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[L4D & L4D2] Glare (2.14) [28-Aug-2022]


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Author
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Plugin ID:
2859
Plugin Version:
2.14
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    13 
    Plugin Description:
    Attaches a beam and halo glare to flashlights.
    Old 03-30-2012 , 07:33   [L4D & L4D2] Glare (2.14) [28-Aug-2022]
    Reply With Quote #1


    1, 2, 3, 4, 5, 6, 7, 8, 9
    (Screenshots from version 1.0, alignment now perfect from version 2.0)


    Related Plugins:

    About:
    • Displays halo and beam on weapons with flashlights turned on.
    • Version 2.0 has perfect alignment and attachment to the weapons "flashlight" attachment point.
    • Bug: Beams attached to custom weapon skins appear incorrectly at a 90 degree angle.


    Thanks:
    • alexip121093 - For the idea and testing.
    • disawar1
    • ilyaadminman
    • Herbie_06



    Commands:

    PHP Code:
    sm_glare // Set glare color. !glare <color name|R G B>. Or 3 values 0-255. EG: !glare red or !glare 255 0 0 

    CVars:

    Saved to l4d_glare.cfg in your servers \cfg\sourcemod\ folder.

    PHP Code:
    // 0=Plugin off, 1=Plugin on.
    l4d_glare_allow "1"

    // Can bots have Glare beams? 0=Off. 1=Give using the _color cvar. 2=Give random color.
    l4d_glare_bots "2"

    // Brightness of the beam.
    l4d_glare_bright "150.0"

    // The beam color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
    l4d_glare_color "250 250 200"

    // 0=New players glare is turned off by default. 1=New players glare is turned on by default.
    l4d_glare_default "1"

    // Brightness of the halo (glare).
    l4d_glare_halo "0.4"

    // Length of the beam.
    l4d_glare_length "50"

    // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
    l4d_glare_modes ""

    // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
    l4d_glare_modes_off ""

    // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
    l4d_glare_modes_tog ""

    // 0=Hide your own glow. 1=Show glow (will attempt to detect and hide when in first person).
    l4d_glare_transmit "1"

    // Width of the beam.
    l4d_glare_width "5"

    // Glare plugin version.
    l4d_glare_version 

    Changes:
    Code:
    2.14 (28-Aug-2022)
        - Really fixed invalid handles.
    
        - Explanation: the forward "Attachments_OnWeaponSwitch" triggers when someone disconnects and their weapon drops.
        - This triggered the plugin to attempt to create a light for that player while they were disconnecting and still in-game.
        - At that point another timer handle was being created but never cleared because they were already disconnecting.
        - This happens before OnClientDisconnect_Post. Using a bool to store when someone is disconnecting prevents the bug.
    
    2.13 (19-Aug-2022)
        - Changes attempting to fix invalid handles. Thanks to "gongo" and "ur5efj" for reporting.
    
    2.12 (04-Aug-2022)
        - Changes to fix floating beams and broken beams, mostly in L4D1. Thanks to "gongo" for reporting and help testing.
        - Changes to support unloading and late loading of the "Attachments_API" plugin.
        - Fixed the "Auto Shotgun" weapon not having beams in L4D1.
    
    2.11 (11-Jun-2022)
        - Fixed not removing the beam on client disconnect. Thanks to "gongo" for reporting.
    
    2.10 (09-Jun-2022)
        - Fixed invalid client errors. Thanks to "gongo" for reporting.
    
    2.9 (09-Jun-2022)
        - Fixed the beam not changing color when in thirdperson view.
        - Fixed a random beam showing on the map at 0,0,0. Thanks to "Lux" for a solution.
        - Fixed the "tongue_grab" event from throwing "no active hook" errors. No longer toggling the hook.
    
    2.8 (29-Apr-2022)
        - Added cvar "l4d_glare_bots" to control if bots can use the Glare Beams. Requested by "Voevoda".
        - Fixed cvar "l4d_glare_default" to only affect new players who haven't set a glare color. Thanks to "Voevoda" for reporting.
    
    2.7 (18-Sep-2021)
        - Menu now returns to the page it was on before selecting an option.
        - Fixed showing the glare when the light is off and changing colors in the menu.
    
    2.6 (11-Jul-2021)
        - Added cvar "l4d_glare_default" to default the glare to off for new players.
        - Added menu option "Off" to turn off the glare.
        - Requested by "Voevoda".
    
    2.5 (01-Jul-2021)
        - Added a warning message to suggest installing the "Use Priority Patch" plugin.
    
    2.4 (27-Mar-2021)
        - L4D1: Fixed the beam being visible in first person view when first starting and not detecting thirdperson status.
    
    2.3 (05-Aug-2020)
        - Fixed displaying the beam when using a minigun.
    
    2.2 (15-Jul-2020)
        - Fixed an error where client cookies are cached but the client is not yet in-game.
    
    2.1 (04-Jul-2020)
        - Fixed not compiling on SourceMod 1.11.
        - Plugin "Attachments_API" updated and required.
    
    2.0 (30-May-2020)
        - Glare beam now properly aligned with all weapon flashlight attachment points for all survivors.
        - Glare position fixed when a players model has changed. Does this by dropping all weapons/items for 0.1s.
        - Optionally uses "ThirdPersonShoulder_Detect" plugin to enable/disable beam when changing view.
        - Removed commands "sm_glareang" and "sm_glarepos". No more manual positioning required.
        - Suggest changing cvar "l4d_glare_width" value to "5" to correctly match flashlight size.
        - Thanks to "Lux" for the bone merge method. Adapted from "Incapped Crawling" plugin.
    
    1.5 (17-May-2020)
        - Fixed Zoey's glare position in L4D2 for Spas Shotgun.
    
    1.4 (10-May-2020)
        - Extra checks to prevent "IsAllowedGameMode" throwing errors.
        - Various changes to tidy up code.
        - Various optimizations and fixes.
    
    1.3 (01-Apr-2020)
        - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
        - Added cvar "l4d_glare_transmit" to show or hide your own glare.
        - Added command "sm_glare" for players to set their glare color. Requested by "Awerix".
        - Usage: !glare <color name|R G B>. Or 3 values 0-255. EG: !glare red or !glare 255 0 0
    
    1.2 (05-May-2018)
        - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
        - Changed cvar "l4d_glare_modes_tog" now supports L4D1.
    
    1.1.1 (31-Mar-2018)
        - Fixed not working in L4D1.
        - Did anyone use this or realize it wasn't working?
    
    1.1 (10-May-2012)
        - Added commands "sm_glarepos" and "sm_glareang" to position the beam. Affects all players.
        - Fixed the beam sticking when players have no weapons.
        - Removed colors.inc include.
    
    1.0 (30-Mar-2012)
        - Initial release.

    Incompatible:
    1. L4D1 game bug: this plugin is incompatible with the Weapon Charms plugin, beam_spotlight turning on/off breaks the position. Tried to fix, not wasting more hours.

    Updating from 2.7 or older:
    • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.

    Requirements:
    1. Attachment_API plugin.
    2. ThirdPersonShoulder_Detect plugin.

    Installation:
    DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Attachment_API and ThirdPersonShoulder_Detect!
    1. Download the .smx file and put into your servers \addons\sourcemod\plugins folder. (Compiled with 1.10).
    2. Install the Use Priority Patch plugin to prevent blocking +USE.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_glare.sp - 425 views - 36.7 KB)
    File Type: smx l4d_glare.smx (16.6 KB, 566 views)
    __________________

    Last edited by Silvers; 08-28-2022 at 09:10.
    Silvers is offline
    bubbabyte
    Member
    Join Date: Jun 2010
    Old 03-30-2012 , 15:17   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #2

    LOVE THIS.. using it on my server now, was anticipating it. Working great, thanks silvers.
    bubbabyte is offline
    djflorfila
    New Member
    Join Date: Oct 2011
    Old 03-31-2012 , 12:22   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #3

    Left 4 Dead 1 ... The plugin works, but the light goes out of their backs.

    [IMG]http://img854.**************/img854/7606/l4dhospital01apartment0.jpg[/IMG]

    Last edited by djflorfila; 03-31-2012 at 12:24. Reason: update
    djflorfila is offline
    Psycho59
    Junior Member
    Join Date: Aug 2011
    Old 03-31-2012 , 12:26   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #4

    Hi Silvers and thx !!! I confirm bug for l4d 1 .
    Please fix it man .
    Psycho59 is offline
    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 03-31-2012 , 12:37   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #5

    Oh yeah I forgot to position for L4D1, urgh, so long.
    __________________
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    Dr. Greg House
    Professional Troll,
    Part-Time Asshole
    Join Date: Jun 2010
    Old 03-31-2012 , 14:33   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #6

    This looks awesome!
    Thank you so much for this, I'll test it once I get the chance to.
    Dr. Greg House is offline
    alexip121093
    Senior Member
    Join Date: Dec 2009
    Location: Hong Kong
    Old 04-01-2012 , 04:01   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #7

    the flashlights in l4d2 are buffed lol
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    BrianGriffin
    Senior Member
    Join Date: Oct 2008
    Old 04-01-2012 , 08:59   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #8

    Makes the flashlight a little bit prettier, thanks
    BrianGriffin is offline
    s.m.a.c head
    Senior Member
    Join Date: Apr 2012
    Location: Liverpool
    Old 04-13-2012 , 14:31   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #9

    seems with some guns you get a beam coming out in the right place and one shining down below so 2 beams I will get a screen shot
    s.m.a.c head is offline
    id5473
    Member
    Join Date: Mar 2012
    Old 04-18-2012 , 06:42   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
    Reply With Quote #10

    Hey there,

    nice plugin . Are the default values the plugin is shipped with the same you used to take the screenshots? Installed it on my server.. but if you look straight into the beam it's not as shiny bright as it is on your screenshots. :O

    regards

    id
    id5473 is offline
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