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How can i convert this code to engine ?


  
 
 
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CVarsMaster
Junior Member
Join Date: Mar 2009
Old 04-28-2012 , 21:49   Re: How can i convert this code to engine ?
Reply With Quote #4

Quote:
Originally Posted by ConnorMcLeod View Post
instead of :

if( is_hull_vacant( origin, hullIndex, playerIndex ) )

Put in your code :

if( ! trace_hull(origin, hullIndex, playerIndex, 0) )


http://www.amxmodx.org/funcwiki.php?go=func&id=364

tracehull return is :

+1 if fStartSolid
+2 if fAllSolid
+4 if !fInOpen (that one was missing in your stock)

So if it returns 0, the place if free ;)


If you still don't want to check fInOpen, just do if( ~trace_hull(...) & 3 )
What it means these traceresult's values?
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