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Fluid SpriteTrail


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spar13
SourceMod Donor
Join Date: May 2010
Old 10-16-2010 , 19:34   Fluid SpriteTrail
Reply With Quote #1

Hey guys, basically I've tried using TE_SetupBeamFollow, however it disappears after the client stops moving which is no good (as well to this it appears infront of the client, and you're not able to position it). Bobdole posted a snippet in the 'Donor Section' rectifying all of this using env_spritetrail. However, the thread appears to be dead and I've been stuck for a couple days now.

Here's what I'm working with, there are no errors, however the client doesn't seem to get a *trail*/*tail*.
Attached Files
File Type: sp Get Plugin or Get Source (Beam.sp - 311 views - 1.9 KB)
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-17-2010 , 02:05   Re: Fluid SpriteTrail
Reply With Quote #2

does the print to client actually work? If so i can compare it to the script i have wich is almost the same as yours except im not a donor

Edit:
Also there is this: "rendercolor", "28, 57, 187" mine does have the commas in the color code. Thats all i see different.

Last edited by Mitchell; 10-17-2010 at 02:08.
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spar13
SourceMod Donor
Join Date: May 2010
Old 10-17-2010 , 06:07   Re: Fluid SpriteTrail
Reply With Quote #3

All works besides the trail, thanks for taking a look
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-17-2010 , 13:16   Re: Fluid SpriteTrail
Reply With Quote #4

So does it work? Because if not i can send you the one i have it removes on death round end, and gives on round_start, player_spawn.
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spar13
SourceMod Donor
Join Date: May 2010
Old 10-17-2010 , 13:52   Re: Fluid SpriteTrail
Reply With Quote #5

I would very much appreciate this.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-17-2010 , 20:35   Re: Fluid SpriteTrail
Reply With Quote #6

I dont know if you got the message or not because my internet fucked up right when i pushed submit, message me then i will try to reply.
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spar13
SourceMod Donor
Join Date: May 2010
Old 10-17-2010 , 23:00   Re: Fluid SpriteTrail
Reply With Quote #7

Had a couple qwirks with Zombie:Reloaded, however I managed to work around them. Thanks for the code
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 10-30-2010 , 23:07   Re: Fluid SpriteTrail
Reply With Quote #8

Mitchell, any chance you could post the code here or share it with me too?
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-01-2010 , 19:45   Re: Fluid SpriteTrail
Reply With Quote #9

Sorry i dont have the code any more, i do like cleaning for my files and i a had a misspell as one of my folders and deleted half of my scripts.

Also i wouldnt have the time to re-create it, ask spar13, to paste it. Btw the code i gave him has a lot of leaks :{
Mitchell is offline
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