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[L4D2] Multi-Clip Grenade Launcher


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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 06-29-2011 , 12:46   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #11

Please add a cvar to allow the reload clipsize to be infinite or/and variable

Other suggestion if possible make it fire upto 6 granades at once. ;)
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shotgunelvis
Member
Join Date: Nov 2009
Old 07-27-2011 , 19:00   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #12

First off nice work P! What would it take to increase the reload from 1 at time to maybe 5 at time? Ty.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 07-28-2011 , 12:07   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #13

Quote:
Originally Posted by shotgunelvis View Post
First off nice work P! What would it take to increase the reload from 1 at time to maybe 5 at time? Ty.
Thank you , it is possible, I will try.
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shotgunelvis
Member
Join Date: Nov 2009
Old 07-29-2011 , 23:11   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #14

Mr. Pan:

Your new mod to the grenade launcher is da bomb. Thanks for another awesome script. I load 10 nades at a time while eating a nanner haha no nanner but I can take out a witch or tank fast especially when they are chucking specials. ;)

Last edited by shotgunelvis; 08-07-2011 at 09:10.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 09-06-2011 , 17:22   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #15

This doesnt work when you spawn a grenade launcher in your hands. Can you make it work for that as well? It only works when u pick one up.
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runkeballe
Member
Join Date: Jul 2011
Old 09-06-2011 , 20:17   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #16

Quote:
Originally Posted by Chronic1 View Post
This doesnt work when you spawn a grenade launcher in your hands. Can you make it work for that as well? It only works when u pick one up.
it does work when you spawn in hand, if you pick at an ammo stack first and then you can reload it with the clip amount you set...i see one problem with this plugin..sometimes when i reload it full (10 bullets) and shoot it simply reset to 0 after 1 shot...
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BrianGriffin
Senior Member
Join Date: Oct 2008
Old 09-07-2011 , 15:03   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #17

Quote:
Originally Posted by Chronic1 View Post
This doesnt work when you spawn a grenade launcher in your hands. Can you make it work for that as well? It only works when u pick one up.
Press use once. The plugin checks if you have a grenade launcher in the player_used event wich theoretically would fire after picking up a grenade launcher with +use ;)
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runkeballe
Member
Join Date: Jul 2011
Old 09-22-2011 , 17:01   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #18

i updated to latest sdk hooks and now this plugin doesnt work anymore....sad..its one of my favourite plugins
i get this
L 09/22/2011 - 23:107: [SM] Native "SDKHook" reported: Hook type not valid for this type of entity (weapon_grenade_launcher)
L 09/22/2011 - 23:107: [SM] Displaying call stack trace for plugin "l4d_grenade_launcher.smx":
L 09/22/2011 - 23:107: [SM] [0] Line 117, F:\my code\addons\sourcemod\scripting\l4d_grenade_l auncher.sp::player_use()
L 09/22/2011 - 23:10:49: [SM] Native "SDKHook" reported: Hook type not valid for this type of entity (weapon_grenade_launcher)
L 09/22/2011 - 23:10:49: [SM] Displaying call stack trace for plugin "l4d_grenade_launcher.smx":

Last edited by runkeballe; 09-22-2011 at 17:14.
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Antithasys
Moderator
Join Date: Apr 2008
Old 09-22-2011 , 18:39   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #19

Update plugin description please.
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guyguyga
Junior Member
Join Date: Sep 2011
Old 10-25-2011 , 08:13   Re: [L4D2] A plugin for grenade launcher
Reply With Quote #20

Quote:
Originally Posted by runkeballe View Post
i updated to latest sdk hooks and now this plugin doesnt work anymore....sad..its one of my favourite plugins
i get this
L 09/22/2011 - 23:107: [SM] Native "SDKHook" reported: Hook type not valid for this type of entity (weapon_grenade_launcher)
L 09/22/2011 - 23:107: [SM] Displaying call stack trace for plugin "l4d_grenade_launcher.smx":
L 09/22/2011 - 23:107: [SM] [0] Line 117, F:\my code\addons\sourcemod\scripting\l4d_grenade_l auncher.sp::player_use()
L 09/22/2011 - 23:10:49: [SM] Native "SDKHook" reported: Hook type not valid for this type of entity (weapon_grenade_launcher)
L 09/22/2011 - 23:10:49: [SM] Displaying call stack trace for plugin "l4d_grenade_launcher.smx":
Me too.I thought that it was conflicting plugins and spent a WEEK on this. Later, I found out that it was the sdkhooks. hope they update it to a newer version, because it was an awesome plugin!
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