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Posts Made By:
waylaidwanderer
Forum:
Scripting
09-24-2014, 23:50
Replies:
4
Help with setting admin flags
Views:
1,116
Posted By
waylaidwanderer
Re: Help with setting admin flags
I may be one of them. I'm the owner and developer of http://scrapbank.me.
Forum:
Scripting
09-22-2014, 16:50
Replies:
4
Help with setting admin flags
Views:
1,116
Posted By
waylaidwanderer
Re: Help with setting admin flags
"OnClientAuthorized" calls "CheckUser", which checks the database for the SteamID, and if not present, checks if the user is a member of the Steam group, then calls "SetFlags".
Now that you ask...
Forum:
Scripting
09-22-2014, 02:03
Replies:
4
Help with setting admin flags
Views:
1,116
Posted By
waylaidwanderer
Help with setting admin flags
I'm trying to set flags for both admins/non-admins if they've donated to the gaming group I'm writing the plugin for. This allows them to open a VIP-only menu where they can access VIP-only commands....
Forum:
Unapproved Plugins
04-24-2014, 19:47
Replies:
43
[ANY] Donor Menu (v1.5, 2016-06-17)
Views:
31,385
Posted By
waylaidwanderer
Re: [ANY] Donor Menu
Your code is pretty much exactly the same as this plugin (https://forums.alliedmods.net/showthread.php?p=637467), except you renamed everything.
I don't see this getting approved since it does...
Forum:
Plugins
12-05-2013, 00:26
Replies:
16
[Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.5.0 - August 18, 2013)
Views:
30,977
Posted By
waylaidwanderer
Re: [Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.5.0 - August 18, 2013)
Page has been fixed.
Oh dear, I wasn't aware of that. My bad - I will rectify this in the next update.
Forum:
Plugins
08-18-2013, 03:02
Replies:
16
[Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.5.0 - August 18, 2013)
Views:
30,977
Posted By
waylaidwanderer
Re: [Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.3.0 - August 12, 2013)
Thanks! I thought it was useful especially if you had more than one admin running the server with you.
I just uploaded 1.4.0 which is a pretty important update since it should fix a memory leak...
Forum:
Plugins
08-11-2013, 16:07
Replies:
16
[Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.5.0 - August 18, 2013)
Views:
30,977
Posted By
waylaidwanderer
Re: [Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.2.0 - August 10, 2013)
The bot doesn't actually mention it at all. This is the only place I actually make it sort of in-your-face. On the whole it can be ignored though, or you can also remove that line and recompile it....
Forum:
Plugins
08-11-2013, 13:15
Replies:
16
[Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.5.0 - August 18, 2013)
Views:
30,977
Posted By
waylaidwanderer
Re: [Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.2.0 - August 10, 2013)
This plugin is meant to be a replacement which is simpler and better to use, both in terms of service and how the plugin works.
Forum:
Plugins
08-10-2013, 16:23
Replies:
16
[Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.5.0 - August 18, 2013)
Views:
30,977
Posted By
waylaidwanderer
[Any] ScrapBank.Me - Automatic TF2 Banking Plugin (V1.5.0 - August 18, 2013)
[Any] ScrapBank.Me - Automatic TF2 Banking Plugin
Version 1.5.0
Description:
Automated scrapbanking/hatbanking/keybanking/itembanking via ScrapBank.Me (http://scrapbank.me) bots. Does not...
Forum:
Scripting
08-09-2013, 05:18
Replies:
7
How to do a HTTP POST using a plugin?
Views:
3,065
Posted By
waylaidwanderer
Re: How to do a HTTP POST using a plugin?
Thanks so much! I was fiddling with Sockets just now but this does seem a lot more straightforward. And if I have multiple parameters, I'd just need to add a few more of...
Forum:
Scripting
08-09-2013, 03:04
Replies:
7
How to do a HTTP POST using a plugin?
Views:
3,065
Posted By
waylaidwanderer
Re: How to do a HTTP POST using a plugin?
I'm not trying to do this at all. I'm trying to work with an API that requires you to send an HTTP POST request along with some parameters (such as SteamID64 for example).
Forum:
Scripting
08-09-2013, 02:40
Replies:
7
How to do a HTTP POST using a plugin?
Views:
3,065
Posted By
waylaidwanderer
How to do a HTTP POST using a plugin?
I'd like to be able to send an HTTP POST request with some parameters to a specific URL.
I'm actually not sure where to start - searching didn't seem to turn up anything concrete.
I understand I...
Forum:
Plugins
05-11-2013, 03:14
Replies:
1,223
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
640,345
Posted By
waylaidwanderer
Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Linux paths are case-sensitive; does this have anything to do with it possibly?
Forum:
Extensions
04-10-2013, 13:40
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
660,349
Posted By
waylaidwanderer
Re: [EXTENSION] Socket (3.0.1)
How do you close the socket connection manually? Currently I have the server application closing it after a set amount of time, but I'd like to do it from the plugin's end.
Forum:
Plugin/Gameplay Ideas and Requests
12-17-2012, 19:23
Replies:
4
Allow admins to go into the enemy spawn room
Views:
1,225
Posted By
waylaidwanderer
Re: Allow admins to go into the enemy spawn room
I'm not sure how to code it. Can anyone point me in the right direction?
Forum:
Plugin/Gameplay Ideas and Requests
12-08-2012, 19:11
Replies:
11
[ANY] Chat SM Command Triggers (Request)
Views:
6,337
Posted By
waylaidwanderer
Re: [ANY] Chat SM Command Triggers (Request)
This has been around for a long time and it works too.
https://forums.alliedmods.net/showthread.php?p=585758
Forum:
Plugin/Gameplay Ideas and Requests
12-08-2012, 01:50
Replies:
4
Allow admins to go into the enemy spawn room
Views:
1,225
Posted By
waylaidwanderer
Allow admins to go into the enemy spawn room
Can this be done?
Ideally it should also be toggleable.
Forum:
Plugins
12-07-2012, 03:14
Replies:
15
[TF2 | Mapping & Gameplay] AreaCond
Views:
13,401
Posted By
waylaidwanderer
Re: [TF2 | Mapping & Gameplay] AreaCond
I tested this a while ago and it doesn't seem to work. I used areacond 11 and areacond 41 and it seems to do nothing.
Forum:
Scripting
12-07-2012, 02:19
Replies:
6
[TF2] Only execute event if player is leaving/entering area?
Views:
1,655
Posted By
waylaidwanderer
Re: [TF2] Only execute event if player is leaving/entering area?
I just tested it out (after modifying some code) and... so many errors. o.O
C:\Users\waylaidwanderer\Documents\TF2Server\scripting>spcomp map_melee
SourcePawn Compiler 1.4.4
Copyright (c)...
Forum:
Scripting
12-06-2012, 17:51
Replies:
6
[TF2] Only execute event if player is leaving/entering area?
Views:
1,655
Posted By
waylaidwanderer
Re: [TF2] Only execute event if player is leaving/entering area?
Thanks! I'll test it out and make edits where necessary :)
Forum:
Scripting
12-06-2012, 03:58
Replies:
6
[TF2] Only execute event if player is leaving/entering area?
Views:
1,655
Posted By
waylaidwanderer
Re: [TF2] Only execute event if player is leaving/entering area?
I do in fact have control over the custom map; I made it.
How would I go about doing this? I have no experience with using Sourcemod and mapping together.
Let's assume I have a trigger_multiple...
Forum:
Plugin/Gameplay Ideas and Requests
12-04-2012, 19:32
Replies:
2
Request TF2 multiple addon direcories
Views:
1,078
Posted By
waylaidwanderer
Re: Request TF2 multiple addon direcories
This feature is built into sourcemod. You can add it to the srcds_run parameters or your server.cfg, but I'm not sure if it works with your map.cfg... give it a try anyway.
Create multiple folders...
Forum:
Scripting
12-01-2012, 04:38
Replies:
6
[TF2] Only execute event if player is leaving/entering area?
Views:
1,655
Posted By
waylaidwanderer
[TF2] Only execute event if player is leaving/entering area?
I basically have a boxing ring in a map, and I want to write a plugin that will allow me to change and lock the player's weapon to melee as soon as he gets within a certain range of it, and then...
Forum:
Plugins
11-28-2012, 12:37
Replies:
231
Jetpack
Views:
199,423
Posted By
waylaidwanderer
Re: Jetpack
Why is this still necessary? If you really need it I could code it though.
Forum:
Plugins
11-16-2012, 18:25
Replies:
231
Jetpack
Views:
199,423
Posted By
waylaidwanderer
Re: Jetpack
You'd probably have to rewrite the plugin because it looks like the value is hard coded anyway.
Showing results 1 to 25 of 77
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