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Posts Made By:
Gadzislaw007
Forum:
Off-Topic
10-20-2013, 09:44
Replies:
3
Transparent sprite
Views:
921
Posted By
Gadzislaw007
Transparent sprite
Hello.
I want my sprite to be transparent.
I used Sprite Wizard, but seems like I can't make the Background go transparent in any case.
I tried using 0000FF (thats 0 0 255 blue) but that doesnt...
Forum:
Scripting Help
10-19-2013, 05:43
Replies:
3
Animated Transparent sprite with velocity
Views:
763
Posted By
Gadzislaw007
Re: Animated Transparent sprite with velocity
thanks for help!
Forum:
Scripting Help
10-18-2013, 18:22
Replies:
3
Animated Transparent sprite with velocity
Views:
763
Posted By
Gadzislaw007
Re: Animated Transparent sprite with velocity
BUMP? Anybody? ;d
Forum:
Scripting Help
10-18-2013, 12:52
Replies:
4
Where bullet hits
Views:
1,304
Posted By
Gadzislaw007
Re: Where bullet hits
I did search, but I'm still not sure about the answer.
Forum:
Scripting Help
10-18-2013, 11:20
Replies:
3
Animated Transparent sprite with velocity
Views:
763
Posted By
Gadzislaw007
Animated Transparent sprite with velocity
Hello.
I've searched the forum to find the solution but results wasn't really helpful.
I only know how to create entity with .mdl model.
I want to spawn to animated transparent sprite at xOrigin...
Forum:
Scripting Help
10-18-2013, 10:09
Replies:
4
Where bullet hits
Views:
1,304
Posted By
Gadzislaw007
Re: Where bullet hits
Is using fw_ functions safe? I red in some topics that it's better not to use them.
so direction is an origin, not a vector?
Forum:
Scripting Help
10-18-2013, 07:28
Replies:
4
Where bullet hits
Views:
1,304
Posted By
Gadzislaw007
Where bullet hits
Hello.
I wanna to write something that will spawn an object in place where the bullet hits the wall/enemy/whatever.
How do i get exact origin of place where it hits?
I was looking at...
Forum:
Unapproved/Old Plugins
10-15-2013, 17:22
Replies:
2
Evening
Views:
933
Posted By
Gadzislaw007
Evening
Hello.
Not much comments on my previous plugin, but I decided to upload new one.
There may be plugin like this, but my friend asked me to write one like that for his server.
Description:
Plugin...
Forum:
Scripting Help
10-15-2013, 17:03
Replies:
12
Check light ?
Views:
2,247
Posted By
Gadzislaw007
Re: Check light ?
Ok thanks. On posting last posts I actually rewrote few things.
Dunno why now it works, I did something bad earlier, probably.
One more time thanks for help!!
Forum:
Scripting Help
10-15-2013, 16:12
Replies:
12
Check light ?
Views:
2,247
Posted By
Gadzislaw007
Re: Check light ?
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#define PLUGIN "Day and night"
#define VERSION "1.0"
#define AUTHOR "Gad"
Forum:
Scripting Help
10-15-2013, 15:44
Replies:
12
Check light ?
Views:
2,247
Posted By
Gadzislaw007
Re: Check light ?
INVALID EXPRESSION ASSUMED ZERO
CurrentLight[0] = CurrentLight[0] + 1
Gives an error. How can I check its 'char' value?
Forum:
Scripting Help
10-15-2013, 14:52
Replies:
12
Check light ?
Views:
2,247
Posted By
Gadzislaw007
Re: Check light ?
And is it possible in pawn? Can't find a proper tutorial.
Forum:
Scripting Help
10-15-2013, 14:23
Replies:
12
Check light ?
Views:
2,247
Posted By
Gadzislaw007
Re: Check light ?
no other method?
it is possible in C++
you just need to compare variable:string with variable:char
I was wondering if you know how to do this in pawn
Forum:
Scripting Help
10-15-2013, 12:38
Replies:
12
Check light ?
Views:
2,247
Posted By
Gadzislaw007
Re: Check light ?
Thanks, still you didn't answer me if it is possible to change chars 1 by 1 without making a condition for each letter.
Forum:
Scripting Help
10-15-2013, 11:33
Replies:
12
Check light ?
Views:
2,247
Posted By
Gadzislaw007
Check light ?
Hi. I want to use set_lights, but I want it to set the light a little darker than the current.
Is there a way to check what light amount is used on map originaly?
Also I wanna ask can I replace...
Forum:
Unapproved/Old Plugins
10-15-2013, 07:39
Replies:
4
PushMod
Views:
1,814
Posted By
Gadzislaw007
PushMod
PushMOD 1.0
PUSH YOUR ENEMIES WITH BULLETS!
Introduction:
Hello there!
I come in with my really simple and easy plugin, which was made mainly for fun!
I don't know if there is something like...
Forum:
Scripting Help
10-15-2013, 07:18
Replies:
3
Ham take damage attacker change
Views:
1,054
Posted By
Gadzislaw007
Re: Ham take damage attacker change
Thanks! Works perfectly!
Forum:
Scripting Help
10-14-2013, 18:08
Replies:
3
Ham take damage attacker change
Views:
1,054
Posted By
Gadzislaw007
Ham take damage attacker change
Hello.
I hooked ham take damage and I want to change who the attacker is.
public DamageTaken(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
{
SetHamParamFloat(3, new_id);
}
...
Forum:
Scripting Help
08-19-2012, 05:22
Replies:
3
Headcrab/monsters
Views:
1,080
Posted By
Gadzislaw007
Re: Headcrab/monsters
Or at least something, that will allow me to create it, without writing whole AI. Like setting entity paremeters, or other stuff.
Forum:
Scripting Help
08-19-2012, 04:59
Replies:
3
Headcrab/monsters
Views:
1,080
Posted By
Gadzislaw007
Headcrab/monsters
Hey guys, I've searched the forum, but didn't find anything that would answer me.
Is there a way to create a simple headcrab in CS 1.6, exactly same as in HL1?
I'm asking is there any short command...
Forum:
Scripting Help
08-17-2012, 13:46
Replies:
2
CurWeapon problem
Views:
1,128
Posted By
Gadzislaw007
CurWeapon problem
Hi, again a problem from my side :)
I noticed, that when i shot CurWeapon event is also being called. Is this normal? How can i make this function being called, when I only change weapon, not while...
Forum:
Scripting Help
08-17-2012, 12:16
Replies:
9
Player attacked from behind?
Views:
2,259
Posted By
Gadzislaw007
Re: Player attacked from behind?
Thanks, but Can you say what is wrong in my second try? :)
Forum:
Scripting Help
08-17-2012, 10:37
Replies:
9
Player attacked from behind?
Views:
2,259
Posted By
Gadzislaw007
Re: Player attacked from behind?
Well that's actually same way as I did. I just changed form (-180,180) to (0,360) firstly to make it more clear to me.
Forum:
Scripting Help
08-16-2012, 13:25
Replies:
9
Player attacked from behind?
Views:
2,259
Posted By
Gadzislaw007
Re: Player attacked from behind?
new Float:AngleA[3], Float:AngleV[3]
entity_get_vector(attacker, EV_VEC_v_angle, AngleA)
entity_get_vector(victim, EV_VEC_v_angle, AngleV)
new a1, a2
a1 = floatround(AngleA[1])...
Forum:
Scripting Help
08-15-2012, 16:51
Replies:
9
Player attacked from behind?
Views:
2,259
Posted By
Gadzislaw007
Re: Player attacked from behind?
Yah, I realized that while ago ;D.
Thanks for help anyway.
new Float:AngleA[3], Float:AngleV[3]
entity_get_vector(attacker, EV_VEC_v_angle, AngleA)
entity_get_vector(victim,...
Showing results 1 to 25 of 134
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