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Search: Posts Made By: spar13
Forum: Plugins 07-11-2012, 10:50
Replies: 389
Views: 171,493
Posted By spar13
Re: [CS:S] VIPMod

They have not.

While I'm not certain if this will work flawlessly for CS:S, check out https://forums.alliedmods.net/showthread.php?p=1740993 or https://github.com/AnthonyIacono/GOVIP . Whatever is...
Forum: Zombie:Reloaded 10-19-2010, 20:52
Replies: 105
Views: 30,469
Posted By spar13
Re: Speed problem

I'm missing that function from my updated server.so :?
Forum: Extensions 10-19-2010, 19:09
Replies: 29
Views: 22,874
Posted By spar13
Re: [EXTENSION] [CSS] CSS Speed Mod

Attach a zip instead of the 7z archive, people are unable to download attached 7zip archives from the site.

Does this have the same issue as YouzAMenaces extension where the speed change is not...
Forum: Scripting 10-17-2010, 23:00
Replies: 8
Views: 2,018
Posted By spar13
Re: Fluid SpriteTrail

Had a couple qwirks with Zombie:Reloaded, however I managed to work around them. Thanks for the code :D
Forum: Scripting 10-17-2010, 13:52
Replies: 8
Views: 2,018
Posted By spar13
Re: Fluid SpriteTrail

I would very much appreciate this.
Forum: Scripting 10-17-2010, 06:07
Replies: 8
Views: 2,018
Posted By spar13
Re: Fluid SpriteTrail

All works besides the trail, thanks for taking a look :wink:
Forum: Scripting 10-16-2010, 19:34
Replies: 8
Views: 2,018
Posted By spar13
Fluid SpriteTrail

Hey guys, basically I've tried using TE_SetupBeamFollow, however it disappears after the client stops moving which is no good (as well to this it appears infront of the client, and you're not able to...
Forum: Zombie:Reloaded 07-13-2010, 10:46
Replies: 15
Views: 4,898
Posted By spar13
Re: ZRTools errors

Remove the above comments from core.cfg
Forum: Zombie:Reloaded 06-23-2010, 14:54
Replies: 77
Views: 22,373
Posted By spar13
Re: CSS BETA Update's Impact on ZM:R?

CSS HD? is out.
Fun time starts now.
Forum: Zombie:Reloaded 06-18-2010, 16:47
Replies: 77
Views: 22,373
Posted By spar13
Re: CSS BETA Update's Impact on ZM:R?

Just trying to warn ya, I want this to be a smooth transaction just as much as you.
Forum: Zombie:Reloaded 06-18-2010, 14:16
Replies: 77
Views: 22,373
Posted By spar13
Re: CSS BETA Update's Impact on ZM:R?

FYI
http://store.steampowered.com/news/3961/
CSS Orange Box goes live next week.
Forum: Trash 05-30-2010, 03:20
Replies: 19
Views: 3,598
Posted By spar13
Re: [EXTENSION] SteamTools

Will this work on the OrangeBox version of CS:S when it comes out?
Forum: Zombie:Reloaded 05-13-2010, 23:28
Replies: 77
Views: 22,373
Posted By spar13
Re: CSS BETA Update's Impact on ZM:R?

models should work, I've tested maps already and they work fine.
Forum: Zombie:Reloaded 05-13-2010, 16:10
Replies: 77
Views: 22,373
Posted By spar13
Re: CSS BETA Update's Impact on ZM:R?

No matter what, stuff will need to be ported over, the beta is running via orangebox and I know tf2 plugins work on it.
Forum: Source Servers (SRCDS) 05-10-2010, 19:05
Replies: 18
Views: 8,044
Posted By spar13
Re: MOTD (how to enable scrolling?)

Anyone know why a motd would literally show the HTML code?
<body> ect.
Forum: Zombie:Reloaded 05-10-2010, 18:57
Replies: 15
Views: 7,421
Posted By spar13
Re: How to make a popular zm server ?

Fast Download is a must, even if the skins are small in size, the longer someone has to download files to join your server, the worse chance they will give up. Not everyone has a good internet speed....
Forum: Source Servers (SRCDS) 05-10-2010, 01:29
Replies: 18
Views: 8,044
Posted By spar13
Re: MOTD (how to enable scrolling?)

I'm not meaning to Hi-jack this thread but since Karil got his answer, I'm looking for some help.

Wide motd.
http://plaguefest.com/Josh/motd5.html
Wide motd with 3 images, I don't know why the...
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