[TF2] Jar of Ants (v1.1 11/18/2011)
2 Attachment(s)
Basic concept: Enable the jar of ants on a client, and when they throw jarate at people, it won't cover them in piss. It will make them BLEED. Because ants are biting them. Angry ants.
Commands: sm_antjar <target> <0/1> (default CHEATS flag): sets a client to throw a jar of ants instead of jarate. CVars: antjar_duration (default 10.0): How long they bleed for. Planned Features: *sm_jarofants command or something to allow players to enable on self. *A convar to allow it for milk, etc. CHANGELOG Code:
11/18/2011(v1.1) psychonic - how to find the playerjarated event when it refuses to fire serverside FOR THE RECORD: I didn't notice this until about four minutes after I posted this. I made this as a feature for the Advanced Weaponiser mod by Mecha the Slag, I figured it would work well as its own plugin. Also for those using Giveweapon/Randomizer, the Jar of Ants will be its own weapon, and won't require this plugin. |
Re: [TF2] Jar of Ants
Hmm... Can you make it like this : http://forums.alliedmods.net/showthread.php?p=1361123
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Re: [TF2] Jar of Ants
I guess...
It'd have to make SDKHooks required though... And it'd be kinda hard to do, but whatever, I'll try. Plus, with jarate if you throw it in a crowd they all get covered anyways. |
Re: [TF2] Jar of Ants
Ok thx. I like your work! :D
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Re: [TF2] Jar of Ants
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Re: [TF2] Jar of Ants
It's a cvar not a command.
sm_cvar antjar_duration 10000.0 etc. obligatory "lrn2sawcemad" |
Re: [TF2] Jar of Ants
GetUserMessageId("player_jarated") seems to be returning INVALID_MESSAGE_ID now, anyone aware of why that is?
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Re: [TF2] Jar of Ants
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Re: [TF2] Jar of Ants
oh ffff
my bad D: |
Re: [TF2] Jar of Ants
You're using this for the sunshine in a bag -.- where's my self-made one? :P
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