Is there a way to change the height of an engineers building so building cant be built in some places.
Say I have a box that is 73 Hammer-Units tall, I can build a level 3 sentry in said box. But is there a way to increase the collision of the sentry (I guess collision, I'm not sure what it would be?) to, say, 80 HU so if I try to build inside that box, it wont build? So the sentry would stay the same size, the jump height onto the sentry stays the same, but the minimum distance needed to build is changed?
I have tried setting the below, but I will keep looking for something that will work.
m_vecSpecifiedSurroundingMinsPreScaled & Max
m_vecSpecifiedSurroundingMins & Max
m_vecSurroundingMins & Max
m_vecBuildMins & Max
m_vecMins & Max
So m_vecBuildMins is to set the building height, it kind of works, but not how I want it too. If I use it on sentrys or dispensers, it works fine, but on teleporters, if I set the height high, when I crouch, the teleporter ducks underground so you cannot build it. This is only when you are standing under something. Any ideas?
This is before I change m_vecBuildMins & max
After