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Posts Made By:
Timon5022
Forum:
Scripting
05-15-2016, 07:49
Replies:
5
OnPlayerRunCmd and Timestamp not working
Views:
1,528
Posted By
Timon5022
Re: OnPlayerRunCmd and Timestamp not working
I actually was thinking about using the event weapon_fire at first, but I was told that the events are just notifications and I cannot rely on when they are being received, so that is why I started...
Forum:
Scripting
05-14-2016, 18:54
Replies:
5
OnPlayerRunCmd and Timestamp not working
Views:
1,528
Posted By
Timon5022
Re: OnPlayerRunCmd and Timestamp not working
Is there a major difference between GetGameTime and GetEngineTime?
But I guess I could use what I already have to set a global bool and then store the event_fired.
I'm guessing that the issue I...
Forum:
Scripting
05-14-2016, 18:27
Replies:
5
OnPlayerRunCmd and Timestamp not working
Views:
1,528
Posted By
Timon5022
OnPlayerRunCmd and Timestamp not working
Hey guys,
I have some code that tries to detect whether or not a player is spraying and how many shots has been fired:
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse,...
Forum:
General
05-10-2016, 13:26
Replies:
3
Stats - Missing CS:GO servers.
Views:
993
Posted By
Timon5022
Re: Stats - Missing CS:GO servers.
I see, that makes a lot of sense.
Consequently, because no servers exists on the stats page for CS:GO, does that mean that no one has added "sourcemod_version" to their whitelist?
Even if...
Forum:
General
05-10-2016, 11:37
Replies:
3
Stats - Missing CS:GO servers.
Views:
993
Posted By
Timon5022
Stats - Missing CS:GO servers.
I was looking at the stats page.
It says that CS:GO servers can no longer be queried due to some engine change?.
So is there any way of knowing on how many servers SourceMod is installed?
...
Forum:
Scripting
04-26-2016, 15:55
Replies:
6
How to parent an entity to a bone?
Views:
1,883
Posted By
Timon5022
Re: How to parent an entity to a bone?
That is actually a very good idea. I did not think of this because firstly, I did not know about bonemerging at the time I began, and secondly I don't know how to edit models :D
Also, the players...
Forum:
Scripting
04-26-2016, 14:44
Replies:
6
How to parent an entity to a bone?
Views:
1,883
Posted By
Timon5022
Re: How to parent an entity to a bone?
Actually, my current implementation uses said approach. I parent my entity to the weapon_hand_L and R. I then teleport to entity to said attachment with a specific offset. However, the problem with...
Forum:
Scripting
04-26-2016, 06:50
Replies:
6
How to parent an entity to a bone?
Views:
1,883
Posted By
Timon5022
How to parent an entity to a bone?
So I have gotten down the basics of creating and parenting an entity to the attachments of a model. However, I would like to get the position of a player's elbows, and there are no attachments that...
Forum:
General
04-25-2016, 14:01
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
211,852
Posted By
Timon5022
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Dynamic Autocomplete/Is
I am not sure if this is compiler specific or if it has something to do with spedit, but if I write if("something") the compiler will crash when I try to compile, as evident by the following...
Forum:
Plugins
04-25-2016, 10:54
Replies:
19
[CS:GO] Weapon Attachment API
Views:
16,963
Posted By
Timon5022
Re: [CSGO] Weapon Attachment API
I see in your plugin that you do not add a delay between setting parent and then calling SetParentAttachment, as suggested by https://developer.valvesoftware.com/wiki/Entity_Hierarchy_(parenting).
...
Forum:
Scripting
04-21-2016, 09:23
Replies:
14
[CS:GO] Get weapon model end position
Views:
3,613
Posted By
Timon5022
Re: [CS:GO] Get weapon model end position
I have tried switching around the vectors, I've tried using angle vector and points as well.. I mean, if I draw a glow sprite at the location, it is shown correctly. Even so, the Endpoint ray trace...
Forum:
Scripting
04-20-2016, 11:35
Replies:
14
[CS:GO] Get weapon model end position
Views:
3,613
Posted By
Timon5022
Re: [CS:GO] Get weapon model end position
I am sorry for not being clear enough.
For now I am simply doing this on a command for testing, but later I want to do it every time a player fires a bullet.
What I do is I perform a traceray...
Forum:
Scripting
04-20-2016, 10:31
Replies:
14
[CS:GO] Get weapon model end position
Views:
3,613
Posted By
Timon5022
Re: [CS:GO] Get weapon model end position
Sorry for not being clear.
The point is that I would like it to be blocked by a ray trace between one point and the muzzle_pos / info_target. So basically I want the ray trace to stop at that...
Forum:
Scripting
04-19-2016, 10:40
Replies:
14
[CS:GO] Get weapon model end position
Views:
3,613
Posted By
Timon5022
Re: [CS:GO] Get weapon model end position
As an aside, when defining such attachment points, would it be possible to determine if a ray trace hits them? The way they are implemented in your library I'm pretty sure that a trace would simply...
Forum:
Scripting
04-18-2016, 10:10
Replies:
14
[CS:GO] Get weapon model end position
Views:
3,613
Posted By
Timon5022
Re: [CS:GO] Get weapon model end position
Hey Mitchell, sorry for the late reply.
Great work with the API. You really helped me more than I could ask for. It is greatly appreciated.
This might meant that I won't have to use signatures...
Forum:
Scripting
04-13-2016, 07:44
Replies:
14
[CS:GO] Get weapon model end position
Views:
3,613
Posted By
Timon5022
Re: [CS:GO] Get weapon model end position
Okay, so if I understand correctly, I am to use the following functions on the player class:
GetAttachment( int attachment, Vector &origin, QAngle &angles );: Returns the position of an...
Forum:
Plugins
04-12-2016, 07:42
Replies:
217
[CS:GO] Hats (with editor menu and 3rd person)
Views:
122,617
Posted By
Timon5022
Re: [CS:GO] Hats (with editor menu and 3rd person) v3.3.1
I looked through your plugin for hats and saw that you out-commented some code regarding virtual calls to the function lookupAttachment.
Why did you revert from using game configs? And what are...
Forum:
Scripting
04-11-2016, 10:27
Replies:
14
[CS:GO] Get weapon model end position
Views:
3,613
Posted By
Timon5022
[CS:GO] Get weapon model end position
Dear modders,
Do you know if it is possible to get the absolute position of the gun barrel of a player?
I have seen some attempts for this for other games, but it seems very game-dependent....
Forum:
Scripting
03-10-2016, 18:52
Replies:
2
Nested Queries MySQL
Views:
883
Posted By
Timon5022
Nested Queries MySQL
I would love to use a nested query for MySQL by it is correct that the SM MySQL extension does not support this? As according to this thread:
https://forums.alliedmods.net/showthread.php?t=165140...
Forum:
Source Servers (SRCDS)
03-10-2016, 07:36
Replies:
3
[CS:GO] Playback demo server-side?
Views:
2,028
Posted By
Timon5022
Re: [CS:GO] Playback demo server-side?
Thank you for the response, I was afraid that would be the answer. I am not aware of how much data you can extract from .dem files, but I was interested in more than simple statistics than death, but...
Forum:
Source Servers (SRCDS)
03-07-2016, 15:24
Replies:
3
[CS:GO] Playback demo server-side?
Views:
2,028
Posted By
Timon5022
[CS:GO] Playback demo server-side?
Hi guys,
I am interested in gathering some data from player demo's in CSGO. So if I have a simple SourceMod plugin running on my server, which hooks into the "player_death" event, counting the...
Forum:
Scripting
02-22-2016, 09:18
Replies:
11
Structs in SourceMod
Views:
6,103
Posted By
Timon5022
Re: Structs in SourceMod
Can you explain to me then, how structs are used in terms of the plugin info? That is a struct, is it not?
Forum:
Scripting
02-21-2016, 13:43
Replies:
11
Structs in SourceMod
Views:
6,103
Posted By
Timon5022
Structs in SourceMod
Hi, I am new to SourceMod, and I am trying to make a simple plugin where I store damage information (a log) for each player.
Thus I have the following global variable (amongst many others):
int...
Forum:
Approved Plugins
07-25-2005, 10:21
Replies:
196
CZ Bot control
Views:
173,972
Posted By
Timon5022
i cant add bots... how do i do.... in the...
i cant add bots... how do i do....
in the menu it says add bot # and remove bot #
what does that mean???
Forum:
Trash
07-22-2005, 18:39
Replies:
69
Delete
Views:
53,708
Posted By
Timon5022
can you change the lenght of the traceline?...
can you change the lenght of the traceline? shorter maybe?
Showing results 1 to 25 of 31
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