Quote:
Originally Posted by andi67
In this case I would suggest to use the $attachment "weapon_hand_L" "weapon_hand_L" , than modify the offsets for your position and like someone said before:
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Actually, my current implementation uses said approach. I parent my entity to the weapon_hand_L and R. I then teleport to entity to said attachment with a specific offset. However, the problem with this is that depending on the weapon that the person is using, the hand is in different positions. That is, the relative offset to the hand is different for each weapon.
As an example, when I am holding an AK47, the offsets match with the elbows, but when I am running with the bomb, the right elbow entity point is below the actual elbow of the model.
Thus, I am looking for something more solid than this. But it sounds like such an implementation would require changing the models themselves.