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Posts Made By:
CVarsMaster
Forum:
Scripting Help
01-25-2013, 23:03
Replies:
1
Issue with CHEGrenade::SecondaryAttack
Views:
802
Posted By
CVarsMaster
Issue with CHEGrenade::SecondaryAttack
On windows this works rights, pressing the right click I can execute the related function, but on linux it just works 1 time and after that I ALSO can't throw a nade, but on windows it works like a...
Forum:
Scripting Help
05-06-2012, 22:05
Replies:
12
number of huds at the same time
Views:
2,909
Posted By
CVarsMaster
Re: number of huds at the same time
void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms,
const char *pMessage)
{
if ( !pEntity )
return;
MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL,...
Forum:
Scripting Help
05-06-2012, 03:43
Replies:
12
number of huds at the same time
Views:
2,909
Posted By
CVarsMaster
Re: number of huds at the same time
Do you know that "Hudmessages" are created by the client? Start thinking that you can't modify client messages :)
Forum:
Scripting Help
05-04-2012, 15:32
Replies:
29
is_user_spectate
Views:
5,331
Posted By
CVarsMaster
Re: is_user_spectate
Note: when player's deadflag is DEAD_DYING (when dying lol) his observator mode will be OBS_ROAMING (free look)
Forum:
Scripting Help
05-03-2012, 19:15
Replies:
29
is_user_spectate
Views:
5,331
Posted By
CVarsMaster
Re: is_user_spectate
// Observator modes
enum
{
OBS_NONE = 0,
OBS_CHASE_LOCKED,
OBS_CHASE_FREE,
OBS_ROAMING, // free look
OBS_IN_EYE, // first person view
OBS_MAP_FREE,
OBS_MAP_CHASE,
Forum:
Code Snippets/Tutorials
04-29-2012, 12:04
Replies:
193
Sticky:
[INFO] Fakemeta & Ham detailed function descriptions and examples
Views:
230,198
Posted By
CVarsMaster
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
What's the difference between InOpen and StartSolid values from traceline function? I mean, StartSolid detects if starts on a solid object (brush) and InOpen detects if starts on a entity?
Forum:
Scripting Help
04-28-2012, 21:49
Replies:
4
How can i convert this code to engine ?
Views:
1,424
Posted By
CVarsMaster
Re: How can i convert this code to engine ?
What it means these traceresult's values?
Forum:
Approved Plugins
03-28-2009, 00:12
Replies:
780
Weapon Model Replacement
Views:
849,003
Posted By
CVarsMaster
Re: Weapon Model Replacement
Tested and 0 bugs
GJ GHW, nice plugin
Forum:
GunGame
03-28-2009, 00:08
Replies:
87
GunGame AMXX 2.12
Views:
66,831
Posted By
CVarsMaster
Re: GunGame AMXX 2.12
i love gungame!
really funny!
gj avalanche.
Forum:
Zombie Plague Mod
03-28-2009, 00:06
Replies:
15
Skins For Most Guns (css to cs)
Views:
4,891
Posted By
CVarsMaster
Re: Skins For Most Guns (css to cs)
A like that guns
+karma, good job
Forum:
Unapproved/Old Heroes
03-28-2009, 00:04
Replies:
33
Hero: Santa Claus
Views:
55,099
Posted By
CVarsMaster
Re: Hero: Santa Claus
Don't use the web compiler.
Forum:
Zombie Plague Mod
03-28-2009, 00:04
Replies:
21
[ZP] Extra item: Radar Scanner
Views:
35,949
Posted By
CVarsMaster
Re: [ZP] Extra item: Radar Scanner
Yeahh... this plugin is very good, a like that
Forum:
Approved Plugins
03-28-2009, 00:02
Replies:
31
Recoil Control v1.5
Views:
79,902
Posted By
CVarsMaster
Re: Recoil Control v1.5
GJ!, +k
Forum:
Trash
03-26-2009, 21:45
Replies:
155
[ZP] Extra Item: Laser/TripMine ZP
Views:
198,131
Posted By
CVarsMaster
Re: [ZP] Extra Item: Laser/TripMine ZP
GJ! +karma
Thanks LARP
Forum:
Off-Topic
03-26-2009, 21:45
Replies:
2,786
Funniest Posts
Views:
632,851
Posted By
CVarsMaster
Re: Funniest Posts
Jaja nice!
Showing results 1 to 15 of 15
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