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Posts Made By:
SirNickParks
Forum:
Plugins
02-28-2019, 11:22
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
I can't believe I come back to this thread after 4 years and that script I made is still here....does it even work anymore? lol
Forum:
Plugins
10-01-2015, 22:22
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Try disabling the "wm_lock_teams" CVAR found in ruleset_globa.cfg
Forum:
Plugins
09-30-2015, 19:43
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
That would be great, it's just because the only way to currently match games to teams is with the Team name provided so it's hard to have that kinda system when the data doesn't persist (if this made...
Forum:
Plugins
09-29-2015, 21:11
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Besides the other things i'm writing, I noticed that setting team names before the start of a match or during the ready system doesn't carry over to after the match start.
Any thing that can be...
Forum:
Plugins
09-20-2015, 19:22
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Heyo, so I was recently getting into sourcemod plugins myself to help out with some things for my own server.
And I was wondering if there's a way I can hook into warmod and detect if the teams...
Forum:
Plugins
09-09-2015, 20:41
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Yea, I click the file and view it.
Forum:
General
09-08-2015, 14:53
Replies:
1
SourceMod SQL admins
Views:
623
Posted By
SirNickParks
SourceMod SQL admins
Hello, so i'm trying to use the steam authtype for SourceMod's SQL admins.
However I figured it would use steam64, I tried that. Didn't work. I then tried steamID64 and still no luck.
I was...
Forum:
Plugins
09-08-2015, 14:29
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Doesn't seem to be affecting anything, but just started showing up. Didn't know if it was useful to you or not :P
Forum:
Plugins
09-07-2015, 12:43
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
What's it like knowing that your plugin is used at major events like Winout and FaceIt, etc.
Just thought i'd ask :3
Forum:
Plugins
08-26-2015, 20:14
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
I personally didn't like having to wait for uploaded results from warmod as A LOT can go wrong if you're running just warmod like myself.
Most PHP/Node frameworks will come with some sort of timer...
Forum:
Plugins
08-22-2015, 20:17
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
I think I found a bug, or maybe a feature?
It appears when doing the "score" command, it displays the wrong score.
The winner of the Knife Round appears to affect the score warmod displays....
Forum:
Plugins
08-20-2015, 19:54
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
No luckerinos, can't even get it to find the Config. re-installed it and all. RIP I guess ;p
Forum:
Plugins
08-19-2015, 23:19
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Anything noticeable you see wrong with this?
I can't seem to find anything...
"RemoteTargets"
{
"demos"
{
"host" "IP"
Forum:
Plugins
08-19-2015, 22:34
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
This is odd, I can't even get it to find the config file.
It does go under /addons/sourcemod/configs/RemoteTargets.cfg
right?
Forum:
Plugins
08-19-2015, 22:17
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Just some can't resolve hostname issues i'm having that I can't figure out.
But usually it outputs a "found config demos" or something like that which it's not doing.
Been working on it though,...
Forum:
Source Servers (SRCDS)
08-19-2015, 21:53
Replies:
14
When a client first connects the map reloads
Views:
2,349
Posted By
SirNickParks
Re: When a client first connects the map reloads
And sorry, I mistook sourcemod for SRCDS at the time.
Default SRCDS does it as well, probably a mis configured value I have somewhere that'll I have to look for
Forum:
Source Servers (SRCDS)
08-19-2015, 21:52
Replies:
14
When a client first connects the map reloads
Views:
2,349
Posted By
SirNickParks
Re: When a client first connects the map reloads
I've made an auto mated system for player joining and such.
When a server crashes I just have to make sure I join it first so it can do it's little map reload thing before allowing it back into...
Forum:
Plugins
08-19-2015, 21:45
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
I had a question about tEasyFTP.
I'm having issues getting it to work right and I don't really have any way of testing it without having to force start a match, end it so it'll upload etc.
Is...
Forum:
Plugins
08-16-2015, 21:06
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Ahhhh, thanks for the info. I kinda just went for it without knowing.
Is your wiki page editable by random users btw?
I wouldn't mind taking a few hours of looking through the code to help a...
Forum:
Plugins
08-16-2015, 14:02
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
I'm running Ubuntu 15.04 64 bit, i'll attempt to re install the sm-zip extension tonight.
As for the command:
wm_forceteam 76561198059079820 t
No client could be found matching the given...
Forum:
Plugins
08-15-2015, 02:41
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Went on a testing spree, I also got this while trying to force people to a team:
No client could be found matching the given SteamID64
I thought they didn't have to be in the server to force...
Forum:
Plugins
08-14-2015, 20:46
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Hmmm, can't decide if this is due to an error on my part or the plugins.
08/14/2015 - 20:32:13: [SM] Plugin encountered error 30: Script execution timed out
L 08/14/2015 - 20:32:13: [SM] Native...
Forum:
Plugins
08-14-2015, 20:42
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.5, 05-Aug-2015>
OH! That's quite simple actually. I'll see if I can give you some code by tonight or tomorrow.
Forum:
Plugins
08-14-2015, 16:10
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,030,032
Posted By
SirNickParks
Re: [CS:GO] WarMod [BFG] <Beta v0.5.5, 05-Aug-2015>
I wrote a very simple one for you that uses plain PHP
https://github.com/SirNickParks/Warmod
You're welcome to use it wherever :)
Forum:
Source Servers (SRCDS)
08-14-2015, 15:34
Replies:
14
When a client first connects the map reloads
Views:
2,349
Posted By
SirNickParks
Re: When a client first connects the map reloads
Nope, I disabled everything and ran a fresh install of SRCDS with CSGO.
Still reloads the map on first load.
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