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[TF2] Freak Fortress 2


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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 06-13-2012 , 16:11   Re: [TF2] Freak Fortress 2
#1281

Quote:
Originally Posted by MaloModo View Post
VS Saxton Hale Mode Character Set:
Players can vote for VSH charset when map ends.
You can remove it in tf\addons\sourcemod\configs\freak_fortress_2\ characters.cfg

Is this still working correctly? I have recently reintroduced this option. Config:

"Freak Fortress 2"
{
"1" "seeman"
etc
}
"Vs Saxton Hale Mode"
{
"1" "saxtonhale"
"2" "vagineer_hale"
"3" "hhh_hale"
"4" "brutal_sniper_hale"
"chances" "1 ; 10 ; 2 ; 2 ; 3 ; 2 ; 4 ; 1"
}

The vote comes on but doesn't seem to switch to VSH character set on next map even when wins the vote. Something I am missing? Seems rather straight forward? What I mean is all bosses still spawn even when vote won.
Yes, it doesn't work at all, even if you try do it manually (ff2_charset). Will be fixed in the next update.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-13-2012 , 17:48   Re: [TF2] Freak Fortress 2
#1282

Quote:
Originally Posted by EP_ View Post
First remove attribute 266 - it was causing the Admin ammo bugs (fixed in 1.1 by removal). Also seems a bit OP if your boss will have rapid-fire. :V

You may also want to set attribute 25 to 0 to limit max ammo, and use arg5 to boost the ammo supply. Consider increasing clip size too.

Use attribute 6 (fire rate boost) instead of 5 (fire rate penalty) as well - the value you set (5.0) is fine, but clients will then read it as '+400% fire rate bonus' and not '-+400% fire rate penalty'.
Thanks, I'll try it when I can!
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-13-2012 , 21:57   Re: [TF2] Freak Fortress 2
#1283

Quote:
Originally Posted by Otokiru View Post
Can you help me try this updated code, see if it still comes out that error. Thx.
Looking good. No errors in logs from this. Cheers!
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-14-2012 , 03:04   Re: [TF2] Freak Fortress 2
#1284

Quote:
Originally Posted by nope.avi View Post
Quote:
Originally Posted by EP_
First remove attribute 266 - it was causing the Admin ammo bugs (fixed in 1.1 by removal). Also seems a bit OP if your boss will have rapid-fire. :V

You may also want to set attribute 25 to 0 to limit max ammo, and use arg5 to boost the ammo supply. Consider increasing clip size too.

Use attribute 6 (fire rate boost) instead of 5 (fire rate penalty) as well - the value you set (5.0) is fine, but clients will then read it as '+400% fire rate bonus' and not '-+400% fire rate penalty'.
Thanks, I'll try it when I can!
Okay, I decided instead of a powerful revolver maybe i should do a low damage, movement impairing (natascha), quick revving (tomislav) extra damage against buildings (homewrecker), Airborne minicritting (reserve shooter), 200 ammoed minigun.

I also need an insta-killing, extra damage VS buildings, airborne critting, incendiary ammoed, 6 bullet heavy shotgun.

And also a replica of madmilk. Just mad milk, throw it at people, can see spies, get health on hit, etc.

I do know I am asking for a lot but how do you even find those attributes? All i can do is copy over from others.

Also is it possible to give a boss an infinite ammo flamethrower? Maybe use the cowmangler attribute. Because if this works I may actually release 3 bosses, because this weekend I'm free to work. Exams are almost over. Just gotta keep pushing.

I would really appreciate any help, thanks!
seeya

//EDIT

I need help. sv_startsound not precached weapons/physcannon/hold_loop.wav and weapons/physcannon/superphys_hold_loop.wav. I added these lines on a bosses cfg under sound_precache it fixes it. But when I change from FF2 to another it floods my console and it is irritating. How can you precache a sound? (I asked it here bacause it is precachable using ff2 config)

Last edited by nope.avi; 06-14-2012 at 03:33. Reason: Extra message, didn't want to double post
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 06-14-2012 , 04:54   Re: [TF2] Freak Fortress 2
#1285

Quote:
Originally Posted by nope.avi View Post
how do you even find those attributes?
Attributes are found in items_game.txt which is located in:

tf / scripts / items /

This file is updated with every TF2 update, and contains all attributes, unusual effect, rarity, and item index numbers, active crates, etc. so keep your eyes peeled for new things. Get familiar with this file!

HERE is an easy-on-the-eyes page that lists specifically the attributes, their min/max values (which can occasionally be ignored) and by clicking on the attribute name you can see what weapons currently make use of that attribute.

EDIT: To help you get more familiar with item attributes, I'd recommend using DarthNinja's Item Designer - Advanced Give Item.
It allows you to alter an item and tweak it's attributes on the fly, while in game.
__________________

Last edited by SlimeCounty; 06-15-2012 at 00:45. Reason: forgot sumpin'
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-14-2012 , 05:32   Re: [TF2] Freak Fortress 2
#1286

Quote:
Originally Posted by SlimeCounty View Post
Attributes are found in items_game.txt which is located in:

tf / scripts / items /

This file is updated with every TF2 update, and contains all attributes, unusual effect, rarity, and item index numbers, active crates, etc. so keep your eyes peeled for new things. Get familiar with this file!

HERE is an easy-on-the-eyes page that lists specifically the attributes, their min/max values (which can occasionally be ignored) and by clicking on the attribute name you can see what weapons currently make use of that attribute.

EDIT: To help you get more familiar with item attributes, I'd recommend using DarthNinja's Item Designer - Advanced Give Item.
It allows you to alter an item and tweak it's attributes on the fly, while in game.
Wow. Awesome. Thanks!

Meanwhile I would be making a boss.

Link to information is here:
Viewer Discretion is advised.

http://www.youtube.com/watch?v=fqyjO...tailpage#t=15s

Yup. Hes coming for you.

To be released this weekend or maybe tonight/tomorrow if I can.

seeya
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-14-2012 , 06:24   Re: [TF2] Freak Fortress 2
#1287

Quote:
Originally Posted by nope.avi View Post
Wow. Awesome. Thanks!

Meanwhile I would be making a boss.

Link to information is here:
Viewer Discretion is advised.

http://www.youtube.com/watch?v=fqyjO...tailpage#t=15s

Yup. Hes coming for you.

To be released this weekend or maybe tonight/tomorrow if I can.

seeya
Good job on making the boss! But..who is he?


EDIT:

Would also mind making a sub-plugin that when hale rages he gets 30 jars of jarate? Similar to otokiru's saxtoner ability pack with the rage similar to rage_scout's. I plan on making a boss.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?


Last edited by Diviara27; 06-14-2012 at 06:44.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-14-2012 , 07:29   Re: [TF2] Freak Fortress 2
#1288

Quote:
Originally Posted by Diviara27 View Post
Good job on making the boss! But..who is he?


EDIT:

Would also mind making a sub-plugin that when hale rages he gets 30 jars of jarate? Similar to otokiru's saxtoner ability pack with the rage similar to rage_scout's. I plan on making a boss.
I can do that for you. Just under rage_new weapon.

Here is my new boss!

Sexually Challenged Spy
Slap My ass, Suprise buttsecks!
Super-jump, weigh-down
Suprise buttsecks overlay
MUSIC

Pedofaec spy model by me
Merging and editing slap my ass and suprise buttsecks by me
bz2 included!

http://www.mediafire.com/?a3tfmmroogfachg

More coming, including one that I accidentally screwed up. Will fix.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-14-2012 , 08:20   Re: [TF2] Freak Fortress 2
#1289

Quote:
Originally Posted by nope.avi View Post
I can do that for you. Just under rage_new weapon.

Here is my new boss!

Sexually Challenged Spy
Slap My ass, Suprise buttsecks!
Super-jump, weigh-down
Suprise buttsecks overlay
MUSIC

Pedofaec spy model by me
Merging and editing slap my ass and suprise buttsecks by me
bz2 included!

http://www.mediafire.com/?a3tfmmroogfachg

More coming, including one that I accidentally screwed up. Will fix.
Awesome! Keep up the work! Unfortunately I can't test him now, I need to focus on studying first
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
EP_
Member
Join Date: Apr 2012
Old 06-14-2012 , 10:18   Re: [TF2] Freak Fortress 2
#1290

Upon diagnosing the 'admin's head is all that shows up' problem some have been getting, I've managed to find quite a few issues with materials in other bosses! Hence a quick update to several bosses!

ADMIN v1.1a:
- Fixed the materials issues with the model (no more floating head admin \o/)
- Updated to Otokiru v1.2
- Removed Otokiru inclusion in the files - you will have to get this separately (this is to expedite updates and compatibility with future bosses)
- Changed att. 288 (cannot be crit-boosted) to 15 (no random crits)

MOKOU v1.1a:
- Fixed the materials issues with the rage (flicker effect)
- Lowered Phlog damage buff to +40% (previously +80%)
- Lowered crit resistance to 33% (previously 67%)
- Lowered ammo count to 40 (previously 50)
- Extended boss notes in CFG

RADIGAN v1.01a:
- Lowered minigun buff to +25% (formerly +30, was +40)
- Lowered ammo count to 30 (was 35)
- removed falloff attribute
- Lowered rage distance to 675 (formerly 850)

KOISHI v1.11a (14 June 2012):
- Fixed the materials issues with the rage (flicker effect)
- Increased building damage to +175% (from +120%)
- Added invisibility portion of Rage in the description
- Added boss notes in CFG

Aside from Radigan, all bosses will also require BZ2 redownloads, and links are as always in the link on my sig.
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
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