Iv been reading on how to try and hook when a weapon is shot in tf2, i know that tf2 doesnt have a real method of getting this. I got CBasePlayer::Weapon_ShootPosition(void) working via dukehacks though this produces wrong (very off) results for what i need it for, iv also looked at the crit emulator though i run no crits for comp play
Is there any other ways that do not need crits on to do this properly?