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Posts Made By:
infi
Forum:
Metamod:Source Questions
04-29-2017, 21:19
Replies:
0
Need help, Metamod won't load a plugin
Views:
1,829
Posted By
infi
Need help, Metamod won't load a plugin
(Disregard, had to dig through snapshots to use a working one)
Forum:
Scripting
04-29-2017, 05:51
Replies:
2
Solved
[TF2] Is target in view field of player
Views:
759
Posted By
infi
Re: [TF2] Is target in view field of player
https://forums.alliedmods.net/showpost.php?p=973411&postcount=4
This snippet is what I'm using right now.
he explains it very nicely and his snippet works perfectly
Forum:
Scripting
04-27-2017, 07:24
Replies:
4
Compiler throwing error with &Handle when newdecls are required
Views:
804
Posted By
infi
Compiler throwing error with &Handle when newdecls are required
Hello,
I'm slowly just rewriting parts of my plugin that I did a while ago in the new syntax, and it doesn't seem to sit well with TF2Items_OnGiveNamedItem due to the last parameter. How do you...
Forum:
VSH / Freak Fortress
08-06-2014, 08:11
Replies:
14
FF2
Any way to reduce knockback from sentries?
Views:
3,986
Posted By
infi
Re: Any way to reduce knockback from sentries?
I was considering that but I want it to only apply to getting hit by a sentry. If I set that then everything else like rockets/grenades or hard melee hits will get affected
Forum:
VSH / Freak Fortress
08-06-2014, 02:04
Replies:
14
FF2
Any way to reduce knockback from sentries?
Views:
3,986
Posted By
infi
Any way to reduce knockback from sentries?
Does anyone know how to reduce the knockback you get from being shot at by sentries?
Forum:
VSH / Freak Fortress
07-29-2014, 05:27
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
961,685
Posted By
infi
Re: Freak Fortress 2 1.10.0 Released
Anyone managed to find a fix that makes the rage not go past 100%?
Forum:
VSH / Freak Fortress
07-20-2014, 04:51
Replies:
2
ignore / delete pls
Views:
703
Posted By
infi
Re: [1.10.0 RC2] Compiling against 1.6.0 Breaks rage?
ignore
Forum:
VSH / Freak Fortress
07-20-2014, 02:08
Replies:
2
ignore / delete pls
Views:
703
Posted By
infi
ignore / delete pls
Ignore I was silly
Forum:
VSH / Freak Fortress
07-17-2014, 08:44
Replies:
0
[VSH and/or FF2] Killstreak count gain on hit
Views:
476
Posted By
infi
[VSH and/or FF2] Killstreak count gain on hit
Is there a snippet of code out there that raises a killstreak user's killstreak count every time he/she lands a hit?
If that is too much work to try and go through a users weapon to find the...
Forum:
VSH / Freak Fortress
07-17-2014, 08:41
Replies:
664
VSH
Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Views:
218,928
Posted By
infi
Re: Versus Saxton Hale 1.44 - Now with collaboration! (Last updated 7/16/2014)
Your TODO:
"* Implement Market Garden "backstabs"."
I made it so the weapon is mini-crit and basically raised the crit damage to compensate.
"- In a normal round, a good soldier can get 1k...
Forum:
VSH / Freak Fortress
07-03-2014, 23:20
Replies:
10
FF2
[DIY] Weapon Balance (04-July-2014)
Views:
3,240
Posted By
infi
Re: [DIY] Weapon Balance (04-July-2014)
I've done this many times before, but I hate recompiling everytime in the event that any change I make turns out to be completely unbalanced or crash inducing or just plain unsuitable at all. On top...
Forum:
Plugin/Gameplay Ideas and Requests
07-02-2014, 04:00
Replies:
0
[REQ][TF2]Spawn Tools 7 port
Views:
511
Posted By
infi
[REQ][TF2]Spawn Tools 7 port
Can anyone make this plugin work for TF2? Or make something similar? I want a plugin that allows me to change and set spawns on maps without having to decompile and change them around in hammer.
I...
Forum:
Plugins
06-29-2014, 09:14
Replies:
273
[CSS] Spawn Tools 7
Views:
199,844
Posted By
infi
Re: [CSS] Spawn Tools 7
Can anyone make a TF2 version please?
Forum:
VSH / Freak Fortress
06-26-2014, 22:07
Replies:
25
FF2
HP Problem (FF2 1.10.0 RC1)
Views:
5,476
Posted By
infi
Re: HP Problem (FF2 1.10.0 RC1)
https://www.dropbox.com/s/z5k7q5ldivoiqu6/ff2-hpcalcerror.jpg
Seeman and Seeldier both use:
(((760+n)*n)^1.04)/2.8
Forum:
VSH / Freak Fortress
06-26-2014, 21:23
Replies:
25
FF2
HP Problem (FF2 1.10.0 RC1)
Views:
5,476
Posted By
infi
Re: HP Problem (FF2 1.10.0 RC1)
Uh, that's the thing. My CFGs are vanilla, I didn't touch them (they came with the plugin). Using the old health calc function yields expected values, but WildCard's one gives really weird values.
...
Forum:
VSH / Freak Fortress
06-26-2014, 10:10
Replies:
25
FF2
HP Problem (FF2 1.10.0 RC1)
Views:
5,476
Posted By
infi
Re: HP Problem (FF2 1.10.0 RC1)
Uhhhh, your calculations are completely bonked.
[FF2]
Current Easter Bunny's hp amount is 248 of 248
Tested with 14 bots.
Forum:
VSH / Freak Fortress
06-26-2014, 07:56
Replies:
25
FF2
HP Problem (FF2 1.10.0 RC1)
Views:
5,476
Posted By
infi
Re: HP Problem (FF2 1.10.0 RC1)
Oh wow I can't read, didn't read your posts thoroughly. Haha
Forum:
VSH / Freak Fortress
06-26-2014, 02:27
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
961,685
Posted By
infi
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Is the health calculator working? Freak's HP is always 4601 for me. Using the 1.10.0 RC1 with the plugins.zip in the OP of this thread
Forum:
VSH / Freak Fortress
06-25-2014, 22:45
Replies:
25
FF2
HP Problem (FF2 1.10.0 RC1)
Views:
5,476
Posted By
infi
Re: Various problems (FF2 1.10.0 RC1)
Updated OP
Forum:
VSH / Freak Fortress
06-25-2014, 22:43
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,895,285
Posted By
infi
Re: VS Saxton Hale Mode, main thread (current v1.42)
Is there a reason to use this plugin anymore compared to FF2?
Forum:
VSH / Freak Fortress
06-25-2014, 08:31
Replies:
25
FF2
HP Problem (FF2 1.10.0 RC1)
Views:
5,476
Posted By
infi
HP Problem (FF2 1.10.0 RC1)
The health doesn't change, it's always around 4k ish, anyone help out?
Forum:
TF2Items
03-15-2014, 04:46
Replies:
12
Making Australium and Killstreak weapons
Views:
12,404
Posted By
infi
Re: Making Australium and Killstreak weapons
It doesn't work for me.
"STEAM_0:0:20061521"
{
"*"
{
"1" "2027; 1"
"2" "2022; 1"
"3" "542; 1"
Forum:
Scripting
01-29-2014, 04:02
Replies:
1
[TF2] Modifying various player ammo
Views:
628
Posted By
infi
[TF2] Modifying various player ammo
I wanna modify the amount of uber, cloak, misc ammo recharge (Sandman/Wrap Assassin balls) and metal, and put a delay on getting healed for a short period of time. Does anyone know what I need to...
Forum:
VSH / Freak Fortress
01-28-2014, 00:27
Replies:
12
VSH
Need help with various changes to VSH (Scripting)
Views:
2,079
Posted By
infi
Re: Need help with various changes to VSH (Scripting)
Updated 2 and 6.
Forum:
VSH / Freak Fortress
01-27-2014, 04:11
Replies:
12
VSH
Need help with various changes to VSH (Scripting)
Views:
2,079
Posted By
infi
Re: Need help with various changes to VSH (Scripting)
That is what I intended, also your method works, thanks :)
Showing results 1 to 25 of 38
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