PHP Code:
// Show HUD Task
public ShowHUD(taskid)
{
static id
id = ID_SHOWHUD;
// Player died?
if (!g_isalive[id])
{
// Get spectating target
id = pev(id, PEV_SPEC_TARGET)
// Target not alive
if (!g_isalive[id]) return;
}
// Format classname
static class[32]//, red, green, blue
if (g_zombie[id]) // zombies
{
if (g_nemesis[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_NEMESIS")
else if (g_assassin[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_ASSASSIN")
else
copy(class, charsmax(class), g_zombie_classname[id])
}
else // humans
{
if (g_survivor[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")
else if (g_sniper[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_SNIPER")
else
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_HUMAN")
}
// Spectating someone else?
if (id != ID_SHOWHUD)
{
// Show name, health, class, and ammo packs and armor
set_hudmessage(random(256),random(256),random(256), HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "HP: %d || Class: %s || AP: %d || Armor: %d", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "CLASS_CLASS",
class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], ID_SHOWHUD, "ARMOR", pev(ID_SHOWHUD, pev_armorvalue))
}
else
{
if (g_zombie[ID_SHOWHUD]) // zombies
{
// Show health, class and ammo packs and armor
set_hudmessage(255,218,185, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "HP: %d || Class: %s || AP: %d", pev(ID_SHOWHUD, pev_health), class, g_ammopacks[ID_SHOWHUD])
}
else
{
// Show health, class and ammo packs and armor
set_hudmessage(0,0,255, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "HP: %d || Armor: %d || Class: %s || AP: %d", pev(ID_SHOWHUD, pev_health), pev(ID_SHOWHUD, pev_armorvalue), class, g_ammopacks[ID_SHOWHUD])
}
}
}