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Submodels [HELP]


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J@y
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Join Date: Feb 2022
Old 04-04-2022 , 21:39   Submodels [HELP]
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Anyone know how to make submodels for weapons, and that can explain how too do it?
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Supremache
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Old 04-04-2022 , 21:45   Re: Submodels [HELP]
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Originally Posted by J@y View Post
Anyone know how to make submodels for weapons, and that can explain how too do it?
What do you mean ? Give more information
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J@y
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Old 04-04-2022 , 22:05   Re: Submodels [HELP]
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Originally Posted by Supremache View Post
What do you mean ? Give more information


For example weapon models, all in 1 model v_ak47.mdl like there is models inside of 1 model.
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Supremache
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Old 04-04-2022 , 22:19   Re: Submodels [HELP]
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Originally Posted by J@y View Post
For example weapon models, all in 1 model v_ak47.mdl like there is models inside of 1 model.
https://forums.alliedmods.net/showpo...1&postcount=16
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J@y
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Old 04-04-2022 , 22:26   Re: Submodels [HELP]
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Originally Posted by Supremache View Post


So, i can add other skins in 1 model?
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Celena Luna
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Old 04-05-2022 , 04:02   Re: Submodels [HELP]
Reply With Quote #6

Quote:
Originally Posted by Supremache View Post
I think this is different stuff
What he mean is about change submodel on View Model which technically possibile but you have to write the whole weapon again to make it work.
By write the whole weapon, I don't mean give weapon then set_pev, I mean create entity and make it a weapon from the ground up.
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Last edited by Celena Luna; 04-05-2022 at 04:02.
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J@y
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Old 04-06-2022 , 01:05   Re: Submodels [HELP]
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Quote:
Originally Posted by Celena Luna View Post
I think this is different stuff
What he mean is about change submodel on View Model which technically possibile but you have to write the whole weapon again to make it work.
By write the whole weapon, I don't mean give weapon then set_pev, I mean create entity and make it a weapon from the ground up.


Yes, for example for a csgo remake mod, there is submodels such as having different skins into 1 model. for AK/M4/AWP/Deagle/Usp/Glock etc..
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 04-06-2022 , 09:46   Re: Submodels [HELP]
Reply With Quote #8

This has been discussed before.
https://forums.alliedmods.net/showpo...49&postcount=3
https://forums.alliedmods.net/showthread.php?t=308825

Short answer: don't bother with this, it doesn't work properly. Split the skins into separate models and hope not to overpass the 511 limit.
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Last edited by CrazY.; 04-06-2022 at 09:50.
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kww
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Join Date: Feb 2021
Location: Russia
Old 04-08-2022 , 23:13   Re: Submodels [HELP]
Reply With Quote #9

csgo have not so much skins
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Natsheh
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Join Date: Sep 2012
Old 04-09-2022 , 07:42   Re: Submodels [HELP]
Reply With Quote #10

Use hamlet resource replacement and do abit modification for the model groups
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Last edited by Natsheh; 04-09-2022 at 07:42.
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