Quote:
Originally Posted by Bakitto
Hello, just wondering if it'd be possible to change the warp particle effect from the electric one and possibly have it matching with the blur effect prop I have on the tank? Cheers.
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It's possible but it's too much work just to change the effect. It's not something I want to implement.
Quote:
Originally Posted by Tank Rush
Hello crasher, I am using mutant tanks with the map configuration:
With this I can generate a different tank on each map, I placed Shields Tanks and other types of tanks on the c2m2_fairgrounds map, on the c2m3_coaster map I only added Smashers Tanks, but there is a problem, some Smashers Tanks appear with shields when they shouldn't, because In c2m3_coaster the Shields Tanks are disabled. For now it only happens with the shield skill, I didn't find another bug with other skills.
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This sounds like the same issue as the one
here, so this should be fixed in the next update. Thanks for reporting.
Quote:
Originally Posted by Tank Rush
I also wanted to suggest some of these super tanks that I found in the workshop:
Super Tanks[Script]
I know that some abilities of these tanks are already included in Mutant Tanks, if you check you will see some abilities that are not in the plugin and that it would be good to add them.
I leave the description of this supertanks:
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I'll see if I can add anything new from these. From what I can see, most of these are already a part of Mutant Tanks, and are only slightly different.
1. Shield - This is just my "Shield" ability except you only need to shoot to break it and it will regenerate after 10 seconds. Mine can filter certain damage types and can randomly regenerate based on chance, not timer.
2. Swift - This is just my "Fast" ability and you can already set each Tank's speed with the "Run Speed" setting.
3. Illusion - This is similar to my "God" and "Ultimate" abilities. The execution is different, but it's not something unique enough to add.
4. Black Hole - This sounds similar to my "Gravity" ability, except for the black hole above the Tank's head. I don't see it as worth adding.
5. Boomer - This is the same as my "Puke" ability. I cannot find a difference.
6. Lightning - This is the same as my "Lightning" ability, but I will look at the code so maybe I can improve mine.
7. Death - This sounds similar to my "Smash" ability except that the ability is weaker on lower difficulties. Maybe I can add a setting to let users decide.
8. Fire - This is the same as my "Fire" ability. I cannot find a difference.
9. Spawner - This is almost the same as my "Zombie" ability. The only difference is that "Spawner" can command zombies to attack survivors. I will look at the code to see if I can copy it.
10. Injury - This is similar to my "Heal" ability which allows the Tank to set survivors to temporary health and make them black and white. The only thing I might add is the toxic fog.
11. Explosive - This is the same as my "Bomb" ability. I cannot find a difference.
12. Earthquake - This sounds similar to my "Shake" ability, but I will check the code for any differences.
13. Bloodlust - This sounds similar to a combination of my "Vampire", "Regen", and "Ultimate" abilities, but I will check the code for any differences.
14. Wizard - This sounds interesting. I will look at the code and find something new.
15. Meteor - This is the same as my "Meteor" ability. I cannot find a difference.
16. Reflector - This is the same as my "Hypno" ability. I could probably add the shield effect to let players know that the damage is being reflected.
17. Immortal - This sounds like my "God" ability. The execution is different, but it's not something I want to add to mine.
18. Acid - This is the same as my "Acid" ability. I cannot find a difference.
19. Freezing - This is the same as my "Ice" ability. I cannot find a difference.
20. Necromancer - This sounds similar to my "Necro" and "Witch" abilities. The only differences are that zombies don't have to be killed to turn into Witches, nearby special infected don't get health boosts, and killed survivors don't turn into special infected.
21. Mech - This sounds interesting. I will look at the code and find something new.
22. Trickster - This sounds similar to a combination of my "Enforce", "Ammo", "Fast", and "Heal" abilities. The execution is different, but it's not something unique enough to add.
23. Admin - I don't know what exclusive commands the description is referring to.
24. Phantom - This sounds similar to a combination of my "Ghost" and "Hurt" abilities. The execution is different, but it's not something unique enough to add.
25. Enrage - This sounds similar to a combination of my "Fragile" and "Ultimate" abilities. The execution is different, but it's not something unique enough to add.
Quote:
Originally Posted by Uncle Jessie
Im use mutants tanks on finale maps only and 2 kinda tanks types died same time on finale and i got this error(c1m4 map)
and crash happened on the custom map zc_m1(zengcheng) from ordinary tank spawn z_spawn tank command for some reason if finales only(idk maybe this doesn't happen in a regular game? we were testing some different things not related to tanks)
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Alright, I'll look more into the issue and see what I can do. Regarding the crash, that's not something I can control because some campaigns are unoptimized. I have played maps before that crashed even without Mutant Tanks when I spawned special infected.
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