PHP Code:
new Float:AngleA[3], Float:AngleV[3]
entity_get_vector(attacker, EV_VEC_v_angle, AngleA)
entity_get_vector(victim, EV_VEC_v_angle, AngleV)
new a1, a2
a1 = floatround(AngleA[1])
a2 = floatround(AngleV[1])
new angle = a2 - a1
if (((angle < 70) && (angle > -70)) || ((angle > 310 && angle < 360)) || ((angle < -310 && angle > -360)))
{
CODE HERE
}
What about now?