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[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)


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cigs
Senior Member
Join Date: Jul 2006
Old 12-05-2009 , 07:39   Re: [L4D2] Weapon Spawner
Reply With Quote #131

Quote:
Originally Posted by Cuthbert View Post
I've been unable to "give" myself any melee weapons other than the chainsaw, which is really disappointing because I was planning to use this plugin mainly to give people different melee weapons. The "sm_gw" command does not work for any melee weapons in any stage, regardless of what the default melee weapons are for the map.

I also see no instructions for opening the menu. How are we supposed to do this?
It's in the admin menu under nr4 (Weapon Spawner), or it should be...

bind key sm_admin
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Fragout
Junior Member
Join Date: Nov 2009
Location: lorain
Old 12-06-2009 , 00:36   Re: [L4D2] Weapon Spawner
Reply With Quote #132

ok in the menu under spawn infected after you hit 9 to go to the next menu where you can spawn one zombie. after i spawn the zombie the menu go's back a page and i have to keep hitting 9 go back to the next menu so i can spawn more zombies. can you fix this so i can spawn more then 1 zombie at a time or spawn them faster by fixing the menu?
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Riffy
Junior Member
Join Date: Nov 2009
Old 12-06-2009 , 00:42   Re: [L4D2] Weapon Spawner
Reply With Quote #133

Not to be a jerk but doesn't all4dead already do all this stuff?
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KrankFL
Member
Join Date: May 2009
Old 12-06-2009 , 06:12   Re: [L4D2] Weapon Spawner
Reply With Quote #134

Quote:
Originally Posted by Riffy View Post
Not to be a jerk but doesn't all4dead already do all this stuff?
But the question is, is it updated for L4D2 ?

Another side note, Last night an admin had to ban someone that was able to spawn weapons, the person in question was not an admin, perhaps there is a plugin exploit that allows non admins to spawn weapons as well?
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paokpf
Junior Member
Join Date: Aug 2009
Location: az
Old 12-07-2009 , 02:25   Re: [L4D2] Weapon Spawner
Reply With Quote #135

i think this plugin might conflict with the build enabler plugin.
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gowness
Junior Member
Join Date: Nov 2009
Old 12-07-2009 , 04:16   Re: [L4D2] Weapon Spawner
Reply With Quote #136

Quote:
Originally Posted by paokpf View Post
i think this plugin might conflict with the build enabler plugin.
i think it conflicts with alot of plugins.. i think where it keeps setting the flags of commands, it resets the flags of other commands that plugins use. it is especially annoying with admin cheats because it resets the flag on "give" and similar commands, so they cant be called manually.
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Fragout
Junior Member
Join Date: Nov 2009
Location: lorain
Old 12-07-2009 , 07:24   Re: [L4D2] Weapon Spawner
Reply With Quote #137

PLZ anyone help me !! ok im trying to bind Laser @me abut it just won't work i need the weapon code for it anyone ?

i have used this so far and no luck..
_____________________________________________ __
bind "F12" "sm_gw @me weapon_laser

bind "F12" "sm_gw @me Weapon_laser_sight

bind "F12" "sm_gw @me Weapon_lasersight

bind "F12" "sm_gw @me Laser"

bind "F12" "sm_gw @me Lasersight"

bind "F12" "sm_gw @me Laser_sight"

Bind "F12" "sm_gw @me Weapon_upgradepack_laser"

Bind "F12" "sm_gw @me Weapon_upgradepack_laser_sight"

Bind "F12" "sm_gw @me Weapon_upgradepack_lasersight"
_____________________________________________ _____
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Last edited by Fragout; 12-07-2009 at 07:34. Reason: added more commands
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 12-07-2009 , 07:36   Re: [L4D2] Weapon Spawner
Reply With Quote #138

laser sights works only from menu (my bad, this will be fixed in next version)
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Fragout
Junior Member
Join Date: Nov 2009
Location: lorain
Old 12-07-2009 , 07:57   Re: [L4D2] Weapon Spawner
Reply With Quote #139

wooot thanx for the fast respond.. cool i just didn't know y it didn't want to work for me.. now i know =] thanx man
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Daewa
Member
Join Date: Oct 2009
Old 12-08-2009 , 08:19   Re: [L4D2] Weapon Spawner
Reply With Quote #140

Quote:
Originally Posted by Daewa View Post
I can't give myself a baseball bat. And I got the pre ordered version.
Actually I can, but only when I load a campaign the usual way. It won't spawn any baseball bat if I load a map using console.
I suppose there're some online checks for pre order baseball bat and CSS Weapons.
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