" folder.
3. Delete "mutant_tanks.inc" and "mt_clone.inc" from "addons/sourcemod/scripting/include" folder.
4. Delete "mutant_tanks.phrases.txt" from:
- "addons/sourcemod/translations" folder
- "addons/sourcemod/translations/chi" folder
- "addons/sourcemod/translations/hu" folder
- "addons/sourcemod/translations/ru" folder
5. Backup "mutant_tanks" folder in "addons/sourcemod/data" folder.
6. Delete "mutant_tanks_detours.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
7. Delete "mutant_tanks_patches.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
8. Delete "mutant_tanks_signatures.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
9. Delete "mutant_tanks_updater.txt" from "addons/sourcemod" folder.
10. Follow the Installation guide above. (Only for upgrading to newer versions.)
Disabling
1. Move "mutant_tanks" folder ("mutant_tanks.smx" and all of its modules) to "plugins/disabled" folder.
2. Disable the plugin by restarting the server. (Using "sm plugins unload" will take too long.)
Resources
The README on GitHub contains all the information you need to know about Mutant Tanks. If there's something that hasn't been addressed that you're concerned about, feel free to ask on this thread.
Check out the INFORMATION regarding each setting/ability available in this project.
Third-party Revisions Notice
If you would like to share your own revisions of this plugin, please rename the files so that there is no confusion for users.
Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.
Description
This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.
Changes Made to the Original Super Tanks
1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different different abilities.
3. Renamed Heal Tank to Health Tank.
List of Super Tank Types
*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.
Spoiler
Code:
1. Acid Tank
- Rock throws shoot spitter acid at target.
2. Armageddon Tank
- Pulls nearby survivors in.
- Summons a meteor shower every 15 seconds.
- 33% slower
- Punches can maim target's health to 1 HP.
- Punches can crush target's health to 25 HP.
3. Bitch Tank
- Throws a hidden spawner that spawns a Witch in the area.
- 33% faster
4. Boomer Tank
- Throws Boomers at target.
- 33% faster
5. Charger Tank
- Throws Chargers at target.
- 33% faster
6. Cobalt Tank
- 3x faster
- Immune to fire.
7. Distraction Tank
- 20% faster
- Jumps very high every 1 second towards target.
- Teleports to new target every 1 second.
8. Feedback Tank
- 25% faster
- Pushes nearby survivors away.
- Teleports to new target every 5 seconds.
9. Fire Tank
- Throws burning rocks at target.
- Immune to fire.
10. Flash Tank
- 4x faster
- Teleports to new target every 15 seconds.
- Immune to fire.
11. Ghost Tank
- Can go invisible.
- Chance to disarm melee-attacking survivors.
- Immune to fire.
12. Goliath Tank
- 50% slower
- One-hit kill survivors
- Receives 100 HP per second from nearby common infected.
- Receives 500 HP per second from nearby special infected.
- Receives 1000 HP per second from other nearby Tanks.
- Throws propane tanks every 7.5 seconds.
- Protected by a shield that can only be disabled by explosions.
- Shield only disables for 10 seconds.
- Immune to fire.
13. Gravity Tank
- Pulls nearby survivors in.
- Punches send survivors flying away really high.
14. Hallucination Tank
- Can go invisible.
- Chance to disarm melee-attacking survivors.
- Immune to fire.
- Teleports to new target every 5 seconds.
15. Health Tank
- Receives 50 HP per second from nearby common infected.
- Receives 100 HP per second from nearby special infected.
- Receives 500 HP per second from other nearby Tanks.
16. Hunter Tank
- Throws Hunters at target.
- 33% faster
17. Ice Tank
- Throws ice rocks to freeze target.
- Punches freeze target.
18. Jockey Tank
- Throws Jockeys at target.
- 33% faster
19. Jumper Tank
- 20% faster
- Jumps very high every 3 seconds towards target.
20. Meteor Tank
- Summons a meteor shower every 30 seconds.
- Meteor rock throws
- Immune to fire.
21. Minion Tank
- Throws Tanks at target.
- 33% faster
22. Psychotic Tank
- Receives 10 HP per second from nearby common infected.
- Receives 50 HP per second from nearby special infected.
- Receives 100 HP per second from other nearby Tanks.
- Jumps very high every 25 seconds towards target.
- Summons a meteor shower every 25 seconds.
- Teleports to new target every 25 seconds.
- Throws propane tanks every 10 seconds.
- Protected by a shield that can only be disabled by explosions.
- Shield only disables for 5 seconds.
- Immune to fire.
23. Reverse Flash Tank
- 5x faster
- Teleports to new target every 10 seconds.
- Immune to fire.
24. Shield Tank
- Throws propane tanks every 10 seconds.
- Protected by a shield that can only be disabled by explosions.
- Shield only disables for 10 seconds.
- Immune to fire.
25. Shock Tank
- Punches electrocute target to stun and slow down.
- Throws rocks that stun target.
26. Smasher Tank
- 33% slower
- Punches can maim target's health to 1 HP.
- Punches can crush target's health to 50 HP.
27. Smoker Tank
- Throws Smokers at target.
- 33% faster
- Has smoke to hide in at all times.
28. Spawn Tank
- Rock throws summon common infected.
- Has smoke to hide in at all times.
29. Spitter Tank
- Throws Spitters at target.
- 33% faster
30. Trap Tank
- 50% slower
- One-hit kill survivors
31. Warp Tank
- Teleports to new target every 20 seconds.
32. Witch Tank
- Converts 1 common infected into a Witch.
Cvars
Spoiler
Code:
// Is Acid Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_acid_enabled "1.0"
// Acid Tanks receive this many additional hitpoints.
// -
// Default: "350.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_acid_extra_health "350.0"
// Is Acid Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_acid_fire_immunity "0.0"
// Acid Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_acid_speed "1.0"
// Acid Tank rock throw ability interval.
// -
// Default: "6.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_acid_throw "6.0"
// Armageddon Tanks claw attack damage.
// -
// Default: "25.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_armageddon_crush_damage "25.0"
// Is Armageddon Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_armageddon_enabled "1.0"
// Armageddon Tanks receive this many additional hitpoints.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_armageddon_extra_health "6000.0"
// Is Armageddon Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_armageddon_fire_immunity "1.0"
// Armageddon Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_armageddon_maim_damage "1.0"
// Armageddon Tanks pull force value. Higher negative values equals greater pull forces.
// -
// Default: "-75.0"
// Minimum: "-200.000000"
// Maximum: "0.000000"
st_armageddon_pull_force "-75.0"
// Armageddon Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_armageddon_remove_body "1.0"
// Armageddon Tanks default movement speed.
// -
// Default: "0.65"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_armageddon_speed "0.65"
// Armageddon Tanks falling meteor damage.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_armageddon_storm_damage "50.0"
// Armageddon Tanks Meteor Storm Delay Interval.
// -
// Default: "15.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_armageddon_storm_delay "15.0"
// Armageddon Tank rock throw ability interval.
// -
// Default: "30.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_armageddon_throw "30.0"
// Is Bitch Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_bitch_enabled "1.0"
// Bitch Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_bitch_extra_health "1500.0"
// Is Bitch Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_bitch_fire_immunity "0.0"
// Bitch Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_bitch_speed "1.33"
// Bitch Tank witch throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_bitch_throw "10.0"
// Is Boomer Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_boomer_enabled "1.0"
// Boomer Tanks receive this many additional hitpoints.
// -
// Default: "250.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_boomer_extra_health "250.0"
// Is Boomer Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_boomer_fire_immunity "0.0"
// Boomer Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_boomer_speed "1.33"
// Boomer Tank boomer throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_boomer_throw "7.0"
// Is Charger Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_charger_enabled "1.0"
// Charger Tanks receive this many additional hitpoints.
// -
// Default: "800.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_charger_extra_health "800.0"
// Is Charger Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_charger_fire_immunity "0.0"
// Charger Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_charger_speed "1.33"
// Charger Tank charger throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_charger_throw "7.0"
// Is Cobalt Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_cobalt_enabled "1.0"
// Cobalt Tanks receive this many additional hitpoints.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_cobalt_extra_health "4000.0"
// Is Cobalt Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_cobalt_fire_immunity "1.0"
// Cobalt Tanks movement value when speeding towards a survivor.
// -
// Default: "2.5"
// Minimum: "1.000000"
// Maximum: "5.000000"
st_cobalt_special_speed "2.5"
// Cobalt Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_cobalt_speed "1.0"
// Cobalt Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_cobalt_throw "999.0"
// Default Tanks receive this many additional hitpoints.
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_default_extra_health "0.0"
// Are Default Tanks immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_default_fire_immunity "0.0"
// Setting this to 1 will allow further customization to default tanks.
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_default_override "0.0"
// Default Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_default_speed "1.0"
// Only use default tanks?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_default_tanks "0.0"
// Default Tanks rock throw ability interval.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_default_throw "5.0"
// Display tanks health in crosshair?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_display_health "1.0"
// Is Distraction Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_distraction_enabled "1.0"
// Distraction Tanks receive this many additional hitpoints.
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_distraction_extra_health "0.0"
// Is Distraction Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_distraction_fire_immunity "0.0"
// Distraction Tanks delay interval to jump again.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_distraction_jump_delay "1.0"
// Distraction Tanks default movement speed.
// -
// Default: "1.20"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_distraction_speed "1.20"
// Distraction Tanks Teleport Delay Interval.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_distraction_teleport_delay "1.0"
// Distraction Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_distraction_throw "999.0"
// Is Feedback Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_feedback_enabled "1.0"
// Feedback Tanks receive this many additional hitpoints.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_feedback_extra_health "6000.0"
// Is Feedback Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_feedback_fire_immunity "0.0"
// Feedback Tanks push force value. Higher negative values equals greater push forces.
// -
// Default: "50.0"
// Minimum: "-200.000000"
// Maximum: "200.000000"
st_feedback_push_force "50.0"
// Feedback Tanks default movement speed.
// -
// Default: "1.25"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_feedback_speed "1.25"
// Feedback Tanks stun damage.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_feedback_stun_damage "15.0"
// Feedback Tanks stun reduce survivors speed to this amount.
// -
// Default: "0.65"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_feedback_stun_movement "0.65"
// Feedback Tanks Teleport Delay Interval.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_feedback_teleport_delay "5.0"
// Feedback Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_feedback_throw "999.0"
// Create Super Tanks in finale only?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_finale_only "0.0"
// Is Fire Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_fire_enabled "1.0"
// Fire Tanks receive this many additional hitpoints.
// -
// Default: "2000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_fire_extra_health "2000.0"
// Is Fire Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_fire_fire_immunity "1.0"
// Fire Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_fire_speed "1.0"
// Fire Tank rock throw ability interval.
// -
// Default: "6.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_fire_throw "6.0"
// Is Flash Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_flash_enabled "1.0"
// Flash Tanks receive this many additional hitpoints.
// -
// Default: "4500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_flash_extra_health "4500.0"
// Is Flash Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_flash_fire_immunity "1.0"
// Flash Tanks movement value when speeding towards a survivor.
// -
// Default: "4.0"
// Minimum: "1.000000"
// Maximum: "5.000000"
st_flash_special_speed "4.0"
// Flash Tanks default movement speed.
// -
// Default: "2.5"
// Minimum: "0.000000"
// Maximum: "3.000000"
st_flash_speed "2.5"
// Flash Tanks Teleport Delay Interval.
// -
// Default: "15.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_flash_teleport_delay "15.0"
// Flash Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_flash_throw "999.0"
// Does Ghost Tank have a chance of disarming an attacking melee survivor?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ghost_disarm "1.0"
// Is Ghost Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ghost_enabled "1.0"
// Ghost Tanks receive this many additional hitpoints.
// -
// Default: "3500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_ghost_extra_health "3500.0"
// Is Ghost Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ghost_fire_immunity "1.0"
// Ghost Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_ghost_speed "1.0"
// Ghost Tank rock throw ability interval.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_ghost_throw "15.0"
// Goliath Tanks claw attack damage.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_crush_damage "1000.0"
// Is Goliath Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_goliath_enabled "1.0"
// Goliath Tanks receive this many additional hitpoints.
// -
// Default: "10000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_goliath_extra_health "10000.0"
// Is Goliath Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_goliath_fire_immunity "1.0"
// Goliath Tanks receive this much health per second from being near a common infected.
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_health_commons "100.0"
// Goliath Tanks receive this much health per second from being near a special infected.
// -
// Default: "500.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_health_specials "500.0"
// Goliath Tanks receive this much health per second from being near another tank.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_health_tanks "1000.0"
// Goliath Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_goliath_maim_damage "1.0"
// Goliath Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_goliath_remove_body "1.0"
// When Goliath Tanks shields are disabled, how long before shields activate again.
// -
// Default: "10.0"
// Minimum: "0.100000"
// Maximum: "60.000000"
st_goliath_shields_down_interval "10.0"
// Goliath Tanks default movement speed.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_goliath_speed "0.5"
// Goliath Tank propane throw ability interval.
// -
// Default: "7.5"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_goliath_throw "7.5"
// Is Gravity Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_gravity_enabled "1.0"
// Gravity Tanks receive this many additional hitpoints.
// -
// Default: "3000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_gravity_extra_health "3000.0"
// Is Gravity Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_gravity_fire_immunity "0.0"
// Gravity Tanks pull force value. Higher negative values equals greater pull forces.
// -
// Default: "-50.0"
// Minimum: "-200.000000"
// Maximum: "0.000000"
st_gravity_pull_force "-50.0"
// Gravity Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_gravity_speed "1.0"
// Gravity Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_gravity_throw "10.0"
// Does Hallucination Tank have a chance of disarming an attacking melee survivor?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hallucination_disarm "1.0"
// Is Hallucination Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hallucination_enabled "1.0"
// Hallucination Tanks receive this many additional hitpoints.
// -
// Default: "5500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_hallucination_extra_health "5500.0"
// Is Hallucination Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hallucination_fire_immunity "1.0"
// Hallucination Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_hallucination_speed "1.0"
// Hallucination Tanks Teleport Delay Interval.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_hallucination_teleport_delay "5.0"
// Hallucination Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_hallucination_throw "999.0"
// Is Health Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_health_enabled "1.0"
// Health Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_health_extra_health "1500.0"
// Is Health Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_health_fire_immunity "0.0"
// Health Tanks receive this much health per second from being near a common infected.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_health_health_commons "50.0"
// Health Tanks receive this much health per second from being near a special infected.
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_health_health_specials "100.0"
// Health Tanks receive this much health per second from being near another tank.
// -
// Default: "500.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_health_health_tanks "500.0"
// Health Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_health_speed "1.0"
// Health Tank rock throw ability interval.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_health_throw "15.0"
// Is Hunter Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hunter_enabled "1.0"
// Hunter Tanks receive this many additional hitpoints.
// -
// Default: "450.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_hunter_extra_health "450.0"
// Is Hunter Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hunter_fire_immunity "0.0"
// Hunter Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_hunter_speed "1.33"
// Hunter Tank hunter throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_hunter_throw "7.0"
// Is Ice Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ice_enabled "1.0"
// Ice Tanks receive this many additional hitpoints.
// -
// Default: "2000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_ice_extra_health "2000.0"
// Is Ice Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ice_fire_immunity "0.0"
// Ice Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_ice_speed "1.0"
// Ice Tank rock throw ability interval.
// -
// Default: "6.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_ice_throw "6.0"
// Is Jockey Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jockey_enabled "1.0"
// Jockey Tanks receive this many additional hitpoints.
// -
// Default: "525.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_jockey_extra_health "525.0"
// Is Jockey Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jockey_fire_immunity "0.0"
// Jockey Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_jockey_speed "1.33"
// Jockey Tank jockey throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_jockey_throw "7.0"
// Is Jumper Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jumper_enabled "1.0"
// Jumper Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_jumper_extra_health "1500.0"
// Is Jumper Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jumper_fire_immunity "0.0"
// Jumper Tanks delay interval to jump again.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_jumper_jump_delay "5.0"
// Jumper Tanks default movement speed.
// -
// Default: "1.20"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_jumper_speed "1.20"
// Jumper Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_jumper_throw "999.0"
// Is Meteor Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_meteor_enabled "1.0"
// Meteor Tanks receive this many additional hitpoints.
// -
// Default: "2500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_meteor_extra_health "2500.0"
// Is Meteor Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_meteor_fire_immunity "1.0"
// Meteor Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_meteor_speed "1.0"
// Meteor Tanks falling meteor damage.
// -
// Default: "25.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_meteor_storm_damage "25.0"
// Meteor Tanks Meteor Storm Delay Interval.
// -
// Default: "30.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_meteor_storm_delay "30.0"
// Meteor Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_meteor_throw "10.0"
// Is Minion Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_minion_enabled "1.0"
// Minion Tanks receive this many additional hitpoints.
// -
// Default: "2000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_minion_extra_health "2000.0"
// Is Minion Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_minion_fire_immunity "0.0"
// Minion Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_minion_speed "1.33"
// Minion Tank tank throw ability interval.
// -
// Default: "60.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_minion_throw "60.0"
// Is Super Tanks enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_on "1.0"
// Is Psychotic Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_psychotic_enabled "1.0"
// Psychotic Tanks receive this many additional hitpoints.
// -
// Default: "10000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_psychotic_extra_health "10000.0"
// Is Psychotic Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_psychotic_fire_immunity "1.0"
// Psychotic Tanks receive this much health per second from being near a common infected.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_health_commons "10.0"
// Psychotic Tanks receive this much health per second from being near a special infected.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_health_specials "50.0"
// Psychotic Tanks receive this much health per second from being near another tank.
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_health_tanks "100.0"
// Psychotic Tanks delay interval to jump again.
// -
// Default: "25.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_psychotic_jump_delay "25.0"
// When Psychotic Tanks shields are disabled, how long before shields activate again.
// -
// Default: "5.0"
// Minimum: "0.100000"
// Maximum: "60.000000"
st_psychotic_shields_down_interval "5.0"
// Psychotic Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_psychotic_speed "1.0"
// Psychotic Tanks falling meteor damage.
// -
// Default: "25.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_storm_damage "25.0"
// Psychotic Tanks Meteor Storm Delay Interval.
// -
// Default: "25.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_psychotic_storm_delay "25.0"
// Psychotic Tanks Teleport Delay Interval.
// -
// Default: "25.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_psychotic_teleport_delay "25.0"
// Psychotic Tank propane throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_psychotic_throw "10.0"
// Is Reverse Flash Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_reverseflash_enabled "1.0"
// Reverse Flash Tanks receive this many additional hitpoints.
// -
// Default: "5000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_reverseflash_extra_health "5000.0"
// Is Reverse Flash Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_reverseflash_fire_immunity "1.0"
// Reverse Flash Tanks movement value when speeding towards a survivor.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "5.000000"
st_reverseflash_special_speed "5.0"
// Reverse Flash Tanks default movement speed.
// -
// Default: "3.0"
// Minimum: "0.000000"
// Maximum: "3.000000"
st_reverseflash_speed "3.0"
// Reverse Flash Tanks Teleport Delay Interval.
// -
// Default: "10.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_reverseflash_teleport_delay "10.0"
// Reverse Flash Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_reverseflash_throw "999.0"
// Is Shield Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shield_enabled "1.0"
// Shield Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_shield_extra_health "1500.0"
// Is Shield Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shield_fire_immunity "1.0"
// When Shield Tanks shields are disabled, how long before shields activate again.
// -
// Default: "15.0"
// Minimum: "0.100000"
// Maximum: "60.000000"
st_shield_shields_down_interval "15.0"
// Shield Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_shield_speed "1.0"
// Shield Tank propane throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_shield_throw "10.0"
// Is Shock Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shock_enabled "1.0"
// Shock Tanks receive this many additional hitpoints.
// -
// Default: "2500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_shock_extra_health "2500.0"
// Is Shock Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shock_fire_immunity "0.0"
// Shock Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_shock_speed "1.0"
// Shock Tanks stun damage.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_shock_stun_damage "10.0"
// Shock Tanks stun reduce survivors speed to this amount.
// -
// Default: "0.75"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shock_stun_movement "0.75"
// Shock Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_shock_throw "10.0"
// Smasher Tanks claw attack damage.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_smasher_crush_damage "50.0"
// Is Smasher Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smasher_enabled "1.0"
// Smasher Tanks receive this many additional hitpoints.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_smasher_extra_health "4000.0"
// Is Smasher Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smasher_fire_immunity "0.0"
// Smasher Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_smasher_maim_damage "1.0"
// Smasher Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smasher_remove_body "1.0"
// Smasher Tanks default movement speed.
// -
// Default: "0.65"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_smasher_speed "0.65"
// Smasher Tank rock throw ability interval.
// -
// Default: "30.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_smasher_throw "30.0"
// Is Smoker Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smoker_enabled "1.0"
// Smoker Tanks receive this many additional hitpoints.
// -
// Default: "450.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_smoker_extra_health "450.0"
// Is Smoker Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smoker_fire_immunity "0.0"
// Smoker Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_smoker_speed "1.33"
// Smoker Tank smoker throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_smoker_throw "7.0"
// Number of common infected spawned by the Spawn Tank.
// -
// Default: "10.0"
// Minimum: "1.000000"
// Maximum: "50.000000"
st_spawn_common_amount "10.0"
// Spawn Tanks common infected spawn interval.
// -
// Default: "10.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_spawn_common_interval "10.0"
// Is Spawn Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spawn_enabled "1.0"
// Spawn Tanks receive this many additional hitpoints.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_spawn_extra_health "50.0"
// Is Spawn Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spawn_fire_immunity "0.0"
// Spawn Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_spawn_speed "1.0"
// Spawn Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_spawn_throw "10.0"
// Is Spitter Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spitter_enabled "1.0"
// Spitter Tanks receive this many additional hitpoints.
// -
// Default: "300.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_spitter_extra_health "300.0"
// Is Spitter Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spitter_fire_immunity "0.0"
// Spitter Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_spitter_speed "1.33"
// Spitter Tank spitter throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_spitter_throw "7.0"
// Trap Tanks claw attack damage.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_trap_crush_damage "1000.0"
// Is Trap Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_trap_enabled "1.0"
// Trap Tanks receive this many additional hitpoints.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_trap_extra_health "6000.0"
// Is Trap Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_trap_fire_immunity "0.0"
// Trap Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_trap_maim_damage "1.0"
// Trap Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_trap_remove_body "1.0"
// Trap Tanks default movement speed.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_trap_speed "0.5"
// Trap Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_trap_throw "999.0"
// Is Warp Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_warp_enabled "1.0"
// Warp Tanks receive this many additional hitpoints.
// -
// Default: "2500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_warp_extra_health "2500.0"
// Is Warp Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_warp_fire_immunity "0.0"
// Warp Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_warp_speed "1.0"
// Warp Tanks Teleport Delay Interval.
// -
// Default: "20.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_warp_teleport_delay "20.0"
// Warp Tank rock throw ability interval.
// -
// Default: "9.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_warp_throw "9.0"
// Default number of tanks in the 1st wave of finale.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_wave1_tanks "1.0"
// Default number of tanks in the 2nd wave of finale.
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_wave2_tanks "2.0"
// Default number of tanks in the finale escape.
// -
// Default: "3.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_wave3_tanks "3.0"
// Is Witch Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_witch_enabled "1.0"
// Witch Tanks receive this many additional hitpoints.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_witch_extra_health "1000.0"
// Is Witch Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_witch_fire_immunity "0.0"
// Maximum number of witches converted from common infected by the Witch Tank.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
st_witch_max_witches "1.0"
// Witch Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_witch_speed "1.0"
// Witch Tank rock throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_witch_throw "7.0"
Requests
*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.
"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!
1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.
Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.
Description
This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.
Changes Made to the Original Super Tanks
1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different abilities.
3. Renamed Heal Tank to Health Tank.
List of Super Tank Types
*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.
Spoiler
Code:
1. Acid Tank
- Rock throws shoot spitter acid at target.
2. Armageddon Tank
- Pulls nearby survivors in.
- Summons a meteor shower every 15 seconds.
- 33% slower
- Punches can maim target's health to 1 HP.
- Punches can crush target's health to 25 HP.
3. Bitch Tank
- Throws a hidden spawner that spawns a Witch in the area.
- 33% faster
4. Boomer Tank
- Throws Boomers at target.
- 33% faster
5. Charger Tank
- Throws Chargers at target.
- 33% faster
6. Cobalt Tank
- 3x faster
- Immune to fire.
7. Distraction Tank
- 20% faster
- Jumps very high every 1 second towards target.
- Teleports to new target every 1 second.
8. Feedback Tank
- 25% faster
- Pushes nearby survivors away.
- Teleports to new target every 5 seconds.
9. Fire Tank
- Throws burning rocks at target.
- Immune to fire.
10. Flash Tank
- 4x faster
- Teleports to new target every 15 seconds.
- Immune to fire.
11. Ghost Tank
- Can go invisible.
- Chance to disarm melee-attacking survivors.
- Immune to fire.
12. Goliath Tank
- 50% slower
- One-hit kill survivors
- Receives 100 HP per second from nearby common infected.
- Receives 500 HP per second from nearby special infected.
- Receives 1000 HP per second from other nearby Tanks.
- Throws propane tanks every 7.5 seconds.
- Protected by a shield that can only be disabled by explosions.
- Shield only disables for 10 seconds.
- Immune to fire.
13. Gravity Tank
- Pulls nearby survivors in.
- Punches send survivors flying away really high.
14. Hallucination Tank
- Can go invisible.
- Chance to disarm melee-attacking survivors.
- Immune to fire.
- Teleports to new target every 5 seconds.
15. Health Tank
- Receives 50 HP per second from nearby common infected.
- Receives 100 HP per second from nearby special infected.
- Receives 500 HP per second from other nearby Tanks.
16. Hunter Tank
- Throws Hunters at target.
- 33% faster
17. Ice Tank
- Throws ice rocks to freeze target.
- Punches freeze target.
18. Jockey Tank
- Throws Jockeys at target.
- 33% faster
19. Jumper Tank
- 20% faster
- Jumps very high every 3 seconds towards target.
20. Meteor Tank
- Summons a meteor shower every 30 seconds.
- Meteor rock throws
- Immune to fire.
21. Minion Tank
- Throws Tanks at target.
- 33% faster
22. Psychotic Tank
- Receives 10 HP per second from nearby common infected.
- Receives 50 HP per second from nearby special infected.
- Receives 100 HP per second from other nearby Tanks.
- Jumps very high every 25 seconds towards target.
- Summons a meteor shower every 25 seconds.
- Teleports to new target every 25 seconds.
- Throws propane tanks every 10 seconds.
- Protected by a shield that can only be disabled by explosions.
- Shield only disables for 5 seconds.
- Immune to fire.
23. Reverse Flash Tank
- 5x faster
- Teleports to new target every 10 seconds.
- Immune to fire.
24. Shield Tank
- Throws propane tanks every 10 seconds.
- Protected by a shield that can only be disabled by explosions.
- Shield only disables for 10 seconds.
- Immune to fire.
25. Shock Tank
- Punches electrocute target to stun and slow down.
- Throws rocks that stun target.
26. Smasher Tank
- 33% slower
- Punches can maim target's health to 1 HP.
- Punches can crush target's health to 50 HP.
27. Smoker Tank
- Throws Smokers at target.
- 33% faster
- Has smoke to hide in at all times.
28. Spawn Tank
- Rock throws summon common infected.
- Has smoke to hide in at all times.
29. Spitter Tank
- Throws Spitters at target.
- 33% faster
30. Trap Tank
- 50% slower
- One-hit kill survivors
31. Warp Tank
- Teleports to new target every 20 seconds.
32. Witch Tank
- Converts 1 common infected into a Witch.
Cvars
Spoiler
Code:
// Is Acid Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_acid_enabled "1.0"
// Acid Tanks receive this many additional hitpoints.
// -
// Default: "350.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_acid_extra_health "350.0"
// Is Acid Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_acid_fire_immunity "0.0"
// Acid Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_acid_speed "1.0"
// Acid Tank rock throw ability interval.
// -
// Default: "6.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_acid_throw "6.0"
// Armageddon Tanks claw attack damage.
// -
// Default: "25.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_armageddon_crush_damage "25.0"
// Is Armageddon Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_armageddon_enabled "1.0"
// Armageddon Tanks receive this many additional hitpoints.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_armageddon_extra_health "6000.0"
// Is Armageddon Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_armageddon_fire_immunity "1.0"
// Armageddon Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_armageddon_maim_damage "1.0"
// Armageddon Tanks pull force value. Higher negative values equals greater pull forces.
// -
// Default: "-75.0"
// Minimum: "-200.000000"
// Maximum: "0.000000"
st_armageddon_pull_force "-75.0"
// Armageddon Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_armageddon_remove_body "1.0"
// Armageddon Tanks default movement speed.
// -
// Default: "0.65"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_armageddon_speed "0.65"
// Armageddon Tanks falling meteor damage.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_armageddon_storm_damage "50.0"
// Armageddon Tanks Meteor Storm Delay Interval.
// -
// Default: "15.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_armageddon_storm_delay "15.0"
// Armageddon Tank rock throw ability interval.
// -
// Default: "30.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_armageddon_throw "30.0"
// Is Bitch Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_bitch_enabled "1.0"
// Bitch Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_bitch_extra_health "1500.0"
// Is Bitch Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_bitch_fire_immunity "0.0"
// Bitch Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_bitch_speed "1.33"
// Bitch Tank witch throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_bitch_throw "10.0"
// Is Boomer Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_boomer_enabled "1.0"
// Boomer Tanks receive this many additional hitpoints.
// -
// Default: "250.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_boomer_extra_health "250.0"
// Is Boomer Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_boomer_fire_immunity "0.0"
// Boomer Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_boomer_speed "1.33"
// Boomer Tank boomer throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_boomer_throw "7.0"
// Is Charger Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_charger_enabled "1.0"
// Charger Tanks receive this many additional hitpoints.
// -
// Default: "800.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_charger_extra_health "800.0"
// Is Charger Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_charger_fire_immunity "0.0"
// Charger Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_charger_speed "1.33"
// Charger Tank charger throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_charger_throw "7.0"
// Is Cobalt Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_cobalt_enabled "1.0"
// Cobalt Tanks receive this many additional hitpoints.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_cobalt_extra_health "4000.0"
// Is Cobalt Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_cobalt_fire_immunity "1.0"
// Cobalt Tanks movement value when speeding towards a survivor.
// -
// Default: "2.5"
// Minimum: "1.000000"
// Maximum: "5.000000"
st_cobalt_special_speed "2.5"
// Cobalt Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_cobalt_speed "1.0"
// Cobalt Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_cobalt_throw "999.0"
// Default Tanks receive this many additional hitpoints.
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_default_extra_health "0.0"
// Are Default Tanks immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_default_fire_immunity "0.0"
// Setting this to 1 will allow further customization to default tanks.
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_default_override "0.0"
// Default Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_default_speed "1.0"
// Only use default tanks?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_default_tanks "0.0"
// Default Tanks rock throw ability interval.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_default_throw "5.0"
// Display tanks health in crosshair?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_display_health "1.0"
// Is Distraction Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_distraction_enabled "1.0"
// Distraction Tanks receive this many additional hitpoints.
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_distraction_extra_health "0.0"
// Is Distraction Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_distraction_fire_immunity "0.0"
// Distraction Tanks delay interval to jump again.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_distraction_jump_delay "1.0"
// Distraction Tanks default movement speed.
// -
// Default: "1.20"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_distraction_speed "1.20"
// Distraction Tanks Teleport Delay Interval.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_distraction_teleport_delay "1.0"
// Distraction Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_distraction_throw "999.0"
// Is Feedback Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_feedback_enabled "1.0"
// Feedback Tanks receive this many additional hitpoints.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_feedback_extra_health "6000.0"
// Is Feedback Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_feedback_fire_immunity "0.0"
// Feedback Tanks push force value. Higher negative values equals greater push forces.
// -
// Default: "50.0"
// Minimum: "-200.000000"
// Maximum: "200.000000"
st_feedback_push_force "50.0"
// Feedback Tanks default movement speed.
// -
// Default: "1.25"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_feedback_speed "1.25"
// Feedback Tanks stun damage.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_feedback_stun_damage "15.0"
// Feedback Tanks stun reduce survivors speed to this amount.
// -
// Default: "0.65"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_feedback_stun_movement "0.65"
// Feedback Tanks Teleport Delay Interval.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_feedback_teleport_delay "5.0"
// Feedback Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_feedback_throw "999.0"
// Create Super Tanks in finale only?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_finale_only "0.0"
// Is Fire Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_fire_enabled "1.0"
// Fire Tanks receive this many additional hitpoints.
// -
// Default: "2000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_fire_extra_health "2000.0"
// Is Fire Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_fire_fire_immunity "1.0"
// Fire Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_fire_speed "1.0"
// Fire Tank rock throw ability interval.
// -
// Default: "6.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_fire_throw "6.0"
// Is Flash Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_flash_enabled "1.0"
// Flash Tanks receive this many additional hitpoints.
// -
// Default: "4500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_flash_extra_health "4500.0"
// Is Flash Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_flash_fire_immunity "1.0"
// Flash Tanks movement value when speeding towards a survivor.
// -
// Default: "4.0"
// Minimum: "1.000000"
// Maximum: "5.000000"
st_flash_special_speed "4.0"
// Flash Tanks default movement speed.
// -
// Default: "2.5"
// Minimum: "0.000000"
// Maximum: "3.000000"
st_flash_speed "2.5"
// Flash Tanks Teleport Delay Interval.
// -
// Default: "15.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_flash_teleport_delay "15.0"
// Flash Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_flash_throw "999.0"
// Does Ghost Tank have a chance of disarming an attacking melee survivor?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ghost_disarm "1.0"
// Is Ghost Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ghost_enabled "1.0"
// Ghost Tanks receive this many additional hitpoints.
// -
// Default: "3500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_ghost_extra_health "3500.0"
// Is Ghost Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ghost_fire_immunity "1.0"
// Ghost Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_ghost_speed "1.0"
// Ghost Tank rock throw ability interval.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_ghost_throw "15.0"
// Goliath Tanks claw attack damage.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_crush_damage "1000.0"
// Is Goliath Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_goliath_enabled "1.0"
// Goliath Tanks receive this many additional hitpoints.
// -
// Default: "10000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_goliath_extra_health "10000.0"
// Is Goliath Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_goliath_fire_immunity "1.0"
// Goliath Tanks receive this much health per second from being near a common infected.
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_health_commons "100.0"
// Goliath Tanks receive this much health per second from being near a special infected.
// -
// Default: "500.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_health_specials "500.0"
// Goliath Tanks receive this much health per second from being near another tank.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_goliath_health_tanks "1000.0"
// Goliath Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_goliath_maim_damage "1.0"
// Goliath Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_goliath_remove_body "1.0"
// When Goliath Tanks shields are disabled, how long before shields activate again.
// -
// Default: "10.0"
// Minimum: "0.100000"
// Maximum: "60.000000"
st_goliath_shields_down_interval "10.0"
// Goliath Tanks default movement speed.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_goliath_speed "0.5"
// Goliath Tank propane throw ability interval.
// -
// Default: "7.5"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_goliath_throw "7.5"
// Is Gravity Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_gravity_enabled "1.0"
// Gravity Tanks receive this many additional hitpoints.
// -
// Default: "3000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_gravity_extra_health "3000.0"
// Is Gravity Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_gravity_fire_immunity "0.0"
// Gravity Tanks pull force value. Higher negative values equals greater pull forces.
// -
// Default: "-50.0"
// Minimum: "-200.000000"
// Maximum: "0.000000"
st_gravity_pull_force "-50.0"
// Gravity Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_gravity_speed "1.0"
// Gravity Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_gravity_throw "10.0"
// Does Hallucination Tank have a chance of disarming an attacking melee survivor?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hallucination_disarm "1.0"
// Is Hallucination Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hallucination_enabled "1.0"
// Hallucination Tanks receive this many additional hitpoints.
// -
// Default: "5500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_hallucination_extra_health "5500.0"
// Is Hallucination Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hallucination_fire_immunity "1.0"
// Hallucination Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_hallucination_speed "1.0"
// Hallucination Tanks Teleport Delay Interval.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_hallucination_teleport_delay "5.0"
// Hallucination Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_hallucination_throw "999.0"
// Is Health Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_health_enabled "1.0"
// Health Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_health_extra_health "1500.0"
// Is Health Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_health_fire_immunity "0.0"
// Health Tanks receive this much health per second from being near a common infected.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_health_health_commons "50.0"
// Health Tanks receive this much health per second from being near a special infected.
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_health_health_specials "100.0"
// Health Tanks receive this much health per second from being near another tank.
// -
// Default: "500.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_health_health_tanks "500.0"
// Health Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_health_speed "1.0"
// Health Tank rock throw ability interval.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_health_throw "15.0"
// Is Hunter Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hunter_enabled "1.0"
// Hunter Tanks receive this many additional hitpoints.
// -
// Default: "450.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_hunter_extra_health "450.0"
// Is Hunter Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_hunter_fire_immunity "0.0"
// Hunter Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_hunter_speed "1.33"
// Hunter Tank hunter throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_hunter_throw "7.0"
// Is Ice Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ice_enabled "1.0"
// Ice Tanks receive this many additional hitpoints.
// -
// Default: "2000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_ice_extra_health "2000.0"
// Is Ice Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_ice_fire_immunity "0.0"
// Ice Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_ice_speed "1.0"
// Ice Tank rock throw ability interval.
// -
// Default: "6.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_ice_throw "6.0"
// Is Jockey Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jockey_enabled "1.0"
// Jockey Tanks receive this many additional hitpoints.
// -
// Default: "525.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_jockey_extra_health "525.0"
// Is Jockey Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jockey_fire_immunity "0.0"
// Jockey Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_jockey_speed "1.33"
// Jockey Tank jockey throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_jockey_throw "7.0"
// Is Jumper Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jumper_enabled "1.0"
// Jumper Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_jumper_extra_health "1500.0"
// Is Jumper Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_jumper_fire_immunity "0.0"
// Jumper Tanks delay interval to jump again.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_jumper_jump_delay "5.0"
// Jumper Tanks default movement speed.
// -
// Default: "1.20"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_jumper_speed "1.20"
// Jumper Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_jumper_throw "999.0"
// Is Meteor Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_meteor_enabled "1.0"
// Meteor Tanks receive this many additional hitpoints.
// -
// Default: "2500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_meteor_extra_health "2500.0"
// Is Meteor Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_meteor_fire_immunity "1.0"
// Meteor Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_meteor_speed "1.0"
// Meteor Tanks falling meteor damage.
// -
// Default: "25.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_meteor_storm_damage "25.0"
// Meteor Tanks Meteor Storm Delay Interval.
// -
// Default: "30.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_meteor_storm_delay "30.0"
// Meteor Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_meteor_throw "10.0"
// Is Minion Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_minion_enabled "1.0"
// Minion Tanks receive this many additional hitpoints.
// -
// Default: "2000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_minion_extra_health "2000.0"
// Is Minion Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_minion_fire_immunity "0.0"
// Minion Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_minion_speed "1.33"
// Minion Tank tank throw ability interval.
// -
// Default: "60.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_minion_throw "60.0"
// Is Super Tanks enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_on "1.0"
// Is Psychotic Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_psychotic_enabled "1.0"
// Psychotic Tanks receive this many additional hitpoints.
// -
// Default: "10000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_psychotic_extra_health "10000.0"
// Is Psychotic Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_psychotic_fire_immunity "1.0"
// Psychotic Tanks receive this much health per second from being near a common infected.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_health_commons "10.0"
// Psychotic Tanks receive this much health per second from being near a special infected.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_health_specials "50.0"
// Psychotic Tanks receive this much health per second from being near another tank.
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_health_tanks "100.0"
// Psychotic Tanks delay interval to jump again.
// -
// Default: "25.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_psychotic_jump_delay "25.0"
// When Psychotic Tanks shields are disabled, how long before shields activate again.
// -
// Default: "5.0"
// Minimum: "0.100000"
// Maximum: "60.000000"
st_psychotic_shields_down_interval "5.0"
// Psychotic Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_psychotic_speed "1.0"
// Psychotic Tanks falling meteor damage.
// -
// Default: "25.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_psychotic_storm_damage "25.0"
// Psychotic Tanks Meteor Storm Delay Interval.
// -
// Default: "25.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_psychotic_storm_delay "25.0"
// Psychotic Tanks Teleport Delay Interval.
// -
// Default: "25.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_psychotic_teleport_delay "25.0"
// Psychotic Tank propane throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_psychotic_throw "10.0"
// Is Reverse Flash Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_reverseflash_enabled "1.0"
// Reverse Flash Tanks receive this many additional hitpoints.
// -
// Default: "5000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_reverseflash_extra_health "5000.0"
// Is Reverse Flash Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_reverseflash_fire_immunity "1.0"
// Reverse Flash Tanks movement value when speeding towards a survivor.
// -
// Default: "5.0"
// Minimum: "1.000000"
// Maximum: "5.000000"
st_reverseflash_special_speed "5.0"
// Reverse Flash Tanks default movement speed.
// -
// Default: "3.0"
// Minimum: "0.000000"
// Maximum: "3.000000"
st_reverseflash_speed "3.0"
// Reverse Flash Tanks Teleport Delay Interval.
// -
// Default: "10.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_reverseflash_teleport_delay "10.0"
// Reverse Flash Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_reverseflash_throw "999.0"
// Is Shield Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shield_enabled "1.0"
// Shield Tanks receive this many additional hitpoints.
// -
// Default: "1500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_shield_extra_health "1500.0"
// Is Shield Tank immune to fire?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shield_fire_immunity "1.0"
// When Shield Tanks shields are disabled, how long before shields activate again.
// -
// Default: "15.0"
// Minimum: "0.100000"
// Maximum: "60.000000"
st_shield_shields_down_interval "15.0"
// Shield Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_shield_speed "1.0"
// Shield Tank propane throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_shield_throw "10.0"
// Is Shock Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shock_enabled "1.0"
// Shock Tanks receive this many additional hitpoints.
// -
// Default: "2500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_shock_extra_health "2500.0"
// Is Shock Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shock_fire_immunity "0.0"
// Shock Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_shock_speed "1.0"
// Shock Tanks stun damage.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_shock_stun_damage "10.0"
// Shock Tanks stun reduce survivors speed to this amount.
// -
// Default: "0.75"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_shock_stun_movement "0.75"
// Shock Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_shock_throw "10.0"
// Smasher Tanks claw attack damage.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_smasher_crush_damage "50.0"
// Is Smasher Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smasher_enabled "1.0"
// Smasher Tanks receive this many additional hitpoints.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_smasher_extra_health "4000.0"
// Is Smasher Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smasher_fire_immunity "0.0"
// Smasher Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_smasher_maim_damage "1.0"
// Smasher Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smasher_remove_body "1.0"
// Smasher Tanks default movement speed.
// -
// Default: "0.65"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_smasher_speed "0.65"
// Smasher Tank rock throw ability interval.
// -
// Default: "30.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_smasher_throw "30.0"
// Is Smoker Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smoker_enabled "1.0"
// Smoker Tanks receive this many additional hitpoints.
// -
// Default: "450.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_smoker_extra_health "450.0"
// Is Smoker Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_smoker_fire_immunity "0.0"
// Smoker Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_smoker_speed "1.33"
// Smoker Tank smoker throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_smoker_throw "7.0"
// Number of common infected spawned by the Spawn Tank.
// -
// Default: "10.0"
// Minimum: "1.000000"
// Maximum: "50.000000"
st_spawn_common_amount "10.0"
// Spawn Tanks common infected spawn interval.
// -
// Default: "10.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_spawn_common_interval "10.0"
// Is Spawn Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spawn_enabled "1.0"
// Spawn Tanks receive this many additional hitpoints.
// -
// Default: "50.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_spawn_extra_health "50.0"
// Is Spawn Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spawn_fire_immunity "0.0"
// Spawn Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_spawn_speed "1.0"
// Spawn Tank rock throw ability interval.
// -
// Default: "10.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_spawn_throw "10.0"
// Is Spitter Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spitter_enabled "1.0"
// Spitter Tanks receive this many additional hitpoints.
// -
// Default: "300.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_spitter_extra_health "300.0"
// Is Spitter Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_spitter_fire_immunity "0.0"
// Spitter Tanks default movement speed.
// -
// Default: "1.33"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_spitter_speed "1.33"
// Spitter Tank spitter throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_spitter_throw "7.0"
// Trap Tanks claw attack damage.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
st_trap_crush_damage "1000.0"
// Is Trap Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_trap_enabled "1.0"
// Trap Tanks receive this many additional hitpoints.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_trap_extra_health "6000.0"
// Is Trap Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_trap_fire_immunity "0.0"
// Trap Tanks maim attack will set victims health to this amount.
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "99.000000"
st_trap_maim_damage "1.0"
// Trap Tanks crush attack will remove survivors death body?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_trap_remove_body "1.0"
// Trap Tanks default movement speed.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_trap_speed "0.5"
// Trap Tank rock throw ability interval.
// -
// Default: "999.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_trap_throw "999.0"
// Is Warp Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_warp_enabled "1.0"
// Warp Tanks receive this many additional hitpoints.
// -
// Default: "2500.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_warp_extra_health "2500.0"
// Is Warp Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_warp_fire_immunity "0.0"
// Warp Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_warp_speed "1.0"
// Warp Tanks Teleport Delay Interval.
// -
// Default: "20.0"
// Minimum: "1.000000"
// Maximum: "999.000000"
st_warp_teleport_delay "20.0"
// Warp Tank rock throw ability interval.
// -
// Default: "9.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_warp_throw "9.0"
// Default number of tanks in the 1st wave of finale.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_wave1_tanks "1.0"
// Default number of tanks in the 2nd wave of finale.
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_wave2_tanks "2.0"
// Default number of tanks in the finale escape.
// -
// Default: "3.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_wave3_tanks "3.0"
// Is Witch Tank Enabled?
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_witch_enabled "1.0"
// Witch Tanks receive this many additional hitpoints.
// -
// Default: "1000.0"
// Minimum: "0.000000"
// Maximum: "100000.000000"
st_witch_extra_health "1000.0"
// Is Witch Tank immune to fire?
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
st_witch_fire_immunity "0.0"
// Maximum number of witches converted from common infected by the Witch Tank.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
st_witch_max_witches "1.0"
// Witch Tanks default movement speed.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "2.000000"
st_witch_speed "1.0"
// Witch Tank rock throw ability interval.
// -
// Default: "7.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
st_witch_throw "7.0"
Requests
*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.
"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!
1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.
I examined the abilities of the Tanks in the Random Tanks mod and they're mostly similar to the Tanks in Super Tanks+.
Answer: No, I cannot add those Tanks. Sorry.
BUT, I can add more combinations of Super Tanks. I already have 2 planned out:
1. Meme Tank
- Weak stats but has all abilities.
2. Boss Tank
- Strong stats but has all abilities.
-----------------------------------------------
I didn't realize it was similar. I'm sorry!Oh, my God!
1. Meme Tank
2. Boss Tank
I am very excited. Thank you for adding. So good!
The tank you made is so fun.
ha-ha
Occasionally, a tank with this effect is summoned.
The screen continues to be hit by a melee attack on the tank. Is it a plug-in bug? Or is it my problem?
Sometimes happens.
Type-06[FREEZE] (Blue) - FreezeClaw (Target Hit Freeze, fix)
Type-07[LAZY] (Thistle) - LazyClaw (Slow Speed and Gravity tanks and similar, fix)
Type-08[Rabies] (Maroon) - RabiesClaw (If the tank's melee attacks for some time the blood is reduced. (drug effect add beta.. )
Type-09[BOMBARD] (Light Steel Blue?!) - SkillBombClaw (Survivors of the attack on the tank to where the explosion is near. (fix... feature jugment effect add)