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Quake Sounds


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Silent Sniper
Member
Join Date: May 2006
Location: UK
Old 07-20-2008 , 09:08   Re: Quake Sounds
Reply With Quote #301

I get a Teamkiller sound with announcment every time some one kills in my HL2MP server set to mp_teamplay 0 and deathmatch 1

Can someone please help with this.

Thanks in advanced.
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 07-20-2008 , 16:46   Re: Quake Sounds
Reply With Quote #302

Request: killsounds can be reseted after round, not only if you get killed.
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Silent Sniper
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Join Date: May 2006
Location: UK
Old 07-22-2008 , 11:41   Re: Quake Sounds
Reply With Quote #303

Quote:
Originally Posted by Silent Sniper View Post
I get a Teamkiller sound with announcment every time some one kills in my HL2MP server set to mp_teamplay 0 and deathmatch 1

Can someone please help with this.

Thanks in advanced.
Can any one please help.
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steambob
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Join Date: Sep 2007
Old 07-23-2008 , 10:42   Re: Quake Sounds
Reply With Quote #304

@Silent Sniper:
Quote:
Can any one please help.
in quakesoundslist.cfg put "0" for "config" parameter at "teamkill".


@all: if anybody is interested I could further support version 1.92 which is posted here: http://forums.alliedmods.net/showpos...&postcount=279
(needs new configs from naris, included in the post)
However according to the stats, the majority uses the original 1.8.
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 07-24-2008 , 07:37   Re: Quake Sounds
Reply With Quote #305

steambob, please support version 1.92. Dalto hasn't logged onto the site since January, so this plugin appears abandoned.
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 07-24-2008 , 09:06   Re: Quake Sounds
Reply With Quote #306

Yeah, this would be great steambob!

And imediattley request Consecutive kills should be reset every round (setting should be configurable)
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Sgt-Mess
Senior Member
Join Date: Dec 2007
Location: Sway Side,WA
Old 07-24-2008 , 15:41   Re: Quake Sounds
Reply With Quote #307

@steambob

You’re the awesome. The multi kill triple kill thing was really getting annoying when Deathmatch was enabled.

I also think you should request control of this plugin. If that’s something you’d want to do.
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steambob
Member
Join Date: Sep 2007
Old 07-24-2008 , 17:37   Re: Quake Sounds
Reply With Quote #308

Ok, i'll try to do what i can.

BTW.I've tested the plugin quite intensively only in HL2MP (no "normal" round ends there).
Getting the full functionality of the plugin in other mods could require more feedback in the future

Last edited by steambob; 07-24-2008 at 17:44.
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Silent Sniper
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Join Date: May 2006
Location: UK
Old 07-25-2008 , 00:58   Re: Quake Sounds
Reply With Quote #309

Thank you steambob
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DisoBayish
Junior Member
Join Date: Oct 2007
Old 07-27-2008 , 00:14   Re: Quake Sounds
Reply With Quote #310

I can't get the sounds to download to the clients. I unzipped everything to thier proper places. the plugin is loaded cause I see it in hlsw and upon connecting to the server i see the !quake message. i even checked the logs and there are no error messages. i even disabled my http downloadurl for fast download so that it will download directly from game server but still no go. i've installed this plugin before so i donrt know what i could be doing wrong. Can anyone help me?
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