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Module: Counter-Strike Weapon Mod [1.6.3]


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Ghosted
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Join Date: Apr 2015
Location: Georgia
Old 06-11-2018 , 17:00   Module: Counter-Strike Weapon Mod [1.6.3]
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Description
So you want counter-strike weapon mod that adds new weapons in game?
Then you are in a right place.

Presenting you the Counter-Strike Weapon Mod. You can create weapon by using models and sounds. You can code almost any weapon you like. CSWM Created Using Following Projects SDKs:

  1. ReGameDLL_CS
  2. AMX MOD X
  3. MetaMod

→ Credits Goes To These Projects Authors

______________________________________

  • No Weapon Limit
  • Over 9 Attack2 Modes
  • Over 17 New Ammos Can Be Adeded
  • Only Resources Required & Low Experience of Scripting
  • You Can Download Source Code From Here
  • Or Report An Issue


Tutorial

GitHub Mini Wiki
  • Creating Weapon
    Code:
    	new Weapon = CreateWeapon(<Model Name>, <Type>, <Name>);
  • Editing/Defining Parameters
    • Deploy
      Code:
      	BuildWeaponDeploy(<Weapon>, <Animation [0 = Auto Detect]>, <Duration [0.0 = Auto Detect]>);
    • Shoot
      Code:
      	BuildWeaponPrimaryAttack(<Weapon>, <Delay>, <Damage>, <Recoil>, <Animation [0 = Auto Detect)]> ...);
    • Reload Style of Pistol/Rifle/Sniper
      Code:
      	BuildWeaponReload(<Weapon>, <Animation <0 = Auto Detect]>, <Duration [0.0 = Auto Detect]>);
    • Reload Style of Shotgun (Uses Default Animation Indexes)
      Code:
      	BuildWeaponReload2(<Weapon>, <Duration [Insert Time]>, <Style [M3/XM1014]>);
    • Models
      Code:
      	BuildWeaponModels(<Weapon>, <View Model>, <Weapon Model>, <World Model>);
    • Ammo
      Code:
      	BuildWeaponAmmunition(<Weapon>, <Clip>, <Type>);
    • Fire Sound
      Code:
      	BuildWeaponFireSound(<Weapon>, <Sound>);
    • Weapon List (HUD)
      Code:
      	BuildWeaponList(<Weapon>, <WeaponList Name>);
    • Flags
      Code:
      	BuildWeaponFlags(<Weapon>, <Flag Bitsum>);


Where's Secondary Attack Functions? They are experimental, no API provided for it, you should see source code.

Requirements
↪ MetaMod
↪ AMX MOD X


How To Use
Way A: Enable 'sv_cheats' (No More Required To Restart The Game) & Type give <Weapon Model Name>
Way B: Create Your Own Weapons Menu Using This Source Code.


Author
Check Poster


Platforms
Windows Only (ReGameDLL/reHLDS is not required)


How To Install
First Download (Includes ChangeLog) [Direct Link], Then Add 'cswm' in 'modules.ini'.


Examples

Upcoming Version 1.7 Will Be Most Stable & Optimized Release.

Support For Other Mods
(Put Plugin Before CSWM Plugins In 'plugins.ini')
Attached Files
File Type: sma Get Plugin or Get Source (ZP_CSWM.sma - 101 views - 1.3 KB)
__________________

[MOD] CS Weapon Mod V1.6.3 (Report )(1.7 - 48%)
[MM] MetaMod-C V0.99B (Report )(1.0 - 43%)

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Last edited by Ghosted; 10-20-2018 at 05:07.
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hjkwe654
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Join Date: Sep 2005
Location: Taiwan
Old 06-12-2018 , 13:52   Re: Module: Counter-Strike Weapon Mod [CSWM][V1.45 Beta]
Reply With Quote #2

Nice job, i will move my Ion Cannon project to here when i available free time.
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Old 06-24-2018, 13:26
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Old 07-09-2018, 06:22
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Old 07-10-2018, 18:14
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Old 07-11-2018, 06:38
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Old 07-11-2018, 06:39
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543658883
Junior Member
Join Date: Mar 2011
Old 07-14-2018 , 15:26   Re: Module: Counter-Strike Weapon Mod [1.5 R]
Reply With Quote #3

r there all the name such as weapon name or ammo name support UTF-8 ?
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Ghosted
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Old 07-15-2018 , 03:28   Re: Module: Counter-Strike Weapon Mod [1.5 R]
Reply With Quote #4

Quote:
Originally Posted by 543658883 View Post
r there all the name such as weapon name or ammo name support UTF-8 ?
Support for UTF-8 based on game.
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[MOD] CS Weapon Mod V1.6.3 (Report )(1.7 - 48%)
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 07-19-2018 , 10:15   Re: Module: Counter-Strike Weapon Mod [1.5 R]
Reply With Quote #5

Wow! Good job!
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Ghosted
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Join Date: Apr 2015
Location: Georgia
Old 07-19-2018 , 11:26   Re: Module: Counter-Strike Weapon Mod [1.5 R]
Reply With Quote #6

Quote:
Originally Posted by KORD_12.7 View Post
Wow! Good job!
Thanks, i'll add more features & support for more weapons
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[MOD] CS Weapon Mod V1.6.3 (Report )(1.7 - 48%)
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PartialCloning
Senior Member
Join Date: Dec 2015
Old 07-23-2018 , 20:00   Re: Module: Counter-Strike Weapon Mod [1.6 R]
Reply With Quote #7

That looks nice. What's the NPC mod going to look like? Smart AI? NPC interaction? Monster mod?
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Ghosted
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Join Date: Apr 2015
Location: Georgia
Old 07-24-2018 , 05:01   Re: Module: Counter-Strike Weapon Mod [1.6 R]
Reply With Quote #8

Quote:
Originally Posted by PartialCloning View Post
What's the NPC mod going to look like? Smart AI? NPC interaction? Monster mod?
Actually i don't know how , but this wont be done in near future , must learn some about walking and aiming system, gonna check halflife code.
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[MOD] CS Weapon Mod V1.6.3 (Report )(1.7 - 48%)
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sekac
Senior Member
Join Date: Nov 2016
Old 07-25-2018 , 06:51   Re: Module: Counter-Strike Weapon Mod [1.6 R]
Reply With Quote #9

So can I just create a new grenade type, and is it gonna have its own slot?
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Ghosted
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Old 07-25-2018 , 07:16   Re: Module: Counter-Strike Weapon Mod [1.6 R]
Reply With Quote #10

Quote:
Originally Posted by sekac View Post
So can I just create a new grenade type, and is it gonna have its own slot?
This module does not support knives / grenades.
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