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Posts Made By:
steambob
Forum:
Unapproved Plugins
07-24-2008, 17:37
Replies:
680
Quake Sounds
Views:
642,335
Posted By
steambob
Re: Quake Sounds
Ok, i'll try to do what i can.
BTW.I've tested the plugin quite intensively only in HL2MP (no "normal" round ends there).
Getting the full functionality of the plugin in other mods could require...
Forum:
Unapproved Plugins
07-23-2008, 10:42
Replies:
680
Quake Sounds
Views:
642,335
Posted By
steambob
Re: Quake Sounds
@Silent Sniper:
in quakesoundslist.cfg put "0" for "config" parameter at "teamkill".
@all: if anybody is interested I could further support version 1.92 which is posted here:...
Forum:
Scripting
05-06-2008, 13:48
Replies:
6
create respawnable weapon entitiies ?
Views:
2,831
Posted By
steambob
Re: create respawnable weapon entitiies ?
sorry for being not clear, what I was creating the entities which automatically reappear after they've been picked up.
Forum:
Scripting
05-05-2008, 17:58
Replies:
6
create respawnable weapon entitiies ?
Views:
2,831
Posted By
steambob
create respawnable weapon entitiies ?
How can one create respawnable weapon entities without the use of the Stripper plugin?
Combination CreateEntityByName-DispatchSpawn-TeleportEntity works only once.
Thanks in advance.
Forum:
Unapproved Plugins
05-03-2008, 15:30
Replies:
276
High Ping Kicker
Views:
119,147
Posted By
steambob
Re: High Ping Kicker
may I ask why exactly the extension is needed?
May be there are other way of doing the same without an extension?
Forum:
Plugins
05-03-2008, 15:25
Replies:
160
Death Beam
Views:
113,216
Posted By
steambob
Re: Death Beam
In this respect one could simplify the plugin a bit: GetClientEyePosition is a stock native presently, also GetClientAbsOrigin can be used. Either of these two can be used instead of...
Forum:
Unapproved Plugins
04-28-2008, 03:42
Replies:
276
High Ping Kicker
Views:
119,147
Posted By
steambob
Re: High Ping Kicker
I think that
GetClientLatency(client, NetFlow_Outgoing) * 750
can produce numbers which differ quite significantly from the pings from the scoreboard .
I've tried few other ways and the best...
Forum:
Unapproved Plugins
04-24-2008, 18:15
Replies:
276
High Ping Kicker
Views:
119,147
Posted By
steambob
Re: High Ping Kicker
Could you add a cvar which would set the duration of checks (that one which is 20 secs now)?
Thanks.
Forum:
Plugins
04-15-2008, 09:30
Replies:
148
Nukem!
Views:
106,711
Posted By
steambob
Re: Nukem!
@jasonfrog: Can i be that you have a download server (by setting sv_downloadurl)? If yes, then the sounds should be also there.
Forum:
Unapproved Plugins
04-08-2008, 18:22
Replies:
680
Quake Sounds
Views:
642,335
Posted By
steambob
Re: Quake Sounds
I've made a newer version which seems to work somewhat more consistent.
Please check if the sounds playing to specific group now works correctly. It looks to be running fine for me.
For other...
Forum:
Extensions
03-29-2008, 15:28
Replies:
100
[EXTENSION] Hacks
Views:
128,729
Posted By
steambob
Re: [EXTENSION] Hacks
... or put a blank file with "hacks.autoload" name in the extensions directory. then it will be loaded anyway.
Forum:
Metamod:Source Plugins
03-24-2008, 18:01
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,310,915
Posted By
steambob
Re: Stripper:Source (1.1b Released)
You can try the attached recompiled Windows-version for Metamod 1.6.1, but I do not know if it works OK with stripper_dump on Windows Server 2003. And I will probably not be able to find a reason if...
Forum:
Unapproved Plugins
03-19-2008, 20:39
Replies:
688
Official HLstatsX Ingame Plugin
Views:
498,808
Posted By
steambob
Re: Official HLstatsX Ingame Plugin
v2.1 starts fine on HL2MP server.
some minor proble exist for hlx_sm_msay:
L 03/20/2008 - 01:06:57: [SM] Displaying call stack trace for plugin "hlstatsx.smx":
L 03/20/2008 - 01:06:57: [SM] ...
Forum:
Coding MM:S Plugins & SM Extensions
03-18-2008, 07:20
Replies:
4
Stripper Source Quark
Views:
2,463
Posted By
steambob
Re: Stripper Source Quark
here is the right thread:
http://forums.alliedmods.net/showthread.php?t=39439&page=21
what is your OS ?
if its windows, you could try the dll I've posted there.
Forum:
Unapproved Plugins
03-17-2008, 20:04
Replies:
680
Quake Sounds
Views:
642,335
Posted By
steambob
Re: Quake Sounds
I have fixed few things which might be considered as bugs in the plugin and made a few minor changes for HL2MP (see the list below). This version is based on naris version. I also attach the original...
Forum:
Plugins
03-17-2008, 19:33
Replies:
139
Server Defense 2.1
Views:
85,510
Posted By
steambob
Re: Server Defense V1.7b
J@y-R: the error message looks to be incomplete, and is poiniting out to a missing translation file (or at least a missing entry in the file).
are you sure you have put serverdefense.phrases.txt...
Forum:
Scripting
03-15-2008, 05:59
Replies:
22
remove fall damage completely?
Views:
10,843
Posted By
steambob
Re: remove fall damage completely?
Yes, the player dies.
I hope the OnTakeDamage hook will be implemented soon.
Forum:
Metamod:Source Plugins
03-12-2008, 11:26
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,310,915
Posted By
steambob
Re: Stripper:Source (1.1b Released)
The problem is that I can not reproduce the failure and I do not have a Vista or a 2003 Server box.
As for the source code, you can find it here (see first post of this thread):...
Forum:
Scripting
03-12-2008, 04:46
Replies:
22
remove fall damage completely?
Views:
10,843
Posted By
steambob
Re: remove fall damage completely?
Yes, player_hurt is called with 0 attacker client, but it is called after the damage due to a fall done.
So, if player has not enough health to survive the fall, he is dead before I can compensate...
Forum:
Scripting
03-11-2008, 17:42
Replies:
22
remove fall damage completely?
Views:
10,843
Posted By
steambob
Re: remove fall damage completely?
There seems to be no player_falldamage in HL2MP as well:
Hmm, does this then really mean that this can be done only on a lower level? If yes, then could anyone point the direction, please? Thanks.
Forum:
Metamod:Source Plugins
03-11-2008, 14:33
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,310,915
Posted By
steambob
Re: Stripper:Source (1.1b Released)
Well, I have tried to recompile the plugin differently. The version is marked as ".compiled.11Mar08"
This version works also fine for me.
Could you try and report whether you are still getting...
Forum:
Metamod:Source Plugins
03-10-2008, 17:16
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,310,915
Posted By
steambob
Re: Stripper:Source (1.1b Released)
@The Killer (DK):
Strange, I can not reproduce the crash you are getting.
stripper_dump works fine with the compiled DLL on a test Windows XP machine (different from that where DLL was compiled. I...
Forum:
Scripting
03-10-2008, 12:36
Replies:
12
[HL2:DM] Restricting Weapons on Spawn/Dropping Weapons
Views:
8,025
Posted By
steambob
Re: [HL2:DM] Restricting Weapons on Spawn/Dropping Weapons
I have done something similar for hl2dm and found it easier to strip all weapons at first and then give the player the weapons you want.
Also, if you want to do this on player spawn, it is useful...
Forum:
Unapproved Plugins
03-10-2008, 12:01
Replies:
218
Spray Tracer
Views:
107,805
Posted By
steambob
Re: Spray Tracer
Yes, sorry I"ve mixed it up with the hud menus.
Anyway, you do not have to be so excited...
Forum:
Metamod:Source Plugins
03-10-2008, 11:50
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,310,915
Posted By
steambob
Re: Stripper:Source (1.1b Released)
it is described here:
http://wiki.alliedmods.net/Metamod:Source_Environment
Showing results 1 to 25 of 58
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