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Search: Posts Made By: Tribl
Forum: VSH / Freak Fortress 10-24-2012, 03:20
Replies: 2
Views: 2,081
Posted By Tribl
Upcoming Update might break plugins

Hi, just read the following in the Valve mailinglist and thought it might be useful to everyone:

A word of warning concerning the next TF update. Many of the Linux binaries for the dedicated...
Forum: SourceMod Anti-Cheat 10-07-2012, 04:38
Replies: 348
Views: 143,998
Posted By Tribl
Re: Eye Test module

ok thx Tony, i guess thats bad news for one of our now ex players ;)
Forum: SourceMod Anti-Cheat 10-07-2012, 01:25
Replies: 348
Views: 143,998
Posted By Tribl
Re: Eye Test module

Hi

Since CS:GO is based on the L4D2 engine, which version of the module should we use for cs:go servers?
Forum: Plugin/Gameplay Ideas and Requests 09-29-2012, 05:04
Replies: 38
Views: 13,478
Posted By Tribl
Re: noblock for 5 seconds

Thx so much for your effort Franc1sco. Have not tried it yet but i got an idea while reading your post. It seems you can find out if 2 or more players are colliding after the first 6 seconds (in your...
Forum: Plugin/Gameplay Ideas and Requests 09-24-2012, 09:51
Replies: 38
Views: 13,478
Posted By Tribl
Re: noblock for 5 seconds

Had some mates test this, and they got stuck on inferno as terrors right through the first corridor :twisted: so, Franc1sco could you (or someone else for that matter) please enhance the plugin as...
Forum: Plugin/Gameplay Ideas and Requests 09-24-2012, 07:43
Replies: 38
Views: 13,478
Posted By Tribl
Re: noblock for 5 seconds

Uh Nice, thx so much, i'll Try this as soon as i'm home

Tribl
Forum: Plugin/Gameplay Ideas and Requests 09-21-2012, 07:11
Replies: 38
Views: 13,478
Posted By Tribl
noblock for 5 seconds

guessing this is a work of minutes for someone who knows what he is doing (so not for me :wink: ). I'd like the "mp_solid_teammates" at 0 for the first lets say 5 seconds of every round simply to...
Forum: Plugins 09-19-2012, 11:16
Replies: 26
Views: 20,765
Posted By Tribl
Re: Bakr's NoBlock(no Mayhem bug)

a no block period in the beginning of the round for a few seconds would really be nice, so

+1

Edit: This works for cs:go too, doesnt it?
Forum: VSH / Freak Fortress 08-24-2012, 06:51
Replies: 4,384
Views: 1,857,147
Posted By Tribl
Re: [TF2] VS Saxton Hale Mode

everything in life is beta ;)
Forum: Plugins 08-22-2012, 17:40
Replies: 1,229
Views: 825,909
Posted By Tribl
Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)

Lol Tab really works, never would have guessed that



its is set to 1 which i guess is the default
Forum: Plugins 08-22-2012, 05:59
Replies: 1,229
Views: 825,909
Posted By Tribl
Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)

3 things i noticed that are buggy in csgo

You cant vote while dead or in spec, which is a general problem.
after a mapvote when u you use "nextmap" it shows the correct map ( and the correct...
Forum: Plugins 08-20-2012, 13:11
Replies: 273
Views: 198,524
Posted By Tribl
Re: [CSS] Spawn Tools 7

seems to work thx
Forum: Plugins 08-20-2012, 04:34
Replies: 273
Views: 198,524
Posted By Tribl
Re: [CSS] Spawn Tools 7

Tried this with CS:GO and it works fine for CT Spawnpoints but u cant see T Spawn and therefore its tricky to add new ones.

Can someone pls adapt the Plugin to CS:GO, that is if the author is...
Forum: VSH / Freak Fortress 08-19-2012, 06:12
Replies: 4,384
Views: 1,857,147
Posted By Tribl
Re: [TF2] VS Saxton Hale Mode

ooh you're right I didnt even look who made the first post. maybe a new thread then?
Forum: VSH / Freak Fortress 08-19-2012, 05:08
Replies: 4,384
Views: 1,857,147
Posted By Tribl
Re: [TF2] VS Saxton Hale Mode

Just a quick suggestion. I had the Problem with the invisible cbs today for the first time (using v1.38 ) on my server and it took me a while to read through this whole thread to find the thing about...
Forum: Plugin/Gameplay Ideas and Requests 07-27-2012, 07:03
Replies: 5
Views: 1,347
Posted By Tribl
Re: Building the Admin Menu differently

You are kinda making my point there.

The everyday serveradmin has no idea about scripting and couldn't do anything without the help of a pro like you.

And yes i have read it and I am using the...
Forum: Plugin/Gameplay Ideas and Requests 07-26-2012, 15:29
Replies: 5
Views: 1,347
Posted By Tribl
Re: Building the Admin Menu differently

i'm aware of the override, but lets say for example i have a plugin that makes its own menu entry with an access level/flag of lets say "d"

how do i get rid of that entry and put its content into...
Forum: Plugins 07-26-2012, 15:24
Replies: 2,258
Views: 1,447,161
Posted By Tribl
Re: [CSS] Weapon Restrict (3.0 is here!)

already tried, works, thx


that explains it :wink:




I'll try that thx
Forum: Plugin/Gameplay Ideas and Requests 07-26-2012, 05:06
Replies: 5
Views: 1,347
Posted By Tribl
Building the Admin Menu differently

Hi
let me say i very much appreciate all the work thats put into this project by all the people involved

however i got some basic "problems" with the way sourcemod builds its admin menu and maybe...
Forum: Plugins 07-26-2012, 03:59
Replies: 2,258
Views: 1,447,161
Posted By Tribl
Re: [CSS] Weapon Restrict (3.0 is here!)

hi
my Admins dont have the h flag but they have dropc4 and knife round in their menu, how do i get rid of the knife round?

secondly i got
awp
hegrenade
knife

in my warmup.cfg but the...
Forum: Plugins 07-15-2012, 03:24
Replies: 236
Views: 249,224
Posted By Tribl
Re: Admin Sounds

@ myTH your Problem is not the Plugin but that either the server cant find the soundfile and/or it didnt download from the server to your PC


now to my Problem ;)

how many sounds can u put...
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