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[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)


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vicnaruto
Junior Member
Join Date: May 2010
Old 05-09-2010 , 14:25   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #331

i'm new in this stuff so who i install this in the 2.0.1.7 in the no-steam version

and can i play this mod in single player?

Last edited by vicnaruto; 05-09-2010 at 14:54.
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vicnaruto
Junior Member
Join Date: May 2010
Old 05-09-2010 , 14:53   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #332

Quote:
Originally Posted by vicnaruto View Post
i'm new in this stuff so who i install this in the 2.0.1.7 in the no-steam version

and can i play this mod in single player?
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 05-09-2010 , 16:22   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #333

Quote:
Originally Posted by vicnaruto View Post
no-steam
no help
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vicnaruto
Junior Member
Join Date: May 2010
Old 05-09-2010 , 16:39   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #334

ok but now i tested in my friends house(he have the original version)

and when he try to use the in single player has this thing

sm_admin
[SM] This command can only be used in-game.

any command give this mensagge

ps:have to be installed the add-on support?

Last edited by vicnaruto; 05-09-2010 at 16:42.
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satannuts
Member
Join Date: Jan 2010
Old 05-09-2010 , 18:01   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #335

Quote:
Originally Posted by Zuko View Post
no help
yeah forget about that no-steam noob...

do you have any issues compiling the source for 0.8 in SM 1.32?
or must I us a newer version of SM?
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vicnaruto
Junior Member
Join Date: May 2010
Old 05-09-2010 , 18:18   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #336

the version he installed is the newer

and the only problem is this:sm_admin
[SM] This command can only be used in-game.

1-this can work in single player
2-must have the add-on suport
3-how i open the window on the left in the pictures
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-09-2010 , 23:18   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #337

as it says, you need to be in a game to use sm_admin.

single player doesnt work.

you should be able to get it working by creating a lobby and using localhost as a server.
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Pescoxa
Member
Join Date: Dec 2009
Old 05-10-2010 , 09:00   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #338

Let me explain... In case of a Give or Spawn M60, in the first time, there's no damage on the M60 fire. If you reload the map after spawn the M60 and spawn/give it again, it will work perfectly. This was a very old bug in this plugin, at least I heard about it in the past. Let me know if I'm wrong. Another plugin that spawns hidden weapons makes a changelevel to make it works... maybe this will be the way... But a changelevel in the map load will slow down the game start!

Last edited by Pescoxa; 05-10-2010 at 09:04.
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.silence.
Member
Join Date: Sep 2009
Location: Chicago
Old 05-10-2010 , 13:51   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #339

Quote:
Originally Posted by Pescoxa View Post
Let me explain... In case of a Give or Spawn M60, in the first time, there's no damage on the M60 fire. If you reload the map after spawn the M60 and spawn/give it again, it will work perfectly. This was a very old bug in this plugin, at least I heard about it in the past. Let me know if I'm wrong. Another plugin that spawns hidden weapons makes a changelevel to make it works... maybe this will be the way... But a changelevel in the map load will slow down the game start!
Use "Stripper: Source" by BAILOPAN. (The name is counter-intuitive, you can actually use it to add things to maps too.) Then in the global_filters.cfg, add this block of text:
Quote:
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_m60"
}
It will precache the weapon for any map, thus making it functional.

I have my global_filters.cfg set to precache all of the CSS weapons too. I've attached my file if you'd rather just download that and replace yours.

(Sorry for hijacking the thread! But this method works hand in hand with this plugin.)
Attached Files
File Type: cfg global_filters.cfg (1.2 KB, 181 views)
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Pescoxa
Member
Join Date: Dec 2009
Old 05-11-2010 , 08:01   Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Reply With Quote #340

Quote:
Originally Posted by .silence. View Post
Use "Stripper: Source" by BAILOPAN. (The name is counter-intuitive, you can actually use it to add things to maps too.) Then in the global_filters.cfg, add this block of text:It will precache the weapon for any map, thus making it functional.

I have my global_filters.cfg set to precache all of the CSS weapons too. I've attached my file if you'd rather just download that and replace yours.

(Sorry for hijacking the thread! But this method works hand in hand with this plugin.)
Thanks! I'll test tonight!
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