Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 11
1
2
3
>
Last
»
Showing results 1 to 25 of 269
Search took
0.01
seconds.
Search:
Posts Made By:
KORD_12.7
Forum:
Module Coding
07-19-2018, 09:15
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
50,270
Posted By
KORD_12.7
Re: Module: Counter-Strike Weapon Mod [1.5 R]
Wow! Good job! :D
Forum:
Module Coding
07-19-2018, 09:14
Replies:
127
Module: Okapi
Views:
74,579
Posted By
KORD_12.7
Re: Module: Okapi
Arkshine :D
Working on : CS Weapon Mod (72%) , MonsterAI (PAUSED), - old good Arkshine.
Forum:
Module Coding
07-19-2018, 09:12
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,335
Posted By
KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)
Source code link is alive again.
Forum:
Module Coding
07-19-2018, 09:10
Replies:
127
Module: Okapi
Views:
74,579
Posted By
KORD_12.7
Re: Module: Okapi
I see... Still dead. Lol.
Forum:
Code Snippets/Tutorials
09-07-2016, 10:12
Replies:
35
Viewmodel bodygroup switch example
Views:
16,519
Posted By
KORD_12.7
Re: Viewmodel bodygroup switch example
Lol. What a mess, your style is some kind of shit.
Forum:
Module Coding
08-29-2016, 16:19
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,335
Posted By
KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)
https://forums.alliedmods.net/showpost.php?p=1693431&postcount=2
Forum:
Module Coding
07-07-2016, 04:07
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,335
Posted By
KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)
hasanmerkit, try this version: http://aghl.ru/forum/download/file.php?id=2752
Forum:
Approved Plugins
04-22-2016, 08:36
Replies:
8
[HL] Weapon Spawn Effects
Views:
9,497
Posted By
KORD_12.7
Re: [HL] Weapon Spawn Effects
Wow, 4 years for review :crab:
Forum:
Scripting Help
04-09-2016, 18:38
Replies:
4
ExecuteHamB(Ham_Spawn, id)
Views:
1,335
Posted By
KORD_12.7
Re: ExecuteHamB(Ham_Spawn, id)
And solution is here: http://aghl.ru/forum/viewtopic.php?f=28&t=2428#p26380
Forum:
Off-Topic
04-03-2016, 19:13
Replies:
11
Scripting for HL 1
Views:
2,106
Posted By
KORD_12.7
Re: Scripting for HL 1
WISHEXEC, many plugins for HL1 you can find here: http://aghl.ru/forum/
Forum:
Code Snippets/Tutorials
04-01-2016, 05:44
Replies:
16
[Code Snippet] Method to change "fire" sound of any weapon
Views:
9,062
Posted By
KORD_12.7
Re: [Code Snippet] Method to change "fire" sound of any weapon
Nax0ne, your code is redundant and have typo error in UTIL_weapon_anim.
Forum:
Code Snippets/Tutorials
03-30-2016, 02:04
Replies:
16
[Code Snippet] Method to change "fire" sound of any weapon
Views:
9,062
Posted By
KORD_12.7
Re: [Code Snippet] Method to change "fire" sound of any weapon
This "method" is too old.
Forum:
Scripting Help
02-09-2016, 01:16
Replies:
4
Dynamic beampoints
Views:
1,602
Posted By
KORD_12.7
Re: Dynamic beampoints
https://forums.alliedmods.net/showthread.php?t=184780
Forum:
Module Coding
02-05-2016, 20:38
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,335
Posted By
KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)
Nope.
Forum:
Scripting Help
01-08-2016, 21:04
Replies:
4
[183] GameConfigs parser
Views:
1,202
Posted By
KORD_12.7
Re: [183] GameConfigs parser
GordonFreeman (RU),
Long time no see. Решил от доты передохнуть? :D
Forum:
Module Coding
01-07-2016, 07:05
Replies:
127
Module: Okapi
Views:
74,579
Posted By
KORD_12.7
Re: Module: Okapi
Is Okapi still alive? Any updates?
Forum:
Trash
01-05-2016, 21:38
Replies:
14
[CS] Weapon Mod Beta 1.0
Views:
4,417
Posted By
KORD_12.7
Re: [CS] Weapon Mod Beta 0.7
Omg, this code is one big switch o_O
Forum:
Module Coding
01-04-2016, 20:20
Replies:
15
Natives can return arrays in PAWN!
Views:
12,401
Posted By
KORD_12.7
Re: Natives can return arrays in PAWN!
http://static1.squarespace.com/static/5391148de4b011988e2d3356/t/54930adae4b0579469cd87a0/1418922714887/
Forum:
Module Coding
11-07-2015, 09:08
Replies:
15
limit rcon server access
Views:
4,738
Posted By
KORD_12.7
Re: limit rcon server access
HamletEagle, dear plugin approver, pls sorry, i'm just a newbie.
Forum:
Module Coding
11-07-2015, 04:33
Replies:
127
Module: Okapi
Views:
74,579
Posted By
KORD_12.7
Re: Module: Okapi
Is Okapi still alive? Any updates?
Forum:
Module Coding
11-07-2015, 04:25
Replies:
15
limit rcon server access
Views:
4,738
Posted By
KORD_12.7
Re: limit rcon server access
HamletEagle, dear plugin approver, there is no need to destroy arrays/tries on plugin end :D
Forum:
Code Snippets/Tutorials
10-18-2015, 04:26
Replies:
40
[INC] Beam Entities
Views:
35,668
Posted By
KORD_12.7
Re: [INC] Beam Entities
It's not related to this include, problem in yokomo's New Tripmine plugin for sure.
Forum:
HL1 Servers (HLDS)
07-16-2015, 16:32
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
83,967
Posted By
KORD_12.7
Re: ReHLDS, Reverse-engineered HLDS
Wow, dreamstalker, GJ! :D
Forum:
Code Snippets/Tutorials
06-20-2015, 12:46
Replies:
12
Dynamically sized arrays in Pawn
Views:
7,645
Posted By
KORD_12.7
Re: Dynamically sized arrays in Pawn
Here is simple code to check this:
#include <amxmodx>
public plugin_init()
{
new HEA;
#emit LCTRL 2
#emit STOR.S.pri HEA
Forum:
Code Snippets/Tutorials
06-20-2015, 12:26
Replies:
12
Dynamically sized arrays in Pawn
Views:
7,645
Posted By
KORD_12.7
Re: Dynamically sized arrays in Pawn
Good job.
Upd:
Not sure that your code will work properly:
#emit SCTRL 2 // Allocate memory by moving the heap pointer
AMXX will restore original value for heap in next "frame", look amx_Exec...
Showing results 1 to 25 of 269
Page 1 of 11
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
01:37
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode