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Search: Posts Made By: mercgrinder
Forum: Plugin/Gameplay Ideas and Requests 01-07-2013, 09:47
Replies: 15
Views: 4,407
Posted By mercgrinder
Re: [CSGO] Plugin Idea.

I would like to bump this up to try again and get someone to make this mod for me please

thanks
Forum: Plugin/Gameplay Ideas and Requests 11-27-2012, 04:49
Replies: 15
Views: 4,407
Posted By mercgrinder
Re: [CSGO] Plugin Idea.

I have just noticed he has been banned, is there anyone that can take over this plugin. If i had the time and knowledge i would give it a go myself but unfortunately i dont.

My CSGO server is now...
Forum: Plugin/Gameplay Ideas and Requests 11-10-2012, 13:28
Replies: 15
Views: 4,407
Posted By mercgrinder
Re: [CSGO] Plugin Idea.

Any update on this. Thanks
Forum: Unapproved Plugins 11-04-2012, 14:34
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

Wicked.

Sheep dude, do you have a problem in ure server wit it freezing.
Mine keeps freezing but no idea why. This is the response I got from my server host.

hi david

you can only have one...
Forum: Unapproved Plugins 11-03-2012, 16:58
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

The maps are running ain't custom maps but I think I know what you mean.

In mg_bomb map group, should there be in there all thhe maps I am running in the map cycle which are also te maps which are...
Forum: Unapproved Plugins 11-03-2012, 04:47
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

Dont know is this is related or not but it only seems to do it when running this plugin. When playing in the server, everything is working fine. No problems at all.

The problem is, when i leave...
Forum: Plugin/Gameplay Ideas and Requests 10-31-2012, 12:06
Replies: 15
Views: 4,407
Posted By mercgrinder
Re: [CSGO] Plugin Idea.

Superb Fatony, let me know if you need any further suggestions. Thanks mate
Forum: Plugin/Gameplay Ideas and Requests 10-25-2012, 04:37
Replies: 15
Views: 4,407
Posted By mercgrinder
Re: [CSGO] Plugin Idea.

You could make it so either option was possible with changing cvar.

So,is anyone interested in helping me or making the mod with my ideas.

Thanks
Forum: Plugin/Gameplay Ideas and Requests 10-18-2012, 16:13
Replies: 15
Views: 4,407
Posted By mercgrinder
Re: [CSGO] Plugin Idea.

No, ure getting it wrong. The idea is to design a plug in that will actually only let the round end when an objective has been completed. Allowing players to respawn when killed so they can continue...
Forum: Plugin/Gameplay Ideas and Requests 10-17-2012, 06:35
Replies: 15
Views: 4,407
Posted By mercgrinder
Re: [CSGO] Plugin Idea.

Wether it is mod worthy in anyone's opinion or not, it would be good to have this is csgo.
Forum: Plugin/Gameplay Ideas and Requests 10-17-2012, 06:25
Replies: 15
Views: 4,407
Posted By mercgrinder
[CSGO] Plugin Idea.

I have been gaming for years and have always had some good ideas to pass over to moderns, I have had a few ideas that have turned into great mods but not by myself. Not got the knowledge for that...
Forum: Unapproved Plugins 10-16-2012, 03:38
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

Sorry about taking up the screen, I couldn't find spoiler tag and new to this site lol. My bad.
Yeah it just seems that it's not running the cycle, I posted in here in the hope that displaying...
Forum: Unapproved Plugins 10-15-2012, 19:03
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

My server was reset during a fault with the gsp and now its screws everything up lol. I now cant get this running sweet like it was before.

this is my server.cfg
sm_nmm_enable 1...
Forum: Unapproved Plugins 10-09-2012, 14:18
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

It is a bug that needs to be address quickly, i was advised to remove the mani admin plugin. As its a new mod then it may have conflicting issues with this plugin. Since removing it, i now dont have...
Forum: Unapproved Plugins 10-01-2012, 17:07
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

Ok, i now have everything running sweet. Except 1 things. Armsrace crashes half way through the game. its running the map shoots on a 10 man server, even crashes when only a few on. Anybody...
Forum: Unapproved Plugins 09-29-2012, 11:46
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

There was a problem in the server with the plug ins as i opened a support ticket because of other errors in the server. Its now fully working and its much appreciated that you guys helped me out.
...
Forum: Unapproved Plugins 09-29-2012, 04:13
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

Typing meta list into server console shows [01] SourceMod (1.5.0-dev) by AlliedModders LLC
[02] CS Tools (1.5.0-dev) by AlliedModders LLC
...
Forum: Unapproved Plugins 09-28-2012, 16:41
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

Ok, i have just done a fresh install of my server. Installed latest sourcemod etc. Put the .smx in where you specified, put the config you displayed in server.cfg , rebooted the server.

Erm, no...
Forum: Unapproved Plugins 09-27-2012, 07:33
Replies: 103
Views: 67,427
Posted By mercgrinder
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)

Hi jasperman, thanks for the plug in. I am just wondering if there is any chance that a step bu step of a full working server can be displayed on here as to how they got it to work.

I have a...
Forum: Unapproved Plugins 09-19-2012, 08:33
Replies: 772
Views: 559,346
Posted By mercgrinder
Re: [CS:GO] Deathmatch 1.3

Ok no probs. Is there a way then of bringing up which team one by the individual who hit the kill limit.

ie. MerC Grinder is in terrorist team, he hit 100 kills first. Round ends and states...
Forum: Unapproved Plugins 09-19-2012, 07:34
Replies: 772
Views: 559,346
Posted By mercgrinder
Re: [CS:GO] Deathmatch 1.3

Yep ok got that thanks. Now, i do notice that within the frag limit cvar that its for an individual not a team.
Is there a cvar for a team kill limit.
Is there a way of where when a team say hits a...
Forum: Unapproved Plugins 09-19-2012, 06:45
Replies: 772
Views: 559,346
Posted By mercgrinder
Re: [CS:GO] Deathmatch 1.3

Quick update, i have now managed to set up grenades in the server. unlimited ammo and weapon pick up i now will not change due to the state of the map with dropped weapons etc.

still none the...
Forum: Unapproved Plugins 09-18-2012, 14:25
Replies: 772
Views: 559,346
Posted By mercgrinder
Re: [CS:GO] Deathmatch 1.3

Snip3rUK. Was wondering if you could shed some light into a few little issues i having with the DM plug in.

I have successfully installed the plug in and everything deathmatch works fine. The...
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