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[TF2] Setting a player to use a custom model's collision hull?
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nergal
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Join Date: Apr 2012
06-04-2014 , 19:18 Re: [TF2] Setting a player to use a custom model's collision hull?
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well, is there a way I can scale the oversized model without scaling down the player? It seems that m_flModelScale also scales the player's collision hull as well.
If I can't do what I want, I'll try to get around it.
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Last edited by nergal; 06-04-2014 at
19:31
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