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Posts Made By:
nowakpl
Forum:
Extensions
08-31-2012, 08:07
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
225,326
Posted By
nowakpl
Re: Connect - A safer OnClientPreConnect forward
But you're not calling EndAuthSession when connection is accepted by OnClientPreConnectEx forward - this breaks when there are no slots available to allow the client in. Original ConnectClient is...
Forum:
Plugins
08-18-2012, 13:26
Replies:
11
[ANY] Limit human clients (TF2 MvM spectators fix)
Views:
13,643
Posted By
nowakpl
Re: [ANY] Limit human clients (TF2 MvM spectators fix)
If he had so many connects above the limit then he obviously forgot to set sv_maxvisibleplayers. The plugin does what it says it does, nothing more and nothing less. Don't blame the gun maker for...
Forum:
Plugins
08-18-2012, 07:25
Replies:
11
[ANY] Limit human clients (TF2 MvM spectators fix)
Views:
13,643
Posted By
nowakpl
Re: [ANY] Limit human clients (TF2 MvM spectators fix)
How did it screw up your server?
Forum:
Plugins
08-16-2012, 21:32
Replies:
11
[ANY] Limit human clients (TF2 MvM spectators fix)
Views:
13,643
Posted By
nowakpl
[ANY] Limit human clients (TF2 MvM spectators fix)
Very simple plugin intended as a fix to current Team Fortress 2 Mann vs Machine problems with spectators filling a server. There is one cvar:
sm_maxhumanclients with default value of -1 (no limit)...
Forum:
Extensions
02-21-2012, 07:13
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
191,862
Posted By
nowakpl
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.1 (2012-01-19)
So far can't crash it - good, but if I'll start and stop a vote no other vote will work until map change.
sm_umc_mapvote 2
sm_umc_stopvote
sm_umc_mapvote 2 - error below
L 02/21/2012 -...
Forum:
Extensions
02-20-2012, 11:36
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
191,862
Posted By
nowakpl
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.1 (2012-01-19)
Changing map during vote no longer seems to crash but I found another valid pointer, invalid object instance - happens after starting and stopping a vote repeately, every few seconds.
Program...
Forum:
Extensions
02-20-2012, 06:49
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
191,862
Posted By
nowakpl
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.1 (2012-01-19)
Vote, map change:
Program received signal SIGSEGV, Segmentation fault.
0xebe5e360 in BuiltinVoteHandler::OnMapStart() () from...
Forum:
Extensions
02-19-2012, 03:48
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
191,862
Posted By
nowakpl
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.1 (2012-01-19)
Doesn't crash now but blocks votes after the map change:
L 02/19/2012 - 09:46:11: [SM] Native "DisplayBuiltinVote" reported: A vote is already in progress
L 02/19/2012 - 09:46:11: [SM] Displaying...
Forum:
Extensions
02-18-2012, 14:16
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
191,862
Posted By
nowakpl
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.1 (2012-01-19)
Linux, below is gdb backtrace, after running sm_umc_mapvote 2 and sm_map ctf_turbine.
Program received signal SIGSEGV, Segmentation fault.
0x00000000 in ?? ()
(gdb) bt
#0 0x00000000 in ?? ()
#1...
Forum:
Extensions
02-17-2012, 12:07
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
191,862
Posted By
nowakpl
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.1 (2012-01-19)
I'm using UMC3 (http://forums.alliedmods.net/showthread.php?t=134190) together with BuiltinVotes, server will crash if map changes during the vote.
1) start vote,
2) change map during the vote,
3)...
Forum:
SteamTools
07-02-2011, 18:06
Replies:
203
Sticky:
Old thread
Views:
331,643
Posted By
nowakpl
Re: SteamTools - SteamWorks for SourceMod
works but a warning every now and then:
L 07/02/2011 - 23:36:50: [SM] Plugin encountered error 15: Array index is out of bounds
L 07/02/2011 - 23:36:50: [SM] Displaying call stack trace for plugin...
Forum:
Plugins
12-29-2009, 08:35
Replies:
24
[ANY] Temporary IP ban on SteamID banned user connect
Views:
20,457
Posted By
nowakpl
Re: [ANY] Temporary IP ban on SteamID banned user connect
v2: added a check for invalid client id
Forum:
Extensions
12-10-2009, 09:47
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
but does that only fake the max clients or really make the server valid for more than 18 players? i.e. arrays and objects are created and initialized for more than 18 players.
Forum:
Extensions
12-09-2009, 09:00
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
No, not one, three. But all three are really simple functions that only return player counts.
Total clients (including bots), go to 32 here:
00752638...
Forum:
Extensions
12-07-2009, 13:09
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Another hint, for the client rejects when over 4 or 8 players:
005c3d48 <_Z20GetNumPlayersForMode8GameMode>:
5c3d48: 8b 54 24 04 mov 0x4(%esp),%edx
5c3d4c: b8 04...
Forum:
Extensions
12-06-2009, 20:42
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Yes, got 28 players to connect, was working quite fine actually, but after some time (~15 minutes) the server crashed (never got that with 16 players) so it seems its going to be a bit harder :(
...
Forum:
Extensions
12-06-2009, 19:43
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
I've been able to create a linux server with more than 18 players (32 actually) by patching a "CServerGameClients::GetPlayerLimits(int&, int&, int&) const" function...
Forum:
Extensions
10-02-2009, 14:37
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
For me it mostly works, more than 8 players can connect (14 on the server at the moment) and the server correctly reports 14/16 to hlsw / server browser. Only thing that valve broke is the group...
Forum:
Plugins
08-14-2009, 22:03
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
97,890
Posted By
nowakpl
Re: [TF2] Remote Control/Build/Limit buildings plugin
Heh, every time i use this plugin ppl on the server rage :D Massive 'hax', 'votekick', 'voteban' spam :D
Forum:
Plugins
07-26-2009, 19:38
Replies:
24
[ANY] Temporary IP ban on SteamID banned user connect
Views:
20,457
Posted By
nowakpl
Re: [ANY] Temporary IP ban on SteamID banned user connect
But the ban is on steamid, so while it reduces the sql load for a spamming user it doesn't help players on the server.
Forum:
Plugins
07-03-2009, 15:13
Replies:
24
[ANY] Temporary IP ban on SteamID banned user connect
Views:
20,457
Posted By
nowakpl
[ANY] Temporary IP ban on SteamID banned user connect
Just a tiny plug-in that adds temporary 5 minute ip bans for users that try to connect with banned SteamID - protecting you from connect spam.
v2: added a check for invalid client id
Forum:
Extensions
06-02-2009, 17:01
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
sv_allow_lobby_connect_only 0
Forum:
Metamod:Source Plugins
06-02-2009, 03:40
Replies:
1,598
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,756,982
Posted By
nowakpl
Re: L4DToolZ Metamod plugin
Windows only and no source ... this sucks.
Forum:
Extensions
05-31-2009, 05:21
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
sm_cvar net_maxcleartime 0.001
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 50000
http://tepeserwery.pl/left4dead_2009-05-29_06-07-04-75.jpg
helps for choke when there's a lot of...
Forum:
Extensions
05-22-2009, 09:56
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
893,881
Posted By
nowakpl
Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
I have a perfectly working 8v8 versus server, lag free ... now I wish you could make it a 12v12, why is there a 18 player limit and is there any way to get it up?
Showing results 1 to 25 of 28
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