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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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Downtown1
Veteran Member
Join Date: Mar 2004
Old 10-02-2009 , 02:22   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #261

Quote:
Originally Posted by RiskTaker View Post
'GetMaxHumanPlayers' error is fixed now thanks alot ..but i m using the command l4d_maxplayers 5 and 6 in coop mode , after this command its move to versus mode not changing player slots in coop mode
That's a known cosmetic bug, is it actually letting you connect more than 4 players to coop?

Quote:
Originally Posted by Will Will View Post
Thanks downtown... but still something

Use Windowns / srcds / sourcemod-1.3.0-hg2809 / mmsource-1.7.1

Map : l4d_garage01_alleys

L 10/02/2009 - 06:134: [LEFT4DOWNTOWN] PlayerSlots -- Could not find 'GetMaxHumanPlayers' signature
L 10/02/2009 - 06:134: [LEFT4DOWNTOWN] PlayerSlots -- Could not find 'GetMaxHumanPlayers' signature
You'll need to restart your server for the new gamedata file to apply.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 10-02-2009 , 03:58   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #262

Quote:
Originally Posted by Downtown1 View Post
How about using this new gamedata\left4downtown.txt file. It should fix the logs erroring about 'GetMaxHumanPlayers'
That worked for me. I was able to increase the slots, unreserve the server, and connect. (5 playerslots, 5 used).

Linux server FYI.
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Will Will
Junior Member
Join Date: Jul 2009
Old 10-02-2009 , 04:21   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #263

Quote:
Originally Posted by Downtown1 View Post

You'll need to restart your server for the new gamedata file to apply.
Now yes i do restart .. GetMaxHumanPlayers is done thanks anyway

Still only 8ppl and cant change game mode and difficulty

anyway thank you downtown .. hope you can fix it

another thing is :

try : sv_visiblemaxplayers -1 / sv_visiblemaxplayers 18

try: l4d_maxplayers 10

try: mp_gamemode coop / sm_cvar mp_gamemode coop

try: z_difficulty impossible / sm_cvar z_difficulty impossible

come out is :

Unknown command "sm_reserve_type"
Unknown command "sm_reserved_slots"
Unknown command "sm_hide_slots"

sv_visiblemaxplayers
"sv_visiblemaxplayers" = "18" ( def. "-1" )
- Overrides the max players reported to prospective clients

l4d_maxplayers
"l4d_maxplayers" = "10" ( def. "18" ) min. -1.000000 max. 18.000000
notify singleplayer
- Overrides maxplayers with this value

mp_gamemode
"mp_gamemode" = "coop"
game replicated
- Current game mode, acceptable values are coop, versus, survival; changed using map command, eg: map mapname versus


z_difficulty impossible
sm_cvar z_difficulty impossible
[SM] Change Cvar "z_difficulty" 為 "impossible".
L 10/02/2009 - 15:54:28: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_difficulty") (value "impossible")

In srcds : SHOW Versus but Game is coop



In Lobby : Can Show Coop but only 8 ppl

Will Will is offline
Visual77
Veteran Member
Join Date: Jan 2009
Old 10-02-2009 , 08:19   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #264

That new .txt plus updated sourcemod seemed to do the trick.

The only problem now is that valve worked arround with the steamgroup to filter out all servers with >8 slots (Look at Will-Wills picture)
Servers will now be shown as 0/8 or 8/8. We won't get the real server slots back before valve enables the steam group function again.

Last edited by Visual77; 10-02-2009 at 08:22.
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leonil7
BANNED
Join Date: May 2009
Location: GB
Old 10-02-2009 , 08:20   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #265

having the same problems too. my 12 player server is now capped to just 8 players. hope you can get a fix soon. otherwise its a waste paying extra for a 12 or 16 L4d rented server sicne we can only use 8.

Thanks Downtown! I appreciate ur effort

(p.s. btw is there an alternative plugin similar to yours here in AlliedMods.net but will work in Linux servers?)
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leonil7
BANNED
Join Date: May 2009
Location: GB
Old 10-02-2009 , 08:29   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #266

here's my 12player server. using the openserverbrowser, it reports 0/12.
but on the steam server list, it reports 0/8.

when the server is full to 8 ppl, the JOIN button in the SteamServerList is disabled. But the OpenServerBrowser reports 8/12. If i join the server via OpenServerBrowser Connect, i'll be kicked out.

Valve may have locked/capped it to 8, or Downtown just needs some new coding for the new L4D DLC and updates.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 10-02-2009 , 08:44   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #267

I installed the new .txt but after changing to l4d_maxplayers 9 it still shows 8 slots. sv_visiblemaxplayers is -1.

I have not tested if that 9th slot is really there.
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nowakpl
Junior Member
Join Date: Jan 2009
Old 10-02-2009 , 14:37   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #268

For me it mostly works, more than 8 players can connect (14 on the server at the moment) and the server correctly reports 14/16 to hlsw / server browser. Only thing that valve broke is the group servers browser where it reports x/8 and later disappears completely.
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RiskTaker
Junior Member
Join Date: Sep 2009
Old 10-02-2009 , 21:02   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #269

Quote:
That's a known cosmetic bug, is it actually letting you connect more than 4 players to coop?
Nopes only 4 players are joining in coop, and whenever i enter the command l4d_maxplayers 12 or 14 in coop it move all players to versus mode without changing slots
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 10-02-2009 , 23:43   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #270

Well, I was able to get sm_unreserve to work yesterday, but I'm getting the same error as I posted in the sm_unreserve thread.
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