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Posts Made By:
aexi0n
Forum:
General
08-19-2016, 21:33
Replies:
6
Starting a BHop/Surf network, any tips?
Views:
1,879
Posted By
aexi0n
Re: Starting a BHop/Surf network, any tips?
out of curiosity which network was the one that you used to play on?
Forum:
Scripting
08-17-2016, 14:37
Replies:
2
[CS:GO] Basic Question About New Syntax -> Old Syntax
Views:
689
Posted By
aexi0n
[CS:GO] Basic Question About New Syntax -> Old Syntax
Alright, so I just a had a quick question regarding arrays in the old syntax.
With the new syntax, we can essentially just do
void BasicFunction()
{
int NumArray[2][5];
...
Forum:
Unapproved Plugins
06-06-2016, 18:01
Replies:
11
[CSGO] Ofir's Bhop Timer.
Views:
8,207
Posted By
aexi0n
Re: [CSGO] Ofir's Bhop Timer.
so I'm not sure who is more in the wrong here. This random for leaking some guys private timer, or the actual creator of the timer for selling a plugin without the source. >.>
Forum:
Scripting
05-16-2016, 15:17
Replies:
17
SetTransmit Hook on Particles
Views:
5,848
Posted By
aexi0n
Re: SetTransmit Hook on Particles
Alright, just got back and tested it, and everything is working great now. Thanks for the help psychonic, basically ended up changing the edictflags after spawning it.
Forum:
Scripting
05-16-2016, 11:54
Replies:
17
SetTransmit Hook on Particles
Views:
5,848
Posted By
aexi0n
Re: SetTransmit Hook on Particles
Forgot to mention this is for CS:GO, but in theory I think your fix should work with this game. Not at my home computer to test the fix, but after clearing would I set the flags to a specific one to...
Forum:
Scripting
05-16-2016, 11:13
Replies:
17
SetTransmit Hook on Particles
Views:
5,848
Posted By
aexi0n
SetTransmit Hook on Particles
Hey,
Recently I've been playing around with particles for trails and effects for an upcoming mod. One of the issues I'm experiencing is that I can't seem to get SetTransmit to work on an...
Forum:
Unapproved Plugins
04-28-2016, 13:53
Replies:
86
[CSGO] - ◷ Timer
Views:
44,663
Posted By
aexi0n
Re: [CSGO] - ◷ Timer
Why is he even allowed to post a modified version of someone else's plugin as his own in the first place? It's clear this is heavily based on ZipCore's plugin, and even then the changes that were...
Forum:
Scripting
04-04-2016, 00:13
Replies:
12
DisplayVideo?
Views:
2,720
Posted By
aexi0n
Re: DisplayVideo?
and even then I'm pretty sure the vmt size limit would the effectiveness of displaying a video through animated materials I would think.
Forum:
Source Servers (SRCDS)
03-16-2016, 15:11
Replies:
5
Purposely broken "exclusive" server maps
Views:
1,295
Posted By
aexi0n
Re: Purposely broken "exclusive" server maps
If it was low-quality why were you so compelled to decompile it and create a thread here regarding it. Now you're just wasting everyone's time with a question that you already knew the answer too. Is...
Forum:
Source Servers (SRCDS)
03-16-2016, 03:11
Replies:
5
Purposely broken "exclusive" server maps
Views:
1,295
Posted By
aexi0n
Re: Purposely broken "exclusive" server maps
First off the map wasn't simply ported, that would be stealing. It was created from scratch for that specific server. It's certainly okay for server owners to do this as many mappers spend a lot of...
Forum:
General
02-14-2016, 14:33
Replies:
71
Poll:
APITimer BETA
Views:
15,404
Posted By
aexi0n
Re: APITimer BETA
EDIT: Nevermind. This is not the place to discuss this.
Forum:
General
02-08-2016, 04:54
Replies:
71
Poll:
APITimer BETA
Views:
15,404
Posted By
aexi0n
Re: APITimer BETA
It's more than just maps, the reason kztimer can do it is because there is only one style, many servers use different styles, and some have styles exclusive to their servers, but thats only one of...
Forum:
Scripting
02-03-2016, 14:31
Replies:
6
[CSGO] What does it take to make sure there is always a bot?
Views:
1,479
Posted By
aexi0n
Re: [CSGO] What does it take to make sure there is always a bot?
Well in your case Proz, you could try setting bot_join_after_player 0, so it will auto join based on the quota/fill mode without waiting for a player to be in the game.
Forum:
General
02-03-2016, 09:59
Replies:
71
Poll:
APITimer BETA
Views:
15,404
Posted By
aexi0n
Re: APITimer BETA
Lol. This would never work. Every server uses different settings, and some maps are exclusive to certain servers. Maybe if you had a large community that actually had an influence in the bhop scene,...
Forum:
Scripting
01-10-2016, 00:51
Replies:
2
Disable Spectator HUD
Views:
924
Posted By
aexi0n
Re: Disable Spectator HUD
Unfortunately, I have been testing it, and I don't believe it has any effect when spectating a player. I'm able to disable the radar, so it does allow the netprop to be set, but none of the flags...
Forum:
Scripting
01-07-2016, 15:16
Replies:
2
Disable Spectator HUD
Views:
924
Posted By
aexi0n
Disable Spectator HUD
I've been trying to disable a few of the hud elements when a client is spectating a player, but I'm not sure if it's possible. The only thing that seems to take it away is the drawhud convar, and I...
Forum:
General
01-01-2016, 17:36
Replies:
4
[CS:GO] [Solved] Weird glowing players thing
Views:
1,341
Posted By
aexi0n
Re: [CS:GO] Weird glowing players thing
looks like they are going supersaiyan to me.
Forum:
Scripting
12-30-2015, 13:35
Replies:
8
[CS:GO] Force player screenshot
Views:
5,454
Posted By
aexi0n
Re: [CS:GO] Force player screenshot
It is possible, but not through sourcemod alone, and I believe this is considered to be slow hacking which is not allowed on here.
Forum:
Scripting
12-28-2015, 12:52
Replies:
17
Pro's vs. Con's of storing player data in variables?
Views:
2,272
Posted By
aexi0n
Re: Pro's vs. Con's of storing player data in variables?
Alright threw together some semi-psuedo code as to implementing the ADT Trie things. Am I using them correctly?
//Example Player Data Variables
enum Player
{
Level,
XP
}
Forum:
Scripting
12-27-2015, 20:48
Replies:
17
Pro's vs. Con's of storing player data in variables?
Views:
2,272
Posted By
aexi0n
Re: Pro's vs. Con's of storing player data in variables?
Welp. Guessing that means I need to start converting all my plugins to use the new syntax? (Yes, I'm so lazy that I've been using the old one up until now.) Or is there any sort of StringMap in the...
Forum:
Scripting
12-27-2015, 20:31
Replies:
17
Pro's vs. Con's of storing player data in variables?
Views:
2,272
Posted By
aexi0n
Re: Pro's vs. Con's of storing player data in variables?
Alright, well that's good to know then. Out of curiosity, did you have any suggestions on what I would use instead of the client index that doesn't have a chance of getting changed on mapchange?
Forum:
Scripting
12-27-2015, 20:03
Replies:
17
Pro's vs. Con's of storing player data in variables?
Views:
2,272
Posted By
aexi0n
Re: Pro's vs. Con's of storing player data in variables?
Alright well that was my concern, however, if this is true why does the wiki say that they do not?
https://wiki.alliedmods.net/Introduction_to_SourceMod_Plugins#Client_and_Entity_Indexes
Forum:
Scripting
12-27-2015, 19:25
Replies:
17
Pro's vs. Con's of storing player data in variables?
Views:
2,272
Posted By
aexi0n
Pro's vs. Con's of storing player data in variables?
So recently I made the change to switch from clearing all variables on disconnect, and reloading data on connect, thus refreshing all player data every map change. This was great in terms of never...
Forum:
Scripting
12-23-2015, 18:40
Replies:
10
Optimizing SQL Queries/Data Handling
Views:
1,733
Posted By
aexi0n
Re: Optimizing SQL Queries/Data Handling
Alright. I've made it so data is only loaded for a player if it's a new connection, and not a map change connection. That eliminated some queries. I then also made it so player's data is no longer...
Forum:
Scripting
12-22-2015, 13:53
Replies:
10
Optimizing SQL Queries/Data Handling
Views:
1,733
Posted By
aexi0n
Re: Optimizing SQL Queries/Data Handling
Yea, I'd prefer to just finally get this issue resolved, and the end goal for my dashboard system is to provide a real-time alternative to the in-game menu system, so it would preferably be...
Showing results 1 to 25 of 153
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