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FF2 HP Problem (FF2 1.10.0 RC1)


  
 
 
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infi
Member
Join Date: Sep 2013
Old 06-26-2014 , 21:23   Re: HP Problem (FF2 1.10.0 RC1)
Reply With Quote #11

Uh, that's the thing. My CFGs are vanilla, I didn't touch them (they came with the plugin). Using the old health calc function yields expected values, but WildCard's one gives really weird values.

easterbunny.cfg
Code:
"character"
{
    "name"                    "Easter Bunny"
    "class"                    "4"        
    "model"                    "models/player/saxton_hale/easter_demo.mdl"
    "ragedist"                "400.0"
    "sound_block_vo"        "1"

    "description_en"        "The Easter Bunny:\nI think he wants to give out candy? Maybe?\nSuper Jump: crouch, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (Happy Easter, Fools): taunt when Rage Meter is full.\nNearby enemies are stunned."

    "weapon1"
    {
        "name"                "tf_weapon_bottle"
        "index"                "1"
        "attributes"        "326 ; 1.3"
            //326: 30% higher jump height
    }

    "ability1"
    {
        "name"                "charge_weightdown"
        "arg0"                "3"
        "plugin_name"        "default_abilities"
    }
    "ability2"
    {
        "name"                "charge_bravejump"
        "arg0"                "1"
        "arg1"                "1.5"
        "arg2"                "5"
        "plugin_name"        "default_abilities"
    }
    "ability3"
    {
        "name"                "rage_stun"
        "arg1"                "5.0"
        "plugin_name"        "default_abilities"
    }
    "ability4"
    {
        "name"                "rage_preventtaunt"
        "plugin_name"        "default_abilities"
    }
    "ability5"
    {
        "name"                "rage_stunsg"
        "arg1"                "7.0"
        "plugin_name"        "default_abilities"
    }
    "ability6"
    {
        "name"                "rage_new_weapon"
        "arg1"                "tf_weapon_grenadelauncher"
        "arg2"                "19"
        "arg3"                "6 ; 0.1 ; 280 ; 17 ; 411 ; 150.0 ; 413 ; 1.0 ; 467 ; 1.0 ; 477 ; 1.0"
            //6: 90% faster firing speed
            //280: Grenade projectile type
            //411: +150 degrees random projectile deviation
            //413: Auto fires full clip
            //467: Grenades do not explode on impact
            //477: Grenades push players back
        "arg4"                "0"
        "arg5"                "0"
        "arg6"                "1"
        "arg7"                "50"
        "plugin_name"        "special_noanims"
    }
    "ability7"
    {
        "name"                "model_projectile_replace"
        "arg1"                "tf_projectile_pipe"
        "arg2"                "models/player/saxton_hale/w_easteregg.mdl"
        "plugin_name"        "easter_abilities"
    }
    "ability8"
    {
        "name"                "spawn_many_objects_on_kill"
        "arg1"                "tf_ammo_pack"
        "arg2"                "models/player/saxton_hale/w_easteregg.mdl"
        "arg3"                "1"
        "arg4"                "5"
        "arg5"                "30.0"
        "plugin_name"        "easter_abilities"
    }
    "ability9"
    {
        "name"                "spawn_many_objects_on_death"
        "arg1"                "tf_ammo_pack"
        "arg2"                "models/player/saxton_hale/w_easteregg.mdl"
        "arg3"                "1"
        "arg4"                "14"
        "arg5"                "120.0"
        "plugin_name"        "easter_abilities"
    }
    
    "sound_begin"
    {
        "1"                    "vo/demoman_gibberish03.wav"
        "2"                 "vo/demoman_gibberish11.wav"
    }
    "sound_kspree"
    {
        "1"                    "vo/demoman_gibberish05.wav"
        "2"                    "vo/demoman_gibberish06.wav"
        "3"                    "vo/demoman_gibberish09.wav"
        "4"                    "vo/demoman_gibberish11.wav"
        "5"                    "vo/demoman_gibberish13.wav"
        "6"                    "vo/demoman_autodejectedtie01.wav"
    }
    "sound_win"
    {
        "1"                    "vo/demoman_gibberish01.wav"
        "2"                    "vo/demoman_gibberish12.wav"
        "3"                    "vo/demoman_cheers02.wav"
        "4"                    "vo/demoman_cheers03.wav"
        "5"                    "vo/demoman_cheers06.wav"
        "6"                    "vo/demoman_cheers07.wav"
        "7"                    "vo/demoman_cheers08.wav"
        "8"                    "vo/taunts/demoman_taunts12.wav"
    }
    "sound_death"
    {
        "1"                    "vo/demoman_gibberish04.wav"
        "2"                    "vo/demoman_gibberish10.wav"
        "3"                    "vo/demoman_jeers03.wav"
        "4"                    "vo/demoman_jeers06.wav"
        "5"                    "vo/demoman_jeers07.wav"
        "6"                    "vo/demoman_jeers08.wav"
    }
    "sound_ability"
    {
        "1"                    "vo/demoman_positivevocalization03.wav"
        "2"                    "vo/demoman_dominationscout05.wav"
        "3"                    "vo/demoman_cheers02.wav"
        "4"                    "vo/demoman_gibberish07.wav"
        "slot4"                "1"
        "5"                    "vo/demoman_gibberish08.wav"
        "slot5"                "1"
        "6"                    "vo/demoman_laughshort01.wav"
        "slot6"                "1"
        "7"                    "vo/demoman_positivevocalization04.wav"
        "slot7"                "1"
    }
    "sound_lastman"
    {
        "1"                    "vo/taunts/demoman_taunts05.wav"
        "2"                    "vo/taunts/demoman_taunts04.wav"
        "3"                    "vo/demoman_specialcompleted07.wav"
    }
    "sound_hit"
    {
        "1"                    "vo/demoman_gibberish09.wav"
        "2"                    "vo/demoman_cheers02.wav"
        "3"                    "vo/demoman_cheers07.wav"
        "4"                    "vo/demoman_positivevocalization03.wav"
    }
    "sound_stabbed"
    {
        "1"                    "vo/demoman_sf12_badmagic01.wav"
        "2"                    "vo/demoman_sf12_badmagic07.wav"
        "3"                    "vo/demoman_sf12_badmagic10.wav"
    }
    "catch_phrase"
    {
        "1"                    "vo/demoman_positivevocalization03.wav"
        "2"                    "vo/demoman_jeers08.wav"
        "3"                    "vo/demoman_gibberish03.wav"
        "4"                    "vo/demoman_cheers07.wav"
        "5"                    "vo/demoman_sf12_badmagic01.wav"
        "6"                    "vo/burp02.wav"
        "7"                    "vo/burp03.wav"
        "8"                    "vo/burp04.wav"
        "9"                    "vo/burp05.wav"
        "10"                "vo/burp06.wav"
        "11"                "vo/burp07.wav"
    }

    "mod_precache"
    {
        "1"                    "models/player/saxton_hale/w_easteregg.mdl"
    }
    "mod_download"
    {
        "1"                    "models/player/saxton_hale/easter_demo"
        "2"                    "models/player/saxton_hale/w_easteregg"
    }
    "mat_download"
    {
        "1"                 "materials/models/player/easter_demo/easter_body"
        "2"                 "materials/models/player/easter_demo/easter_rabbit"
        "3"                 "materials/models/props_easteregg/c_easteregg"
    }
    "download"
    {
        "1"                 "materials/models/player/easter_demo/demoman_head_red.vmt"
        "2"                 "materials/models/player/easter_demo/easter_rabbit_normal.vtf"
        "3"                 "materials/models/player/easter_demo/eyeball_r.vmt"
        "4"                 "materials/models/props_easteregg/c_easteregg_gold.vmt"

    }
}
What is really weird for me is when Seeman/ldier come up, only ONE of them gets the expected value, the other gets like less than 100. (14~ bots).

If it helps, I compiled against 1.5.3 stable.

Last edited by infi; 06-26-2014 at 21:25.
infi is offline
 



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