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SideWeapons v0.2 (New BackWeapons) [CS/CZ] {1 Sep 2022}


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 08-29-2022 , 20:39   SideWeapons v0.2 (New BackWeapons) [CS/CZ] {1 Sep 2022}
Reply With Quote #1

Description:
Just like BackWeapons 0.0.6 works, this plugin works as an update, adding the pistols, grenades and knife to the code.

Requirements:
  • AmxModX 1.8+
  • Models


Instructions:
  1. Download the required files [v0.1]:[CS Models][CZ Models]
  2. Compile plugins locally.
  3. Put the models in: "models/"
    Ex: models/sideweapons3.mdl
    models/backweapons2_ns.mdl (Optional)
  4. Put in plugin.ini:
    SideWeapon_no_knife.amxx
    backweapon3.amxx (Optional)


Future things:
- Implement the BackWeapons plugin in code to use a single model.
- Cvars to control with or without silencer, whether to show or not, primary, secondary, grenade or knife weapons.

Change-Log:
  • * 0.2 - 9/1/22
    - Fixed the location of the pistols, moving from the leg to the waist, to prevent it from going unnoticed.
    - Added the knife and grenades.
    Requirements:
  • * 0.1 - 8/29/22
    - First release. Waiting for feedback. It was done quickly.
    Click image for larger version

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Cvars [BackWeapon plugin]:
  • bw_model <#> // Model to use.
    Default: "models/backweapons2.mdl"
  • bw_nosil <#> // Use nosil or not, only models backweapons2_ns.mdl and backweapons2_cz_ns.mdl supported.
    Default: "1"
  • bw_maxweapons <#> // Max weapons you can see in a player's back (in case your server allow multiple weapons).
    Default: "1"

Notes v0.2:
  • Bug: Model animations are speed up.
    Spoiler
  • Bug: Buying a pistol with the knife in hand, having _cl_autowepswitch 1, will have the gun in hand and on the back, but changing weapons fixes it.
  • You can disable 3rd person by changing the code:
    #define TEST_3RD -> //#define TEST_3RD

Credits:
Any contribution of code or ideas that you want to contribute, is welcome.
Attached Files
File Type: sma Get Plugin or Get Source (SideWeapon_no_knife.sma - 536 views - 4.4 KB)
File Type: sma Get Plugin or Get Source (SideWeapons0.2.sma - 707 views - 4.7 KB)

Last edited by SoulWeaver16; 05-11-2023 at 14:19.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: Sγo Paulo, Brasil
Old 08-30-2022 , 02:54   Re: SideWeapons v0.1
Reply With Quote #2

Seems pretty cool. Good job!
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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 08-30-2022 , 03:03   Re: SideWeapons v0.1
Reply With Quote #3

Quote:
Originally Posted by EFFx View Post
Seems pretty cool. Good job!
Then I will do the same with the grenades, although years ago they said that it was a lot of load on the server, I did tests with 31 bots and it is quite stable, if possible everything in the same plugin configurable with cvars
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)
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EFFx
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Join Date: Feb 2016
Location: Sγo Paulo, Brasil
Old 08-30-2022 , 03:12   Re: SideWeapons v0.1
Reply With Quote #4

You can put the grenades on the waist, since the animation of the grenade comes from the front to raising the hand backwards. Not that big of a grenade tho.
__________________
• AutoMix 5vs5 System + Web Stats
• 5vs5 [AUTO-MIX/PUG] servers
• Plugins for free

____________________________________________
For private works:
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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 08-30-2022 , 15:18   Re: SideWeapons v0.1
Reply With Quote #5

Quote:
Originally Posted by EFFx View Post
You can put the grenades on the waist, since the animation of the grenade comes from the front to raising the hand backwards. Not that big of a grenade tho.
The size can be adjusted on the subject of grenades, but speaking of pistols, I've been testing, and if I put them where they should go, they go easily unnoticed without a semiclip plugin.
I plan to put them back, like in some CSGO models, that or I could choose to edit the models and delete that gun with the holster they carry, I have not decided yet
Click image for larger version

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__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

Last edited by SoulWeaver16; 08-30-2022 at 15:19.
SoulWeaver16 is offline
SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 09-01-2022 , 18:00   Re: SideWeapons v0.1 [CS/CZ]
Reply With Quote #6

* 0.2 - 9/1/22
- Fixed the location of the pistols, moving from the leg to the waist, to prevent it from going unnoticed.
- Added the knife and grenades.

Last edited by SoulWeaver16; 09-01-2022 at 18:01.
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iclassdon
AlliedModders Donor
Join Date: May 2006
Old 09-03-2022 , 11:54   Re: SideWeapons v0.2 [CS/CZ]
Reply With Quote #7

Love it! thanks for this.
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MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 09-03-2022 , 17:41   Re: SideWeapons v0.2 [CS/CZ]
Reply With Quote #8

The controller in the model is needed in any case for custom players, so that you can move the movement of the model with the code

Otherwise, the pistols will be inside the leg or far from it.



Also, standard player models already have a pistol on their legs by default.
Therefore, the same controller will save the situation in order to transfer the model to the other leg
Or manually remove pistols from standard player models so that they don’t duplicate

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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 09-03-2022 , 18:24   Re: SideWeapons v0.2 [CS/CZ]
Reply With Quote #9

Quote:
Originally Posted by MayroN View Post
The controller in the model is needed in any case for custom players, so that you can move the movement of the model with the code

Otherwise, the pistols will be inside the leg or far from it.



Also, standard player models already have a pistol on their legs by default.
Therefore, the same controller will save the situation in order to transfer the model to the other leg
Or manually remove pistols from standard player models so that they don’t duplicate

I understand your point, also the location was made for CZ models, I already added models for CS, anyway although for v0.1, I updated the location, sticking it more to the body, for v0.2, I chose to put them on the back, like it is seen in the video, a pity that the models come with an unusable weapon, because it breaks all coherence.
And actually making the weapons be placed with cvars is a very clever idea, but I don't know if it's possible through code, to tie a submodel to a bone of the model, and then control its distance and angle, correct me if I'm wrong. Perhaps it is possible and for v0.3 to work that way.
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

Last edited by SoulWeaver16; 09-03-2022 at 18:31.
SoulWeaver16 is offline
MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 09-03-2022 , 20:40   Re: SideWeapons v0.2 [CS/CZ]
Reply With Quote #10

Here is the code and model on the controllers

Everything you need is there and you can easily combine everything together with weapons, pistols, knives and grenades and release the latest update and end this forever

https://goldsrc.ru/resources/302/
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