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Posts Made By:
herpes
Forum:
Unapproved Plugins
12-16-2013, 15:24
Replies:
102
[ANY] Advanced Voice Channel Manager V2.4 (Last Updated 16-Apr-2012)
Views:
47,211
Posted By
herpes
Re: [ANY] Advanced Voice Channel Manager V2.4 (Last Updated 16-Apr-2012)
Seeing as this is still recently getting fixed, I have a few questions:
Does this work with CS:GO?
I have a GG and Regular server, and I'm looking for something with the abilities keep all talk...
Forum:
Plugins
12-15-2013, 11:53
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Yahtzee! I went through both configs with a fine tooth comb (literally printed it out and highlighted), that wasn't the problem. I added the regular-server.cfg to the de_ map config, and cleared...
Forum:
Plugins
12-15-2013, 06:39
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
All right, it brought back consistency except when going from GG back to Regular, the next map will still have the 60 min (no maxrounds, etc) set from the previous GG. The next regular map goes back...
Forum:
Plugins
12-15-2013, 04:40
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
I have basically done that with the method you created here: https://forums.alliedmods.net/showpost.php?p=1961482&postcount=4191
And still no luck...
Forum:
Plugins
12-15-2013, 02:58
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Alright, I'm having an issue trying to get regular game play and GG to work together, I think something is lagging behind config wise.
When the server starts, it's in regular game play mode. When...
Forum:
Plugins
10-24-2013, 18:31
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
I think today's update broke GunGame?
My server has the mode playing, but no weapons are being given out. You simply spawn with a knife, and that's it 0.o
***edit***
Updated snapshot....
Forum:
Plugins
10-06-2013, 00:08
Replies:
616
KnifeFight
Views:
342,110
Posted By
herpes
Re: KnifeFight
Actually... I just got around to trying this and it says both people accept, and then nothing... Anyone else get that?
Forum:
Plugins
10-05-2013, 23:56
Replies:
280
[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
Views:
179,160
Posted By
herpes
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.1, 2013-09-21)
Bummer. For whatever reason using UMC/bringing up any menu in SM causes lag and was hoping to try this out as an alternative...
Forum:
Plugins
10-02-2013, 18:59
Replies:
280
[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
Views:
179,160
Posted By
herpes
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.1, 2013-09-21)
Is this still not working for CS:GO?
Forum:
Plugins
09-29-2013, 05:37
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
I had this issue with mine, tried to disable the death cam and freeze animation, and the zooming animation, etc. I had some weird times (like 0.1), and it would get stuck on the screen.
I can't...
Forum:
Plugins
09-28-2013, 14:31
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Yahtzee! I figured out the issue. For whatever reason, even when gungame directory was set to disabled (for regular gameplay), it was still loading the gungame.mapconfig file of the enabled...
Forum:
Plugins
09-27-2013, 21:46
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Interesting issue I'm having: I switched from the SDKhooks version of GG back to the original (my server's running boat loads better), but now when it switches to GG after playing regular game play,...
Forum:
Plugins
09-14-2013, 12:11
Replies:
616
KnifeFight
Views:
342,110
Posted By
herpes
Re: KnifeFight
Could we get a fix to incorporate the missing beacon animations? Srvmil had a solution here, but I don't think it got incorporated in your bit-fixed code and I would love it :D
...
Forum:
Plugins
09-14-2013, 12:05
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Update: I updated my SM to the most recent snapshot and now it works again. Carry on!
Forum:
Plugins
09-13-2013, 01:11
Replies:
616
KnifeFight
Views:
342,110
Posted By
herpes
Re: KnifeFight
Edit your background music's mp3 file for the knife fight to play that, then transition into the music.
Forum:
Plugins
09-13-2013, 01:04
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Anyone else have an issue with player weapons not being stripped? CS:GO, weapons laying all over the place and randomly picking them up while trying to knife is rather annoying 0.o
It just...
Forum:
Plugins
08-17-2013, 19:32
Replies:
616
KnifeFight
Views:
342,110
Posted By
herpes
Re: KnifeFight
Yeah, I just was testing this after the Arms Deal update and it crashed the server...
Anyone else getting this?
Forum:
Plugins
08-15-2013, 00:15
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Also I'm getting complaints of random crashes as well. (Won't be able to get to logs to be of help for awhile, sorry I can't be of more help lol)
Forum:
Plugins
08-14-2013, 23:01
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Update to Stable Build 3885, and it won't crash when you're at the team select menu.
However, once you progress through all of the levels, the game doesn't end on the knife kill 0.o
Forum:
Plugins
06-02-2013, 04:03
Replies:
616
KnifeFight
Views:
342,110
Posted By
herpes
Re: KnifeFight
Is it possible that we can get this mod updated so that for CS:GO, when a 1 v 1 knife fight is started, a person can safely spawn into the bot without slaying the bot?
Also, could we get the files...
Forum:
Plugins
06-01-2013, 17:38
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Look at the edit date on that thread ;)
He came up with this method to fix my issues with SM:GG on CS:GO. The standard non-sm_mapconfig route (using mapname.cfg) in CS:GO will not work because of...
Forum:
Plugins
05-31-2013, 02:30
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,680,127
Posted By
herpes
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Also, if the exclusion of the past 4 recently played maps after playing Workshop maps could be fixed as well, I'd be in heaven :)
Forum:
Plugins
05-30-2013, 11:52
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Alright.
Here are some workshop maps:
[Steam URL] - [Full Workshop Mapname when loaded] - ["fuzzy"* mapname]
http://steamcommunity.com/sharedfiles/filedetails/?id=147259190 -...
Forum:
Plugins
05-29-2013, 23:00
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
But also from that same page:
"The following list contains the ConVars that may be included in your cfg file.
Note: This list may be out of date. See bspconvar_whitelist.txt located in...
Forum:
Plugins
05-29-2013, 17:59
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,389,312
Posted By
herpes
Re: [CS:S/CS:GO] GunGame
Well if you could the shortened Steam Workshop mapnames to work with gg/fy/ar/de/cs.config.txt's that would be golly gee darn swell ;)
The gg/ar/fy.config.txt works, that's how I'm able to do...
Showing results 1 to 25 of 39
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