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Posts Made By:
BrianGriffin
Forum:
Plugins
11-04-2013, 18:56
Replies:
86
[ANY] tEntDev v0.1.1 (2010-12-04)
Views:
54,214
Posted By
BrianGriffin
Re: [ANY] tEntDev v0.1.1 (2010-12-04)
Can't get it working for "No More Room In Hell"
L 11/05/2013 - 00:54:25: [SM] Native "GetNumProps" reported: Invalid SendTable handle 0 (error 4)
L 11/05/2013 - 00:54:25: [SM] Displaying call...
Forum:
Scripting
10-09-2012, 14:59
Replies:
2
[TF2] Sentry Max Health in MVM
Views:
1,528
Posted By
BrianGriffin
Re: [TF2] Sentry Max Health in MVM
Aaah... do you ever feel like you're having one of these days...? That day must have been one of mine %D... Many thanks.
What's weird though: They "buffed" the Sentry health in the MVM update from...
Forum:
Scripting
10-08-2012, 08:57
Replies:
2
[TF2] Sentry Max Health in MVM
Views:
1,528
Posted By
BrianGriffin
[TF2] Sentry Max Health in MVM
Before we could just rely on the Sentrys max HP being a constant - now with MVM that number can change according to the Engi level.
Is there any way to check for the max Health of a sentry? Query...
Forum:
Plugins
10-06-2012, 10:42
Replies:
86
[ANY] tEntDev v0.1.1 (2010-12-04)
Views:
54,214
Posted By
BrianGriffin
Re: [ANY] tEntDev v0.1.1 (2010-12-04)
/ted_select on a sentrygun
Then /ted_watch
L 10/06/2012 - 15:41:10: [tEntDev/tEntDev.smx] Marked: CObjectSentrygun
Could not open find netclass "CObjectSentrygun"
L 10/06/2012 - 15:41:10:...
Forum:
Plugins
04-01-2012, 07:59
Replies:
82
[L4D & L4D2] Glare (2.15) [10-Jan-2024]
Views:
64,205
Posted By
BrianGriffin
Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
Makes the flashlight a little bit prettier, thanks :)
Forum:
Snippets and Tutorials
03-31-2012, 21:29
Replies:
20
[L4D2]DownloadsTable Black Screen Fix
Views:
33,048
Posted By
BrianGriffin
Re: [L4D2]DownloadsTable Black Screen Fix
Tried it out on my dedicated and it seemed to work.
What files can you actually make a client download for a l4d2 server? At the moment I just use a few sounds.
Forum:
General
10-08-2011, 12:14
Replies:
8
Sounds Precaching Error
Views:
2,862
Posted By
BrianGriffin
Re: Sounds Precaching Error
Baaah.... I'm using custom sounds that are downloaded by the clients when they connect, so I'm bummed out with this ._.
Forum:
General
10-08-2011, 12:01
Replies:
8
Sounds Precaching Error
Views:
2,862
Posted By
BrianGriffin
Re: Sounds Precaching Error
I'm getting the same error on my l4d2server after the most recent update with a personal plugin that precaches 3 sounds. Did they really use up the whole sound table with that update :|?
Forum:
Plugins
09-26-2011, 09:08
Replies:
102
[L4D & L4D2] Climb Everywhere
Views:
103,390
Posted By
BrianGriffin
Re: [L4D & L4D2] Climb Everywhere
Cheers for showing how to get the animation sequence. The new one for Zoey is 514 :)
Forum:
Plugins
09-25-2011, 11:06
Replies:
30
[L4D & L4D2] We Can Not Survive Alone (coop)
Views:
33,265
Posted By
BrianGriffin
Re: [L4D & L4D2] We Can Not Survive Alone (coop)
This plugin prevents you from closing the saferoom door of the saferoom that you start out in.
Forum:
Plugins
09-25-2011, 08:09
Replies:
102
[L4D & L4D2] Climb Everywhere
Views:
103,390
Posted By
BrianGriffin
Re: [L4D & L4D2] Climb Everywhere
Would be great if you could provide a tutorial for how to update the climb animation ourselves so we don't have to rely on you updating ;)
Forum:
Unapproved Plugins
09-19-2011, 09:42
Replies:
9
[L4D2] Melee Weapon Mutation [Pause to download]
Views:
8,306
Posted By
BrianGriffin
Re: [L4D2] Melee Weapon Mutation
http://images.wikia.com/finalfantasy2/de/images/a/ac/Cloud_FFVII.jpg
Bring it on!
Haha, another great contribution from you. Keep 'em coming :)
Forum:
Plugins
09-12-2011, 15:16
Replies:
78
[TF2] Fake Item Messages
Views:
101,687
Posted By
BrianGriffin
Re: [TF2] Fake Item Messages
Great way to display item drops in a rpg mod ;)
Forum:
Scripting
09-10-2011, 13:46
Replies:
4
AcceptEntityInput
Views:
2,499
Posted By
BrianGriffin
Re: AcceptEntityInput
What exactly do you want to hide? What you ask for doesn't make sense. If you want an entity to be invisible to everyone but a specific player you can use SDKHooks SetTransmit hook.
Forum:
Scripting
09-10-2011, 13:45
Replies:
1
way to clean the screen of player when biled
Views:
790
Posted By
BrianGriffin
Re: way to clean the screen of player when biled
Try setting m_vomitFadeStart to GetGameTime()
Forum:
Scripting
09-10-2011, 13:39
Replies:
5
Adding bots
Views:
3,514
Posted By
BrianGriffin
Re: Adding bots
Fake clients (bots) never count for strange weapons kills. I also couldn't get it to work with SDK Hooks deal damage (Dealing damage to a real player and faking it coming from your strange weapon)
Forum:
Plugins
09-07-2011, 15:03
Replies:
38
[L4D2] Multi-Clip Grenade Launcher
Views:
46,904
Posted By
BrianGriffin
Re: [L4D2] A plugin for grenade launcher
Press use once. The plugin checks if you have a grenade launcher in the player_used event wich theoretically would fire after picking up a grenade launcher with +use ;)
Forum:
Scripting
09-07-2011, 15:00
Replies:
24
[HELP] OnGameFrame problem
Views:
6,563
Posted By
BrianGriffin
Re: [HELP] OnGameFrame problem
I could just quote my quote of a post again and it would still be correct.
You are not validating x. Read the quote again :|
Forum:
Scripting
09-06-2011, 13:54
Replies:
24
[HELP] OnGameFrame problem
Views:
6,563
Posted By
BrianGriffin
Re: [HELP] OnGameFrame problem
maybe its because you are not checking to see if that client is in the game or not.
team = GetClientTeam(i);
for (new x=1;x<=MaxClients;x++)
{
...
Forum:
Plugins
09-05-2011, 11:41
Replies:
354
[L4D & L4D2] Multiple Equipments
Views:
167,910
Posted By
BrianGriffin
Re: [L4D & L4D2] Multiple Equipments
This was requested on my server ages ago!! Thanks for sharing :).
Forum:
Scripting
09-04-2011, 11:08
Replies:
3
[L4D2] Find transitioned items
Views:
1,037
Posted By
BrianGriffin
Re: [L4D2] Find transitioned items
For wiping I can actually use the first_spawn event (or something like that). It fires the first time somebody enters in a campaign/survival/whatever.
Storing the upgrades for the weapons the...
Forum:
Plugin/Gameplay Ideas and Requests
09-03-2011, 08:10
Replies:
9
[L4D2] Play versus against bots?
Views:
15,237
Posted By
BrianGriffin
Re: [L4D2] Play versus against bots?
Download Raymans Mutation mod and play the COOP Versus Mutation ;)
Forum:
Scripting
09-02-2011, 14:52
Replies:
3
[L4D2] Find transitioned items
Views:
1,037
Posted By
BrianGriffin
[L4D2] Find transitioned items
I want to make a weapon upgrade system where you buy upgrades and they stay fixed to the gun you attached them to. If you throw it away somebody else can pick it up and enjoy the upgrades you bought...
Forum:
Plugins
09-02-2011, 13:54
Replies:
42
[L4D & L4D2] Melee Weapon Tank
Views:
64,140
Posted By
BrianGriffin
Re: [L4D2] Melee Weapon Tank
I JUST LOVE YOUR CREATIVITY!!
super fun stuff, thanks for sharing once again : ))))
Might be cool to remove all melee weapons from a map and make the tank drop one when he dies... Makes melee...
Forum:
Scripting
09-02-2011, 11:19
Replies:
5
Killing particle effects
Views:
2,822
Posted By
BrianGriffin
Re: Killing particle effects
Can't get custom particles into the game via Sourcemod. The client refuses to precache particles not in a proper particle_manifest wich you can't change serverside.
Showing results 1 to 25 of 97
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