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Posts Made By:
ShadowMarioBR
Forum:
Snippets and Tutorials
08-28-2019, 12:58
Replies:
3
[TF2] Hooking when a player fires a weapon
Views:
4,025
Posted By
ShadowMarioBR
Re: [TF2] Hooking when a player fire a weapon
Definitely don't mind, you're free for using it! :wink:
Forum:
Snippets and Tutorials
08-27-2019, 21:40
Replies:
3
[TF2] Hooking when a player fires a weapon
Views:
4,025
Posted By
ShadowMarioBR
[TF2] Hooking when a player fires a weapon
So, tWeaponShootPosition (https://forums.alliedmods.net/showthread.php?t=180146) didn't worked in my Windows machine, so... using VTable Dumper (https://asherkin.github.io/vtable/) i've tried...
Forum:
Plugins
06-14-2019, 20:07
Replies:
76
[TF2] Automatic Demoman Detonation
Views:
57,836
Posted By
ShadowMarioBR
Re: [TF2] Automatic Demoman Detonation
Linux offset is now 230, tried a dozen of different values for Windows (229 crashes the server!) but none worked, would be cool if someone could find it.
Forum:
Plugins
04-16-2019, 12:58
Replies:
17
[TF2] Jailbreak Redux
Views:
11,082
Posted By
ShadowMarioBR
Re: [TF2] Jailbreak Redux
Oh boy! I feel like this plugin is so underrated.
Forum:
Scripting
03-18-2019, 07:48
Replies:
0
Overlay Intensity?
Views:
1,025
Posted By
ShadowMarioBR
Overlay Intensity?
In Gmod, we have a "Overlay intensity" feature, that defines how much should the overlay be multiplied with, is it also possible in games like TF2?
Forum:
Scripting
02-08-2019, 21:47
Replies:
4
Setting a detour
Views:
2,466
Posted By
ShadowMarioBR
Setting a detour
I've tried setting a detour but it doesn't seem to be working correctly... Could someone help me (I'm on Windows)?
The gamedata:
"CTFFlameEntity::OnCollideWithTeammate"
{
"library""server"...
Forum:
VSH / Freak Fortress
01-22-2019, 15:25
Replies:
664
VSH
Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Views:
213,795
Posted By
ShadowMarioBR
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Yes there is, it's just not yours.
https://sta.sh/01m7nmlcpx3z
Forum:
Plugins
12-28-2018, 16:14
Replies:
1
[TF2] Golden Ages - Old Stats
Views:
5,465
Posted By
ShadowMarioBR
[TF2] Golden Ages - Old Stats
It's time to clean the dust out from your old Strange Cleaver you used to combo with the Sandman, because it's handy again!
This plugin attempts to revert old weapon stats that were usually...
Forum:
Scripting
12-23-2018, 17:13
Replies:
6
[TF2] Changing ammopacks and healthkit models
Views:
1,275
Posted By
ShadowMarioBR
Re: [TF2] Changing ammopacks and healthkit models
I tried using SetEntPropString(entity, Prop_Data, "m_iszModel", giftModel); but it said that m_iszModel don't exist.
Then i tried this:
public void OnEntityCreated(int entity, const char[]...
Forum:
Scripting
12-23-2018, 12:41
Replies:
6
[TF2] Changing ammopacks and healthkit models
Views:
1,275
Posted By
ShadowMarioBR
Re: [TF2] Changing ammopacks and healthkit models
How exactly can i change m_iszModel? I tried finding it in the netprops list (https://raw.githubusercontent.com/powerlord/tf2-data/master/netprops.txt) but couldn't find it...
Forum:
Scripting
12-22-2018, 19:55
Replies:
6
[TF2] Changing ammopacks and healthkit models
Views:
1,275
Posted By
ShadowMarioBR
[TF2] Changing ammopacks and healthkit models
I tried using OnEntityCreated to change the models, didn't worked.
Then i tried using OnEntityCreated to hook SpawnPost to change the models.
And lastly, i tried using OnEntityCreated to hook...
Forum:
General
11-12-2018, 09:04
Replies:
2
Solved
Auto adding bots on the server
Views:
2,659
Posted By
ShadowMarioBR
Re: Auto adding bots on the server
You want to remove the bots? Do what Bacardi said.
Forum:
General
11-12-2018, 09:03
Replies:
6
Solved
Problem with AddNormalSoundHook
Views:
2,090
Posted By
ShadowMarioBR
Re: Problem with AddNormalSoundHook
Ok so, i have no idea what my friend did with his server, but he somehow fixed it. This is now closed and marked as Solved.
Forum:
General
11-10-2018, 16:10
Replies:
6
Solved
Problem with AddNormalSoundHook
Views:
2,090
Posted By
ShadowMarioBR
Re: Problem with AddNormalSoundHook
Sourcemod does work on Listen Server though, i could run it perfectly with -insecure on Game Launch Options, but if the "Laughing stop" part don't work, what should i do to fix it?
Forum:
General
11-10-2018, 09:39
Replies:
6
Solved
Problem with AddNormalSoundHook
Views:
2,090
Posted By
ShadowMarioBR
Re: Problem with AddNormalSoundHook
The problem is not on sound emitting, it's in the Sound Hook part, where i stop the character laughing sound.
Forum:
General
11-09-2018, 16:17
Replies:
6
Solved
Problem with AddNormalSoundHook
Views:
2,090
Posted By
ShadowMarioBR
Problem with AddNormalSoundHook
Ok, this is a weird thing that i have no idea how to fix so...
On my local match/listen server, i had no problems with my plugin (https://forums.alliedmods.net/showthread.php?t=311817) and others...
Forum:
Plugins
11-09-2018, 16:16
Replies:
18
[TF2] Default Dance
Views:
25,709
Posted By
ShadowMarioBR
Re: [TF2] Default Dance
I don't think that's something i could fix, as you just used the same command a bunch of times.
Forum:
Plugins
11-04-2018, 21:29
Replies:
18
[TF2] Default Dance
Views:
25,709
Posted By
ShadowMarioBR
Re: [TF2] Default Dance
I'm not planning to do that, but it's a nice suggestion.
For now i'm just aiming to finish porting (even if badly ported, because i suck at Blender) most of/all Fortnite emotes for TF2, but i will...
Forum:
Plugins
11-03-2018, 19:34
Replies:
18
[TF2] Default Dance
Views:
25,709
Posted By
ShadowMarioBR
Re: [TF2] Default Dance
^
Finally my slow internet decided to upload 'em.
Forum:
Plugins
11-03-2018, 19:22
Replies:
18
[TF2] Default Dance
Views:
25,709
Posted By
ShadowMarioBR
[TF2] Default Dance
Description:
You ever wanted to do a Fortnite Emoji, in Team Fortress 2? Yeah, i don't too. But now you can!
Just by typing !defaultdance or sm_defaultdance on console, you can humiliate the...
Forum:
Plugins
11-01-2018, 10:40
Replies:
3
[TF2] Simple Jetpack
Views:
4,284
Posted By
ShadowMarioBR
Re: [TF2] Simple Jetpack
Ok, this is probably the last update (Until someone finds a problem on it or make a suggestion).
Forum:
Plugins
10-19-2018, 23:05
Replies:
3
[TF2] Simple Jetpack
Views:
4,284
Posted By
ShadowMarioBR
[TF2] Simple Jetpack
Small Note: This is my first plugin and unfortunately i don't know how to code on new syntax.
Description:
A very simplistic jetpack plugin i made in 2 and a half hours as my first plugin to be...
Forum:
Scripting
08-24-2018, 23:01
Replies:
10
Getting Current time?
Views:
6,782
Posted By
ShadowMarioBR
Getting Current time?
Is there anyway to get current time in a format of HH-MM-SS?
That's for a "Get time when a specific player join" plugin (using Database stuff).
Excuse my bad english.
Forum:
Scripting
08-02-2018, 16:02
Replies:
0
[TF2] Grenade Direct Impact's damagebit
Views:
434
Posted By
ShadowMarioBR
[TF2] Grenade Direct Impact's damagebit
The title says all, i want to know the damagebit (TF_CUSTOM_) of for using in SDKHook_OnTakeDamage
Forum:
Scripting
07-26-2018, 11:25
Replies:
2
Solved
Help with OnTakeDamage
Views:
795
Posted By
ShadowMarioBR
Re: Help with OnTakeDamage
Yeah, that was a mistake. It is "Or", like you said.
The main problem was that i forgot about the Plugin_Changed, thank you very much mate!
Showing results 1 to 25 of 46
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