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[CS:S/CS:GO] GunGame


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herpes
Member
Join Date: Oct 2010
Old 12-15-2013 , 02:58   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4461

Alright, I'm having an issue trying to get regular game play and GG to work together, I think something is lagging behind config wise.

When the server starts, it's in regular game play mode. When the map is changed to GG, the maxrounds command is still set for casual gameplay. In the GG map after that, the round settings are nice and neat, all is well. But if it switches to regular game play, the maplimit is set to 60 mins and maxrounds isn't set. The next regular map after that, it's all kosher.

TLR; when switching between regular and GG game play styles it appears the configs are lagging behind the previous map.

Any idea what the cause could be?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-15-2013 , 04:19   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4462

Quote:
Originally Posted by herpes View Post
Alright, I'm having an issue trying to get regular game play and GG to work together, I think something is lagging behind config wise.

When the server starts, it's in regular game play mode. When the map is changed to GG, the maxrounds command is still set for casual gameplay. In the GG map after that, the round settings are nice and neat, all is well. But if it switches to regular game play, the maplimit is set to 60 mins and maxrounds isn't set. The next regular map after that, it's all kosher.

TLR; when switching between regular and GG game play styles it appears the configs are lagging behind the previous map.

Any idea what the cause could be?
1) You should use 2 configs:
- for regular maps (for example: regular-config.cfg)
- for gg maps (for example: gungame-config.cfg)

2) default values (that are the same for both of them) should be located in the separate config (for example: common-config.cfg)

3) Create another 2 configs:
- for regular maps (for example: regular-server.cfg)
with this lines
Code:
echo "==== Loading regular maps config ===="
exec common-config.cfg
exec regular-config.cfg
- for gg maps (for example: gungame-server.cfg)
Code:
echo "==== Loading regular maps config ===="
exec common-config.cfg
exec gungame-config.cfg
4) create another config called csgo\cfg\gamemode_casual_server.cfg (exactly that name)
Code:
echo "==== Loading casual config ===="
exec regular-server.cfg
5) in your prefix configs for particular maps or groups of maps only if you want them to run gungame use the following (for exampe: gg_.cfg)
Code:
echo "==== Loading gungame config ===="
exec gungame-server.cfg
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Last edited by altex; 12-15-2013 at 04:20.
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herpes
Member
Join Date: Oct 2010
Old 12-15-2013 , 04:40   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4463

I have basically done that with the method you created here: https://forums.alliedmods.net/showpo...postcount=4191

And still no luck...

Last edited by herpes; 12-15-2013 at 04:41.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-15-2013 , 04:51   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4464

Quote:
Originally Posted by herpes View Post
I have basically done that with the method you created here: https://forums.alliedmods.net/showpo...postcount=4191

And still no luck...
these are two parts of the one solution, you should use both of them
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herpes
Member
Join Date: Oct 2010
Old 12-15-2013 , 06:39   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4465

All right, it brought back consistency except when going from GG back to Regular, the next map will still have the 60 min (no maxrounds, etc) set from the previous GG. The next regular map goes back to be A-OK 0.o
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-15-2013 , 06:55   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4466

1) in gungame-config.cfg
maxrounds 0
timelimit 60

2) in regular-config.cfg
maxrounds XXX
timelimit 0

3) in common-config.cfg
remove any maxrounds and timelimit
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herpes
Member
Join Date: Oct 2010
Old 12-15-2013 , 11:53   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4467

Yahtzee! I went through both configs with a fine tooth comb (literally printed it out and highlighted), that wasn't the problem. I added the regular-server.cfg to the de_ map config, and cleared out the gungame.mapconfigs in both directories.

Thanks again, Altex

Last edited by herpes; 12-15-2013 at 11:54.
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Shit on shoe
Senior Member
Join Date: Jul 2010
Old 12-15-2013 , 19:34   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4468

Hello Altex!

Quote:
Originally Posted by Miraculix View Post
Hi
Info: In CSS "EndGameSilent" "0" doesn't work. No mapchange and game freezes.
"EndGameSilent" "1" works fine. Incl. scoreboard.
Code:
/**
         * Sets how to finish the game after someone has won.
         *
         * Options:
         *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
         *      1 - Silent game end.
         */
        "EndGameSilent" "0"
if i use EndGameSilent "0"
Im running 1.2.16.0 gungame version.
I got no mapchange, no frezzes, no weapon drops, no scoreboard and game still play ?
So please fix this problem !

regards
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LambdaLambda
AlliedModders Donor
Join Date: Oct 2010
Location: London
Old 12-15-2013 , 21:48   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4469

Coz it's designed for CS:GO srvs.
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Fragenstein
Member
Join Date: Mar 2005
Old 12-17-2013 , 20:54   Re: Grenade Damage
Reply With Quote #4470

Quote:
Originally Posted by alinayg View Post
Just wondering if there is a way to change how much damage / radius a grenade has within this mod?
You could try NadeSlay. Works a treat on my server :-)
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Last edited by Fragenstein; 12-17-2013 at 20:55.
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