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kingdom hearts plugin


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mercenary822
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Join Date: Oct 2006
Old 01-18-2007 , 00:51   kingdom hearts plugin
Reply With Quote #1

i go this idea from kow75 but here is wat it basicly should have

-------------------------------POWERS-----------------------------
but, to make it even more similar to Kingdom Hearts, add in a destiny chooser menu when a player first joins the server for the first time.

If you pick sword then your hero menu will only show sword powered keys.
If you pick shield then your hero menu will only show shield powered keys.
If you pick wound then your hero menu will only show wound powered keys.

If at any time a player /clearspowers there XP goes back to level 0 and they'll have to start all over again with a new destiny of there picking.

----------------POWER TYPES-------------------------
now,
sword powered keys are all offensive/attacking powers.
shield powered keys are all defense/protecting powers.
wound powered keys are all magical/healing powers.

------------------BALANCE POWERS----------------
On top of that all players regardless of what destiny you pick. Get the standard kingdom key. This ones powers balance out all the powered keys.

So if you have the sword power then the standard key will give you some defense and some magic.

If you have the shield power. The standard key will give you some offense and some magic.

If you have the wound power. The standard key will give you some offense and some defense.

If your a level 0 the standard kingdom key gives you some of all 3 powers.

--------------ITEMS/TEMPORARY POWERS-------------
If you manage to kill a player. They drop random items you can use for yourself or to hurt others.

Items like: hp potion, armor potion, money, magic casting of reincarnation, and any thing you'd like to add. A few rear items would be godmode, next map chooser, player kick. Things you cant get with a key blade.

-----------------LEVEL POWERS--------------------
Level wise on a scale of 1-10 players with low-levels will have less powers as in your destiny powers strength. High-level players will have more powers as in your destiny powers strength.

Example of both:
If you are a low level player XP 3 and have a sword. Your sword will do little damage to a player but, your defense and magic will will do more damage as a handicap. Once the player hits LEVEL 5 there sword will do more damage then defense and magic.

Math to figure how much damage things will be affected by.

MAIN POWERS= Level X scale = hp damage

If a player is a level 6 on a XP scale of 20 then there main power will take 120hp from there target.

SUB POWERS= Level hp damage {divided by 2} = ap damage

Taking the level 6 on a XP scale of 20 with 120hp damage divided by 2 will give us 60hp/ap damage done.

Main Powers inflict both the hp of 120 and ap of 60.
While Sub Powers only affect the amount of the ap in the math of 60.
60hp and 60ap damage done.

If a player is in a low level the rules for the math change where the Sub powers act as a handicap. In this cass the math is.

Sub POWERS Handicap= Level ap Damage + 80

Using the same example player, if we take the ap of 60 and add 80 we get 140hp/ap

On top of that a handicap is on a timer of 400-600 it randomly boost your attack. In the cvar you can change it or simply turn it off.

Level 0 players math is the same as a level 1. Only difference is a 0 level player cant pick up items.

--------------------Stats--------------------
Stats that keep track of your hero level, items, powers and off course kills.
------------------------------------------------------------------
Okay I think this time I got it all in there.
With this much detail, it should be easier to figure a way to code it.



PLZ i know this may look complicated but can someone just try to make it
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SweatyBanana
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Old 01-18-2007 , 01:02   Re: kingdom hearts plugin
Reply With Quote #2

I really hope that you are willing to pay for this.
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